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Home » Entertainment » New SimCity Game Announced

New SimCity Game Announced

Posted by: William Shadbolt    Tags:  city building games, City Simulation, Electronic Arts, game previews, gameplay, GameStar, Gaming, Maxis, Online gaming, PC games, player-friendly, Series, SimCity, SimCity 2000, SimCity 3000, SimCity 4, SimCity classic, SimCity online, simluation, Sims, Sims City, Simulation, top pc games, Videogames, Will Wright    Posted date:  March 4, 2012  |  No comment



Earlier this week it was revealed in the German magazine GameStar that a new game in the popular “SimCity” series was in the works.  Although no worldwide announcement has followed, a host of details are already available.

The game will be called SimCity, with no number or subtitle following it.  The graphics have been reworked, leading to more intricate and beautiful details, such as signs plastered up around town and on buildings along with people walking around and going through their lives, occasionally visiting eateries and other stores.

These details also add an extra element to the gameplay: it is now possible to see how a factory is running based on its animation.  At this point, however, there are no screenshots that actually depict how the finished game will look, as currently the only thing available is concept art.

The camera can also now be repositioned, moved around, and zoomed in and out, meaning fixed viewpoints are a thing of the past.  It is possible to zoom in on individual buildings and people, and doing so has a quirky effect: the closer the camera is zoomed in on the city, the louder the noises of the streets and people will become, but the farther out it is, the more quiet everything will seem.

The grid format the series has become associated with is getting redone, and it is now possible to create curved roads, as opposed to only straight ones, which will give the game a more realistic appearance.

Multiplayer has also been added, enabling trade between friends for different materials and resources, as well as leaderboards to show how individual players rank in terms of things like finance.  In addition, prices for resources in single-player may be regulated by the actual online economy of the game (although GameStar was vague here, leaving room for the possibility that the economy will be actually fluctuate based on events that happen in the real world).

Other bits shown reveal that buildings do not stay the same over the course of the game.  As time goes on buildings can unlock new powers, like a fire station being able to put out a fire that much quicker.  Graphs and charts telling the player the status of their city have also been simplified and made more modern in order to help make them more player-friendly.

At this time there is little other information available, but stay tuned for more details in coming months.


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About the author
William Shadbolt
English undergraduate at Connecticut College. I'm originally from northern New Jersey right outside New York City. I like swimming, reading, frisbee, and have a penchant for fast food.



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