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	<title>The Toonari Post - News, Powered by the People! &#187; Classic Nintendo Games</title>
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		<title>Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2</link>
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		<pubDate>Tue, 15 May 2012 18:00:18 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gaming evolution]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo Gamecube]]></category>
		<category><![CDATA[Nintendo overview]]></category>
		<category><![CDATA[Nintendo's Development]]></category>
		<category><![CDATA[Nintendo's Evolution]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=46572</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>We have already covered various aspects of Nintendo’s peripherals from Nintendo’s Laser Guns to the infamous Power Glove. In part two of Nintendo’s peripherals, we examine devices from the Roll ‘n Rocker to the Wii U’s controller. The Roll ‘n Rocker In 1989 the company LJN develops the Roll ‘n Rocker for the NES. The [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>We have already covered various aspects of Nintendo’s peripherals from Nintendo’s Laser Guns to the infamous Power Glove. In part two of Nintendo’s peripherals, we examine devices from the Roll ‘n Rocker to the Wii U’s controller.</p>
<p><strong>The Roll ‘n Rocker</strong></p>
<p>In 1989 the company LJN develops the Roll ‘n Rocker for the NES. The Roll ‘n Rocker is a balance board with a ball on the bottom. The Roll ‘n Rocker works by plugging the NES Controller to the Roll ‘n Rocker. The A, B, and Start buttons are used on the controller while the Roll ‘n Rocker is used as a glorified D-Pad. That is all the Roll ‘n Rocker is good for. With shoddy controls, poor functionality, and only a 100lbs weight limit, the Roll ‘n Rocker is one of the most useless peripherals for the NES.</p>
<p><strong>R.O.B.</strong></p>
<p>Jumping back to 1985, Nintendo introduces the Robotic Operating Buddy (R.O.B.) to Japan and North America. R.O.B is one of Nintendo’s most intriguing inventions even today. R.O.B. is an interactive robo buddy that the user is able to interact with on various games that came out for R.O.B.</p>
<p>The two games that came out for R.O.B. are “Gyromyte” and “Stack-up”. Both games require R.O.B. to do various tasks in order for the user to progress through the game. R.O.B. may be primitive at best, but he functions well. Though there are not too many other games released for R.O.B., he still is a predominant player in the gaming revival back in the videogame saturation of 1983.</p>
<p><strong>Nintendo up to Today</strong></p>
<p>With the many different peripherals on the NES, Nintendo is continuing to focus on new means of gameplay, and a lot of what they have today seem to be variations of their past projects. For the Nintendo 64 (N64) and the Nintendo GameCube, Nintendo tries two different voice recognition gameplay with “Hey You Pikachu” on the N64 and “Odama” on the GameCube.</p>
<p>Though both work better than their Laser Scope counterpart, they both suffer from command issues and are panned greatly for that. As for the Wii Speak, its only function is to communicate with other gamers.</p>
<p>As part of a new focus to get its gamers healthy, Nintendo introduces the Wii Balance board with the Wii Fit. The Wii Balance Board shares a strikingly similar function with the Roll ‘n Rocker, except the Wii Balance Board actually works and offers a lot more features that the Roll n’ Rocker cannot do.</p>
<p>The biggest development to come from Nintendo is the Wiimote (Wii Remote). From what seems like a combination of the NES Zapper and the Power Glove, the Wiimote masters functionality as well as gives gamers a completely unique gaming experience that no other developer is able to offer.</p>
<p>This leads to the possibility that the Power Glove was probably to advanced for its time and also shows that Nintendo had the technology back then, but needed time to perfect it before it could be a viable function as a gaming device.</p>
<p>Currently known as the Wii U Controller, the WiiPad a combination of an iPad with a basic gaming controller. Its style is very similar to the DS’ base and functions just like it. It will be interesting to see how Nintendo’s WiiPad will function once the Wii U officially comes out to the public Winter of 2012. Nintendo has certainly come a long way through the years and still continues to push gaming to the limit in how people play games.</p>
<p>To classics like the Nintendo Zapper, which to this day the only thing the Zapper is not able to shoot is the dog from Duck Hunt, and the abysmal failures of the Roll ‘n Rocker, which only accomplished making games unplayable, Nintendo stood up to their mistakes and flaunted their triumphs. It will be interesting to see what others successes and possible failures Nintendo will come up with in their future of video game peripherals.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.shutterstock.com/gallery-490279p1.html?cr=00&amp;pl=edit-00" target="_blank">Barone Firenze</a> / <a href="http://www.shutterstock.com/?cr=00&amp;pl=edit-00" target="_blank">Shutterstock.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1</link>
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		<pubDate>Tue, 15 May 2012 17:58:21 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gaming evolution]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo Gamecube]]></category>
		<category><![CDATA[Nintendo overview]]></category>
		<category><![CDATA[Nintendo's Development]]></category>
		<category><![CDATA[Nintendo's Evolution]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=41375</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Nintendo Company is known for experimenting with different means of gameplay and coming up with the next big thing in interactive gameplay. With so many different types of games to choose from, Nintendo wants to introduce to gamers many different ways to play these games. What better way to examine Nintendo’s methods of gameplay [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Nintendo Company is known for experimenting with different means of gameplay and coming up with the next big thing in interactive gameplay. With so many different types of games to choose from, Nintendo wants to introduce to gamers many different ways to play these games. What better way to examine Nintendo’s methods of gameplay than to look into its evolution from the experimental phase of the Nintendo Entertainment System (NES) to the more professionally established peripherals of Nintendo’s later systems.</p>
<p><strong>Nintendo Laser Guns</strong></p>
<p>One of the Nintendo’s first peripherals, and probably most famous one, was the NES Zapper. The NES Zapper came out in 1985 with “Duck Hunt”, but could also work on various games that used the shooting gallery type function. The way the Zapper works is when the user pulls the trigger on the Zapper, it causes the entire screen to go black for a split second, except for the target area, which flashes white. By doing this, the sensor in the gun reads the white area and if a shootable object is caught in the white block, it would register as a hit.</p>
<p>Back in the day it was seen as a marvelous technical advancement, and even today the game Duck Hunt is still seen as a must-play classic with the NES Zapper, though the Zapper’s function can only work on CRT display TVs and cannot work on LCD or Plasma TVs.</p>
<p>In 1992 Nintendo came out with the Super Scope for the Super Nintendo Entertainment System (SNES). The Super Scope is about twice as large as the NES Zapper and functions a little differently by shooting out an &#8217;0&#8242; signal as it reads the various 1’s and 0’s that shoot through the TV signals. With this, the game retrieves the data to acknowledge the target position of the Super Scope and is then able to register a hit or a miss. But like the Zapper, the Super Scope can only work on CRT display TVs.</p>
<p>The Laser Scope, developed by Konami for the NES, is a device that the player wears like a headset. The Laser Scope is one of the first peripherals that introduces voice activated commands for gameplay. The Laser Scope includes a laser guided crosshair, which sits just above the user’s right eye, and a microphone attached to the left earphone.</p>
<p>The laser crosshair works just like the NES Zapper, but instead of pulling a trigger, the user merely has to say “Fire.” The issue with the Laser Scope is that it picks up any sound and causes the device to misfire. The device is big, clunky, and does not function the way it is intended to work. The Laser Scope came out in 1990 with the game Laser Invasion.</p>
<p><strong>The Power Glove</strong></p>
<p>In pop culture the Power Glove is seen at the butt of many jokes as well as a popular internet meme. As most of its critics discuss the Power Glove, they always refer back to the 1989 movie “The Wizard” and deliberately misquote the line “It’s so bad” when referring to the Power Glove, mainly because the Power Glove is in fact “so bad.”</p>
<p>Licensed by Nintendo, but developed by Abrams Gentile Entertainment, the Power Glove is intended to be one of the first interactive motion sensor games, in which the user’s hand was the controller. The Power Gloves works by having the user enter an input code found on the forearm of the controller.</p>
<p>This code is used to set the control system to designated games. Once the controller is “linked” to the game, the user’s hand movements are registered for gameplay. One of the games designed specifically for the Power Glove is “Super Glove Ball,” in which the user throws balls to destroy walls.</p>
<p>The Power Glove itself became an utter failure. The controls are unresponsive and it is almost impossible to get the device to function properly. Power Glove, now, is merely used as a glorified NES controller, since the controller buttons are also built on the forearm.</p>
<p>Part two will continue on Nintendo&#8217;s development from the Roll &#8216;n Rocker to the Wii U&#8217;s controller system.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.shutterstock.com/gallery-490279p1.html?cr=00&amp;pl=edit-00" target="_blank">Barone Firenze</a> / <a href="http://www.shutterstock.com/?cr=00&amp;pl=edit-00" target="_blank">Shutterstock.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Ten of the Most Influential Games of all Time: Part 1</title>
		<link>http://www.toonaripost.com/2012/03/entertainment/ten-of-the-most-influential-games-of-all-time-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ten-of-the-most-influential-games-of-all-time-part-1</link>
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		<pubDate>Fri, 23 Mar 2012 16:30:06 +0000</pubDate>
		<dc:creator>Calvin Li</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[007 Games]]></category>
		<category><![CDATA[Battlefield Shooters]]></category>
		<category><![CDATA[Call of Duty games]]></category>
		<category><![CDATA[capcom games]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Duck Hunt]]></category>
		<category><![CDATA[Forza racing]]></category>
		<category><![CDATA[Gran Turismo racing]]></category>
		<category><![CDATA[Industry changing games]]></category>
		<category><![CDATA[Mario Galaxy 1]]></category>
		<category><![CDATA[Mario Galaxy 2]]></category>
		<category><![CDATA[Matrix The Path of Neo]]></category>
		<category><![CDATA[Nintendo 3DS games]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[Pole Position]]></category>
		<category><![CDATA[street fighter games]]></category>
		<category><![CDATA[Super Mario 3D Land]]></category>
		<category><![CDATA[Super Mario Bros]]></category>
		<category><![CDATA[Top Ten Games]]></category>
		<category><![CDATA[Wii Fit]]></category>
		<category><![CDATA[Xbox Kinect]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=39982</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>There are certain games that changed the face of the gaming landscape. They are not necessarily the titles that lasted the longest in our memories or the ones that made the most money, though significant overlap occurs. These are games that have challenged the perception of what it means to make a game and increasing, [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/ten-of-the-most-influential-games-of-all-time-part-1/">Ten of the Most Influential Games of all Time: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>There are certain games that changed the face of the gaming landscape. They are not necessarily the titles that lasted the longest in our memories or the ones that made the most money, though significant overlap occurs. These are games that have challenged the perception of what it means to make a game and increasing, what it means to play a game.</p>
<p>Consoles and PC&#8217;s of every design, color and accessory will come and go but certain game plays stay with us because they fundamentally change the way we game. Their concepts were bold and while not always the newest, still innovative today. In no particular order, here are 10 games that changed the face of gaming.</p>
<p><strong>Honorable Mention: Duck Hunt (Peripherals)</strong></p>
<p>Easily one of the best gaming accessories in modern gaming history, the gun for duck hunt symbolizes accessories that have made gaming more than just pushing buttons but an interactive experience. Technology has grown today where items like the Wii Fit, Xbox Kinect and Playstation Move allow gamers an interactive involving experience with their games.</p>
<p>Duck Hunt isn&#8217;t so out of place in the modern world that a child cannot pick up the game and play it today. The graphics may have gotten better and wireless capability change the look of these peripherals but at the heart, shooting at the screen is much the same as it was 20 years ago. In a few years time peripherals will have a heavier hand in shaping game development but for the moment these items have not become a major concern for all developers, just some.</p>
<p><strong>10. Star Wars: Rogue squadron (Franchise Game)                                                                                  </strong></p>
<p>&#8216;Rogue Squadron&#8217; gets credit for being one of the most successful games based on a movie. In the franchise world of gaming, Star Wars has a mostly positive history of gaming successes. Featuring stunning graphics and excellent controls, the game was a riot for Star Wars fans to sink their teeth into. A meaty game with great sound design that made aerial combat come alive for the seriously discerning Star Wars fan.</p>
<p>Games such as &#8216;Star Wars Episode One: Racer&#8217; and &#8216;Star Wars: Knights of the Old Republic&#8217; are mentioned in the same breathe as fan favorites that tied well into the main Star Wars Canon storyline. More recent games that tie just as well into their respective universes include &#8216;Naruto Shippuden: Ultimate Ninja Storm 2&#8242;, &#8216;Transformers: War for Cybertron&#8217; and &#8216;Matrix: The Path of Neo&#8217;.</p>
<p><strong>9. GoldenEye 007 (Shooters)</strong></p>
<p>Not to be confused with &#8216;Duck Hunt&#8217; for its shooting peripheral, GoldenEye 007 on Nintendo 64 was the seminal shooting game that started it off for many adolescent gamers. The 007 games have a checkered past, with GoldenEye 007 being well received while others such as 1999&#8242;s third person shooter Tomorrow Never Dies was negatively received by fans due to its awkward controls.</p>
<p>GoldenEye 007&#8242;s innovations include precision aiming, sniper shooting and generally accurate targeting profiles not seen in many other games of that era. Its commercial success may have started off because &#8216;GoldenEye&#8217; the game was a tie in for the &#8216;GoldenEye&#8217; movie, but the real success was built on its multiplayer level design, weapons selection, and music.</p>
<p>In many ways it is not unlike current First Person Shoots of today because many of those elements were taken from GoldenEye&#8217;s design. Gamers that play Call of Duty or Battlefield will have no issue playing GoldenEye 007 though they will complain about the graphics for a game designed in 1997.</p>
<p><strong>8. Street Fighter (Fighters)</strong></p>
<p>There were many mediums for which Street Fighter was played. There was the console, which on Nintendo and Super Nintendo were a smash success. There was the arcade, of which fans argue which variant of Street Fighter was the best and tournaments are still held today. There was the PC, where fans could not only play but also watch it played on a huge 22 inch TV size monitor.</p>
<p>No matter the way you played, Street Fighter made Capcom a household name. Not to be confused with a different Ken that drove a fancy car and had a beach house, these are hard core fighters with attitude. Spawning live action and animated movies, the Street Fighter franchise has grown into a powerhouse hit of fighting entertainment. From humble beginnings in the 80&#8242;s to great success in the modern era, Street Fighter remains the king of fighting games.</p>
<p><strong>7. Super Mario Bros (Platformers)</strong></p>
<p>The platforming plumber we all love, with a theme song that no one will ever forget and characters that never grow old, Super Mario has lasted the test of time. Those faithful to Nintendo have been awarded with a series that has grown and evolved in amazing ways from its original title, Super Mario Bros in 1985.</p>
<p>Since then, there have been imitators and replicators, but none shall ever top the awesome power of plumbers, mushrooms and Yoshi. Super Mario Bros continues on today, with Nintendo releasing games such as Mario Galaxy 1 and 2 as well as Super Mario 3D Land on the Nintendo 3DS.</p>
<p><strong>6. Pole Position (Racers)</strong></p>
<p>One of the first racers and still inspiring racers today, Pole Position set the foundation in both arcade and simulation racing. Known for popularizing the above and behind driving prospective, Pole Position is also known for tracks based on real life racing circuits, adding the first taste of realism in racing simulators for that era.</p>
<p>Successors now feature environmental factors and a physics engine of unparalleled power add to the experience. Games that followed in the wake of Pole Position include the Forza series, the Gran Turismo Series, the Ridge Racer series, Sega GT as well as countless others on consoles, computer and in arcade cabinets.</p>
<p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/ten-of-the-most-influential-games-of-all-time-part-1/">Ten of the Most Influential Games of all Time: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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