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San Francisco, U.S.A. — On October 18, Playnomics, the market leader in predictive analytics for games, released their Q3 2012 user data report, with key highlights including daily play and churn rates for US audience. Engagement is the key focus of Playnomics’ research – for this report and in general – because in today’s social game marketplace, it’s evermore clear that early segmentation and targeted messaging are key to engaging, retaining and monetizing far and beyond one-off experiences. Engagement is king and Playnomics studies show how.
“We pull and analyze data from millions of players worldwide, across all the online social games in our PlayRM platform, to determine results with important, applicable implications for developers,” said Chethan Ramachandran, CEO of Playnomics. “When do players return to your game and how frequently? What are the triggers for player returns? Which are most likely to share your games with their friends? Why do they come back, and how often? These questions are crucial for user retention in today’s online marketplace, and our tools make it possible for developers to answer them, easily, succinctly, once and for all.”
The PlayRM platform finely slices and dices player data across infinite dimensions with information about who’s playing games and why. Playnomics’ user data report scores each player in their PlayRM network across multiple facets (attention, loyalty, intensity), allowing developers to better understand their audience and, ultimately, retain loyal users. The Playnomics Engagement Score is like a high fidelity credit score, designed to quantify performance across every stage in a player’s life cycle for different styles of play. The average engagement score per active user from July-September is 25.4. Additional insights from the Q3 report include:
See the full Playnomics Q3 report for additional information on daily engagement and global trends at http://www.playnomics.com/news/.