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Now that the E3 Conference has wrapped up, even more information has been revealed about the new game play mechanics and features in the upcoming “Assassin’s Creed III.” In part 1, the storyline and setting were discussed in addition to some new features of game play. “Assassin’s Creed III: Liberation” and the DLCs for “Assassin’s Creed III” were also discussed. In part 2, the heart of game play is revealed.
At the E3 conference in early June, several of these new announcements were made regarding aspects of movement. The creators have worked to put more momentum into Connor’s action – rebuilding how this assassin moves from the ground up. Unlike the previous games, Connor will not have to stop to do assassinations and he can continue straight from an assassination to fighting with other enemies or running away.
Stealth and escape are amplified through the new uses for the brotherhood members. Connor will still have access to the other assassins but now he can also hire them to pretend to be soldiers; this new aspect will significantly aid in stealth and assassination missions, since these assassins can also pretend to have captured Connor.
This new assassin will still participate in the citizen rescue that was used for Brotherhood recruitment in Brotherhood and Revelations, but each mission will be unique. Every non-player character (NPC) in the game will have their own goals and motivation thanks to the AI technologies of the AnvilNext engine. NPCs and Connor can be attacked by animals suck as wolves, bears, and dogs. Another returning feature includes the underground tombs and the puzzles, although the puzzles will be completely different from what we have seen in the past.
Multiplayer gaming will return as well and it too has changed dramatically. Now individuals will work in teams of four battling to hold three key points in a domination style game. Teams can chose their own unique attire to distinguish themselves from opponents and NPCs. Players can also interact with NPCs during the game, making it harder for opponents to recognize and track down each other.
ACIII will also include a new naval battle mini-game. Since the Revolutionary War was fought by land and sea, including naval battles in ACIII was extremely important to the creators, according to their presentation at the E3 conference. Connor is the captain of a ship and during battles he will steer and order the crew when to fire at enemy ships. Weather will change randomly and will significantly affect the sea and how the player maneuvers his or her vessel. During a battle players will be able to sink enemy ships as well as board them. This announcement is perhaps the most exciting of the Assassin’s Creed III developments to emerge from the E3 conference.