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Nottingham, U.K. — GameCity, the worldâ€™s best-loved videogame culture festival powered by Nottingham Trent University, announced on October 12, the Venus Patrol Training Facility will run all week as part of GameCity7, from October 20-27. Venus Patrol Training Facility will feature large scale public presentations of experimental games from designers Die Gute Fabrik, Bennett Foddy, Honeyslug and more, presented by Venus Patrol.
Never one to shy away from the unique, or sometimes downright strange, GameCity has teamed up with videogame culture site Venus Patrol to bring a series of large scale interactive experiences for the entire festival week of GameCity7, from October 20-27.
Blending videogames with alternative input controls, the Venus Patrol Training Facility will offer some of the most unique experiences available, all played on Nottinghamâ€™s Old Market Square via large scale projection, so everyone can see you contort your body while you scale a cliff, bounce on a trampoline and push random strangers about. Thereâ€™s even a chance a rare robotic unicorn may make an appearance…
Venus Patrol founder Brandon Boyer said, â€śAfter a successful run of the Venus Patrol Orientation Program in Paris, Iâ€™m super excited to give GameCity attendees the first opportunity to officially participate in Venus Patrol training. The games at the facility will perfectly prepare the public for any challenge that lies ahead, on the off-chance that they may be called up for duty elsewhere at the festival…â€ť
Brandon Boyerâ€™s newly launched videogame culture site Venus Patrol will be showcasing independent developers Bennett Foddy, Ed Key and Honeyslug, as well as all of the titles from the recent Sportsfriends Quadrathalon (Hokra, BaraBariBall, Pole Riders, Johann Sebastian Joust). The full list of games available;
Get On Top
A re-imagining of ancient Finnish freeware Fight of the Sumo-Hoppers, Get On Top is Bennett Foddyâ€™s extremely serious Sumo Wrestling sim that sees each player positioned on a real-life trampoline. A Move controller tracks your motion, with every bounce corresponding to a small kick of your wrestlerâ€™s feet, with the end game of pinning the other guy to the ground. How does it work? Does it work at all? Come find out.
Proteus Frog God Mod
With Proteus, Ed Key created a game that allowed anybody, from gamers to grandparents, to explore a magical wonderland. This is its biggest failing. The Proteus Frog God Mod presents Proteus as it should be, or, perhaps,Â mustÂ be. With a trampoline and a Sony Move controller you will physically hop around Keyâ€™s incandescent world, and in doing so you will embody mankind’s eternal torment at the brawny hands of gravity. You will become Nauseous, and in becoming Nauseous, you will become Perfect.
The Venus Patrol Training Facility is the ultimate test of body and soul. Football is, of course, theÂ otherÂ ultimate test of body and soul. Science teaches us that two maximums make a negatory, and so it is that Passing Time is a football game with a minimum of interaction. Simply tap the screen to order your footballmen to pass, shoot and tackle.
â€śWhat is pole vaulters had fights?â€ť That is the very important question asked by Pole Riders, a game of trying to nudge a ball into your opponentâ€™s goal with a 15 foot pole. But thatâ€™s not all. Pole Riders also acts as an exploration of what a pain it is to do anything with a 15 foot pole, whether youâ€™re performing actual pole vaults or just walking forward.Â The classic version of Pole Riders can be found here
Johann Sebastian Joust
Inarguably a future Olympic sport, Johann Sebastian Joust is a game for any number of players, each of whom is given a Move controller. It doesnâ€™t need a screen. It doesnâ€™t even need any light. The only rules? Move your controller too fast and youâ€™re out, and the last person standing wins. Now, donâ€™t worry if youâ€™re imagining this game encourages terrible physical violence, or cheap tricks like hiding your controller in your coat and pretending youâ€™re not playing. Because it does. It does. And itâ€™s beautiful.
Success at Ramiro Corbetta’s distressingly fast indie eSport Hokra requires workmanlike fingers if you want to win this game, where the first rule is thatthere are no rules. The second rule is that you have to put the ball in your team’s goal to win.
A side scrolling, 8-bit abstract fusion of fighting and sports, BaraBariBall is everything you could ask for in competitive gaming. The object is simple; using your character, drop the ball in the water on your half of the screen. But with the ability to air jump to your heartâ€™s content and stun slap your rival to gain control of the objective, the only question is how long your beliefs in sportsmanship last.
GIRP is a game of climbing a wall but climbing haphazardly across your keyboard with your fingers. Itâ€™s amazing, and legendarily hard. MegaGIRP is the same. Itâ€™s the same. Itâ€™s fine. Youâ€™ll be fine. The only difference is – and itâ€™s a tiny one – is that the â€śkeyboardâ€ť is a huge modified dancemat youâ€™ll have to pick your way across with a spiderâ€™s own alien grace. But we believe in you. You can do this.Â The classic version of GIRP can be found here.
For more details on GameCity7, go toÂ www.gamecity.org.
Image Courtesy ofÂ nottinghamgamecity