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	<title>The Toonari Post - News, Powered by the People! &#187; acivision blizzard inc</title>
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		<title>Diablo III Review: Part 1</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=diablo-iii-review-part-1</link>
		<comments>http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/#comments</comments>
		<pubDate>Thu, 14 Jun 2012 14:21:54 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Diablo 3 barbarian]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=52420</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>After nearly twelve years of development, Diablo fans can finally return to Sanctuary to fight the forces of the Burning Hells once more. Diablo III hit store shelves with a great deal of fanfare, and it is scarcely an exaggeration to say that it was one of the most eagerly anticipated titles of the decade. [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/">Diablo III Review: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>After nearly twelve years of development, Diablo fans can finally return to Sanctuary to fight the forces of the Burning Hells once more. Diablo III hit store shelves with a great deal of fanfare, and it is scarcely an exaggeration to say that it was one of the most eagerly anticipated titles of the decade. But does the game live up to its hype? In a word: yes.</p>
<p>Diablo III follows the same basic formula as its predecessors. Players choose one of five classes (Barbarian, Witch Doctor, Monk, Demon Hunter, and Wizard), each of which has its own unique set of skills. You must then journey through four different acts, ridding the world of Sanctuary of monsters as you go. As you gain more experience, your character gains access to different abilities. He or she also finds progressively greater loot, and the hunt for better items can become a game-within-a-game. Although the default mode is single-player, fans can also team up with up to three other people to fight demons cooperatively. There are four difficulty levels, ranging from Normal to Inferno. Inferno is meant to be brutal, and only characters who have reached the highest level will have a chance of surviving. But it is also where the best loot will be found.</p>
<p>Each of the five classes plays very differently. As you might expect, the Barbarian is a tank who specializes in dealing (and taking) huge amounts of damage. The Wizard, on the other hand, has been described by the design team as a ‘glass cannon’ who can dish out quite a bit of punishment, but cannot take much in return. The Monk is a martial arts master who strikes quickly and deploys special auras to heal himself and his teammates. The Witch Doctor is the spiritual successor to Diablo II’s Necromancer, and he makes use of poison, curses, and pets to kill his foes. The Demon Hunter is a ranged class who plays like a cross between the Amazon and the Assassin from Diablo II. Her primary attacks use bows and crossbows, but she is also capable of laying down deadly traps.</p>
<p>The skill system has been one of the most controversial aspects of the game. In Diablo II, players had to invest skill points to access skills and improve their performance. Now, skills simply unlock based on character level, and players eventually have access to all of their characters’ skills. However, you can only have six skills active at any one time (by default, they are bound to the left and right mouse buttons and the 1-4 keys), and while you can switch skills at any time, there is a 15-second cooldown if you do so outside of town. Because a skill’s damage is now tied to the character’s weapon damage, there is no need to put points into a skill since skills now ‘level up’ as the character gains better gear. This also means that you can continue to use your first skill throughout the game, if you choose.</p>
<p>Skills are divided into categories, and each category is bound to a mouse button or key unless you go into the game options and enable Elective Mode, which gives you the freedom to bind your skills to whichever button/key you please. Unless you are brand new to the action-role-playing genre, you will probably want to go ahead and enable Elective Mode. The default settings are way too restrictive, and can actually make the game more difficult in higher levels.</p>
<p>Each skill also has five runes, which are also unlocked as you progress. Activating a rune modifies the skill in some way. Sometimes, it is as basic as adding more damage, but it can also change the nature of the skill entirely. For instance, the Sleet Storm rune changes the Wizard’s Ray of Frost skill from a beam of cold energy to a swirling vortex that freezes enemies in her vicinity. Runes are an exciting addition to the game, and they help keep the leveling process interesting after you reach level 30 and have unlocked all your basic skills.</p>
<p>Some fans have complained that the skill system does not allow for sufficient customization. They argue that, since everyone has access to everything, players will eventually resort to cookie cutter builds. In actuality, this does not seem to be the case. Because Blizzard has made a concerted effort to ensure that all skills remain viable to some extent throughout the entire game, players have a lot more freedom to tailor their builds to their own particular play style. In my own experience, my friends and I end up using completely different skills, yet our builds still manage to work. In Inferno difficulty, your skill choices become a bit more limited, but Blizzard has said that they plan on rectifying this in a forthcoming patch.</p>
<p>Combat also feels a lot more tactical. In Diablo II, players often focused on spamming a couple of high-level skills, but now you have to be much more careful when deploying your skills. Cooldowns and resource restrictions force you to deploy your skills carefully instead of just mashing buttons. You have to balance offense, defense, and ‘crowd control’ in a way that was largely absent from earlier games. Finding the right combination of skills to defeat a particularly difficult pack of elite monsters is much more rewarding than just blitzing them with one or two skills.</p>
<p>Followers have also received a big upgrade in Diablo III. You can choose either the Templar (a melee character), the Scoundrel (a ranged character), or the Enchantress (a mage). As in the previous game, you can give them weapons and armor, but now you can also choose the skills they use as they gain experience. For example, the Templar can heal you, while the Scoundrel can spray his foes with poisoned arrows. Followers also have distinct personalities, and they will converse with your character throughout the game. Some of their lines are quite amusing, though they can get repetitive after a while.</p>
<p>Stay tuned for part 2 of our in-depth look at Diablo III!</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/">Diablo III Review: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>New Moshi Monsters Game to be Released by Mind Candy</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/new-moshi-monsters-game-to-be-released-by-mind-candy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-moshi-monsters-game-to-be-released-by-mind-candy</link>
		<comments>http://www.toonaripost.com/2012/06/entertainment/new-moshi-monsters-game-to-be-released-by-mind-candy/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 21:52:26 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[Moshi Monsters]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=49755</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Mind Candy, the family entertainment brand behind the global children&#8217;s phenomenon Moshi Monsters, and Activision Publishing, a wholly owned subsidiary of Activision Blizzard have announced the upcoming release of Moshi Monsters: Moshlings Theme Park, the second title in the Moshi Monsters video game series. MoshiMonsters.com is an online world of adoptable pet monsters for kids [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/new-moshi-monsters-game-to-be-released-by-mind-candy/">New Moshi Monsters Game to be Released by Mind Candy</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Mind Candy, the family entertainment brand behind the global children&#8217;s phenomenon <a href="http://moshimonsters.com">Moshi Monsters</a>, and Activision Publishing, a wholly owned subsidiary of Activision Blizzard have announced the upcoming release of Moshi Monsters: Moshlings Theme Park, the second title in the Moshi Monsters video game series.</p>
<p><a href="http://moshimonsters.com">MoshiMonsters.com</a> is an online world of adoptable pet monsters for kids aged 6-12. Players can customize and nurture their very own Monster as well as play mini-games, solve puzzles, share artwork and communicate in a safe environment. With more than 60 million registered users worldwide, the site has proved to be a hit and has expanded into a physical products line including best-selling toys, books, trading cards, the Moshi Monsters Magazine and a new music album. According to-market research firm, The NPD Group, Moshi Monsters was the No. 1 toy license-in the UK for the month of April.</p>
<p>Activision is a key partner in helping Mind Candy bring the beloved pet monsters to the handheld gaming platform. The debut title, Moshling Zoo, released in 2011, found success around the world and is one of only seven-3rd-Party games to ever top the UK charts, and is the only one to hold the No. 1 spot in Nintendo DS charts for an impressive five months.</p>
<p>&#8220;We look forward to working with Activision to build continued success for the Moshi Monsters brand and to bring new gaming experiences for our millions of fans to enjoy,&#8221; said Moshi Monsters creator and Mind Candy CEO, Michael Acton Smith.</p>
<p>Moshi Monsters: Moshlings Theme Park, developed by Black Lantern Studios, invites players to restore the legendary Moshi theme park to its former glory. Players progressively unlock six zones by successfully building attractions and rescuing the scattered Moshlings (adorable, itty bitty pets for your pet monster). Users of the Nintendo 3DS can also interact with other Nintendo 3DS players via the StreetPass feature and play cool games to bring the Moshlings to life in a whole new dimension. Moshi Monsters: Moshlings Theme Park marks the first time fans can interact with beloved characters via 3D technology and introduces players to a brand new, exclusive Moshling that can transfer across platforms to the online world.</p>
<p>&#8220;We look forward to bringing Moshi fans a brand-new gaming experience with fun, colorful gameplay; rich story and increased interactivity,&#8221; said David Oxford, Executive Vice President, Activision.</p>
<p>Moshi Monsters: Moshlings Theme Park will connect fans across the online and handheld platforms through exclusive codes and promotions, designed to increase engagement in new and exciting ways. Fans will uncover secret codes online at <a href="http://moshimonsters.com">MoshiMonsters.com</a>, which will unlock special areas and content on the Nintendo 3DS and Nintendo DS.</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/new-moshi-monsters-game-to-be-released-by-mind-candy/">New Moshi Monsters Game to be Released by Mind Candy</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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