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Developer Rebellion Developments has returned to give sniper shooters the kind of game that they want. Sniper Elite V2 is the proper way to remake a game, bringing the game into current generation consoles on a platform that will no doubt do well on the Xbox360, PC and PS3.
Set in April of 1945 during the Battle of Berlin, Karl Fairburne is an OSS agent inserted into Berlin to kill or capture german scientists involved in the V-2 Rocket Program. The essence of the game has been kept, from the well crafted dirt on the buildings, to the point by point navigation of the maps. There are side routes, but more than likely, it seems developer Rebellion wants players to stick to the script that they wrote.
That isn’t to say that secret paths does not exist though, far from it! Indeed, the demo itself has several areas that are hard to find but are instrumental to the story. In certain sections of the demo map, multiple playthroughs yield the best results for determining enemy positions and memorizing the map. Then, the most rewarding kill shots can take place, with the bullet cam setting up beautiful angles and exceptional graphical enhancements of a target being eliminated.
Additionally, the heart rate, posture, elevation and windage are all taken into account when a shot is fired. Depending on the level set between Cadet, Marksman and Sniper Elite, a player can have any or none of these options engaged. This was the same for the original game, for which this is a remaking, not a sequel.
The original game, a rare find online in any store, is considered a classic amongst shooter fans in that its 40 dollar used sale price is not uncommon on eBay or other online used game retailers. Most gamers still treasure their copies and break it out to play when the need strikes to find a shooter that is extremely harsh on run and gun tactics.
In terms of run and gun tactics, they do have a place in the game as a last resort tactic along with trip mines and assorted grenades. Using the semi-automatic machine gun for close distances engagement will yield points, but only a piteous mount in comparison to a sniper rifle shot from any distance.
The demo and presumably the full game itself will feature the return of a distance to bullet entry wound points reward system. The further the distance and the more difficult kill shot, the higher the points. In this case a headshot clear across the battlefield will yield more points than a closer distance leg shot. Points are also awarded for multiple kills and mobility kills.
With a game that required this level of finesse, it’s only appropriate that the control scheme make sense, which it thankfully does. The empty lung button has its definite advantages for getting that picture perfect kill shot but it wasn’t a complete requirement in order to achieve the much desired bullet time cut scene.
Back to back bullet time cut scenes are adrenaline inducing and ultra rewarding experiences that make the game and the painstaking sniper hide set ups all the more worth it.
With upgrades in graphics, new heads up displays from the binoculars that display target information and target tagging, this game seems poised to take its place as the best sniper rifle game of all time. Further testing needs to be conducted for the V2 demo while console players wait for the release for the full game.
Sadly, it seems PC gamers will have to wait a tad bit longer since their demo has not come out yet. Stay tuned for more news and reviews as Toonari Post follows the launch of what is sure to one of the year’s most anticipated games due out May 1st.
Image Courtesy of http://sniperelitev2.com