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	<title>The Toonari Post - News, Powered by the People! &#187; Diablo III release</title>
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		<title>Diablo III Review: The Conclusion</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=diablo-iii-review-part-2</link>
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		<pubDate>Mon, 18 Jun 2012 14:42:02 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=52422</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Here is the conclusion of our in-depth look at Diablo III! Those who have been following the game for any length of time know that the art style has been the subject of unending controversy. The designers went for a ‘painterly’ style, and a vociferous group of fans claimed that it was too cartoony and [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-2/">Diablo III Review: The Conclusion</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Here is the conclusion of our in-depth look at Diablo III!</p>
<p>Those who have been following the game for any length of time know that the art style has been the subject of unending controversy. The designers went for a ‘painterly’ style, and a vociferous group of fans claimed that it was too cartoony and colorful. While it is true that Diablo III looks different from its predecessors, the new style works. The scenery in this game is some of the best I have ever seen. It is true that there is a lot of color, but you need color to make the areas distinct and interesting. Wandering through four acts of darkness and gloom would get old very quickly. The autumnal areas of Act I and the luminous halls of Act IV deserve special mention for their superior execution.</p>
<p>Diablo III also features a stunning array of monsters. Each act has a diverse bestiary, with few overlaps. The monsters also deploy an equally diverse arsenal of attacks. The Dune Dervishes of Act II spin wildly, deflecting projectiles in the process, while the Morlu Casters of Act II can call down meteors from the sky to cause your character a world of pain. Champion and Elite monsters also receive special modifiers, such as ‘Vortex’ (which allows them to pull you into melee range) and ‘Waller’ (where they cause walls of stone to rise up and block your path). In Normal mode, Champions and Elites get one modifier, but in subsequent difficulty levels they get an additional one, which means they can have up to four in Inferno. Running into a pack of foes that are Wallers/Jailers/Arcane Enchanted/Invulnerable Minions is enough to give even the hardiest adventurer pause.</p>
<p>One area where the game fell flat was the story. For the past four years, the developers have been bragging that Diablo III would have the best story of all the games. But while it had some really cool moments, it also had some glaring plot holes. The random lore books that you find scattered throughout the world are really well done though. One also has to wonder why they felt the need to bring back no fewer than three minibosses from earlier games. Nostalgia is all well and good, but in this case it felt a bit forced. Blizzard also needs to realize that having villains explain their plans in a gloating fashion is the worst kind of cliché.</p>
<p>There are also times when the game feels… incomplete. Acts III and IV feel rushed, though the designers have maintained that this was a deliberate design decision to heighten the feeling of suspense by rushing the player toward the climax. But it is not just a question of pacing: those two acts seem to have fewer random areas and events than the two previous acts. It is also regrettable that the final act does not feature its own ‘town’ like the other three acts did. Given the final act’s spectacular setting, it would have been cool if we had had the chance to interact with more NPCs. In Act IV, you encounter a hostile NPC and it looks like you are going to have to fight him, but then he suddenly falls over (well, it is a bit more complicated than that, but I do not want to spoil it for those of you who have not seen it yet). It seems obvious that Blizzard had to cut the fight for some reason (perhaps to save it for an expansion pack?), but the change seems quite bizarre.</p>
<p>But do not let these quibbles dissuade you: Diablo III is still a fantastic game and a worthy addition to the series. It is every bit as addictive as its predecessors, and chances are you will find yourself staying up until all hours of the night as you try to clear out one more area or get one more skill. The little pockets of randomness that are sprinkled throughout the world make the game seem fresh, even on the tenth playthrough. All in all, it is an excellent piece of game design, and it is well worth the insanely long wait.</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-2/">Diablo III Review: The Conclusion</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Diablo III Review: Part 1</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=diablo-iii-review-part-1</link>
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		<pubDate>Thu, 14 Jun 2012 14:21:54 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=52420</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>After nearly twelve years of development, Diablo fans can finally return to Sanctuary to fight the forces of the Burning Hells once more. Diablo III hit store shelves with a great deal of fanfare, and it is scarcely an exaggeration to say that it was one of the most eagerly anticipated titles of the decade. [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/">Diablo III Review: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>After nearly twelve years of development, Diablo fans can finally return to Sanctuary to fight the forces of the Burning Hells once more. Diablo III hit store shelves with a great deal of fanfare, and it is scarcely an exaggeration to say that it was one of the most eagerly anticipated titles of the decade. But does the game live up to its hype? In a word: yes.</p>
<p>Diablo III follows the same basic formula as its predecessors. Players choose one of five classes (Barbarian, Witch Doctor, Monk, Demon Hunter, and Wizard), each of which has its own unique set of skills. You must then journey through four different acts, ridding the world of Sanctuary of monsters as you go. As you gain more experience, your character gains access to different abilities. He or she also finds progressively greater loot, and the hunt for better items can become a game-within-a-game. Although the default mode is single-player, fans can also team up with up to three other people to fight demons cooperatively. There are four difficulty levels, ranging from Normal to Inferno. Inferno is meant to be brutal, and only characters who have reached the highest level will have a chance of surviving. But it is also where the best loot will be found.</p>
<p>Each of the five classes plays very differently. As you might expect, the Barbarian is a tank who specializes in dealing (and taking) huge amounts of damage. The Wizard, on the other hand, has been described by the design team as a ‘glass cannon’ who can dish out quite a bit of punishment, but cannot take much in return. The Monk is a martial arts master who strikes quickly and deploys special auras to heal himself and his teammates. The Witch Doctor is the spiritual successor to Diablo II’s Necromancer, and he makes use of poison, curses, and pets to kill his foes. The Demon Hunter is a ranged class who plays like a cross between the Amazon and the Assassin from Diablo II. Her primary attacks use bows and crossbows, but she is also capable of laying down deadly traps.</p>
<p>The skill system has been one of the most controversial aspects of the game. In Diablo II, players had to invest skill points to access skills and improve their performance. Now, skills simply unlock based on character level, and players eventually have access to all of their characters’ skills. However, you can only have six skills active at any one time (by default, they are bound to the left and right mouse buttons and the 1-4 keys), and while you can switch skills at any time, there is a 15-second cooldown if you do so outside of town. Because a skill’s damage is now tied to the character’s weapon damage, there is no need to put points into a skill since skills now ‘level up’ as the character gains better gear. This also means that you can continue to use your first skill throughout the game, if you choose.</p>
<p>Skills are divided into categories, and each category is bound to a mouse button or key unless you go into the game options and enable Elective Mode, which gives you the freedom to bind your skills to whichever button/key you please. Unless you are brand new to the action-role-playing genre, you will probably want to go ahead and enable Elective Mode. The default settings are way too restrictive, and can actually make the game more difficult in higher levels.</p>
<p>Each skill also has five runes, which are also unlocked as you progress. Activating a rune modifies the skill in some way. Sometimes, it is as basic as adding more damage, but it can also change the nature of the skill entirely. For instance, the Sleet Storm rune changes the Wizard’s Ray of Frost skill from a beam of cold energy to a swirling vortex that freezes enemies in her vicinity. Runes are an exciting addition to the game, and they help keep the leveling process interesting after you reach level 30 and have unlocked all your basic skills.</p>
<p>Some fans have complained that the skill system does not allow for sufficient customization. They argue that, since everyone has access to everything, players will eventually resort to cookie cutter builds. In actuality, this does not seem to be the case. Because Blizzard has made a concerted effort to ensure that all skills remain viable to some extent throughout the entire game, players have a lot more freedom to tailor their builds to their own particular play style. In my own experience, my friends and I end up using completely different skills, yet our builds still manage to work. In Inferno difficulty, your skill choices become a bit more limited, but Blizzard has said that they plan on rectifying this in a forthcoming patch.</p>
<p>Combat also feels a lot more tactical. In Diablo II, players often focused on spamming a couple of high-level skills, but now you have to be much more careful when deploying your skills. Cooldowns and resource restrictions force you to deploy your skills carefully instead of just mashing buttons. You have to balance offense, defense, and ‘crowd control’ in a way that was largely absent from earlier games. Finding the right combination of skills to defeat a particularly difficult pack of elite monsters is much more rewarding than just blitzing them with one or two skills.</p>
<p>Followers have also received a big upgrade in Diablo III. You can choose either the Templar (a melee character), the Scoundrel (a ranged character), or the Enchantress (a mage). As in the previous game, you can give them weapons and armor, but now you can also choose the skills they use as they gain experience. For example, the Templar can heal you, while the Scoundrel can spray his foes with poisoned arrows. Followers also have distinct personalities, and they will converse with your character throughout the game. Some of their lines are quite amusing, though they can get repetitive after a while.</p>
<p>Stay tuned for part 2 of our in-depth look at Diablo III!</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/">Diablo III Review: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Diablo III Servers Down On Launch Day</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/diablo-iii-servers-down-on-launch-day/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=diablo-iii-servers-down-on-launch-day</link>
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		<pubDate>Wed, 16 May 2012 23:44:52 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=47378</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The launch of Diablo III made headlines, but not in the way Blizzard Entertainment would have liked. After waiting for twelve years, Diablo fans learned that technical problems could be more fearsome than any demon when the game&#8217;s servers crashed spectacularly on release day. Unlike the earlier games in the series, Diablo III requires players [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/diablo-iii-servers-down-on-launch-day/">Diablo III Servers Down On Launch Day</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The launch of Diablo III made headlines, but not in the way Blizzard Entertainment would have liked. After waiting for twelve years, Diablo fans learned that technical problems could be more fearsome than any demon when the game&#8217;s servers crashed spectacularly on release day.</p>
<p>Unlike the earlier games in the series, Diablo III requires players to be connected to the Internet at all times, even when playing the game’s single-player campaign.</p>
<p>Over two million people pre-ordered Diablo III, and there were over 8,000 midnight launch parties worldwide. But when eager fans tried to enter the world of Sanctuary, they put an enormous strain on the company’s servers. They were confronted with an esoteric group of error messages, the most popular of which was Error 37, which was so widespread that it became a trending topic on Twitter. While whiling away the hours of downtime, frustrated players vented their frustration by <a href="http://venturebeat.com/2012/05/15/diablo-iii-error-37-memes/" target="_blank">creating numerous Error 37 memes</a>.</p>
<p>Blizzard was forced to take the Diablo servers offline no fewer than three times for ‘emergency maintenance.’ Players also experienced numerous random disconnects. When I attempted to play the game, I was disconnected no fewer than five times throughout the day. Lag remained an issue as well, with combat becoming a mess as characters and monsters rubber-banded all over the screen as the main servers struggled to keep up with gameplay.</p>
<p>The final bout of maintenance ended at 11:21 pm PST, which was actually ahead of schedule for a change. Thankfully, Blizzard seemed to have gotten things under control, and the game played very well, without any of the login problems, random disconnects, and terrible lag that marred earlier play sessions.</p>
<p>These connectivity woes cast fresh doubt on Blizzard’s controversial decision to make Diablo III online-only. When the decision was first announced, Blizzard claimed that it was a necessary step to combat hacking.</p>
<p>They rejected the idea of having separate characters for single player and multiplayer, alleging widespread anger among Diablo II players who were unable to play multiplayer games with their single player characters. However, another (perhaps more plausible) explanation might be that, because real money is at stake in the game&#8217;s Auction House, Blizzard has to be even more vigilant about hacks and dupes.</p>
<p>Diablo III’s technical woes have generated a firestorm of bad press for Blizzard, and media outlets from Kotaku to the Daily Mail covered the glitches in excruciating detail. Despite these ‘teething troubles,’ the initial reviews of the game are generally positive. The Toonari Post will have its own review posted in the near future, so stay tuned!</p>
<p>&nbsp;</p>
<p>Image Courtesy of    <a href="http://eu.battle.net/" target="_blank">http://eu.battle.net</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/diablo-iii-servers-down-on-launch-day/">Diablo III Servers Down On Launch Day</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Blizzard: Diablo 3 Will Not Have PvP At Launch</title>
		<link>http://www.toonaripost.com/2012/03/entertainment/blizzard-diablo-3-will-not-have-pvp-at-launch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blizzard-diablo-3-will-not-have-pvp-at-launch</link>
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		<pubDate>Tue, 13 Mar 2012 20:00:41 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=38586</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Diablo fans got a nasty surprise on March 9 when lead game designer Jay Wilson announced that Diablo III’s PvP content will not be available until after the game is released. “After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/blizzard-diablo-3-will-not-have-pvp-at-launch/">Blizzard: Diablo 3 Will Not Have PvP At Launch</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Diablo fans got a nasty surprise on March 9 when lead game designer Jay Wilson announced that Diablo III’s PvP content will not be available until after the game is released.</p>
<p>“After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete,” Wilson said in an official statement on the official Diablo 3 website.</p>
<p>Although the Diablo series focuses on Player vs. Monster combat, there have always been fans who would rather slaughter each other instead of the minions of hell. Diablo II featured a ‘go hostile’ button that allowed a player to attack other players.</p>
<p>In many cases, this was used for consensual dueling, but there were also people who would unilaterally declare hostility (a practice known as Player Killing or PKing). Players who suddenly found themselves on the receiving end of a declaration of hostility often died because their characters were not properly configured for PvP play.</p>
<p>Diablo III was supposed to offer a more advanced PvP experience. Instead of fighting each other within the main game, PvP fans would be able to duel in special Arenas. Non-consensual PvP would also be a thing of the past. Players would only be able to fight each other within the confines of the Arena.</p>
<p>But instead of shipping with the game, PvP content will be patched in at some point after the game is released. Wilson attempted to placate disappointed fans by touting the awesomeness that is to come.</p>
<p>“When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls.”</p>
<p>Sadly, this is just the latest feature that has had to be jettisoned because of time constraints. Special fatality animations, the Mystic artisan, and now PvP have all been sacrificed or postponed in order to get the game out. But considering the game has been in development for over a decade, fans could be forgiven for raising an eyebrow at Blizzard’s sudden need for speed.</p>
<p>Ironically, back in May 2010, a fan suggested that PvP content be delayed until after launch in order to speed things up. At the time, a Blizzard community manager rubbished the notion, assuring fans that implementing the PvP content would not delay the game’s release (!). But with any luck, this is one of the last hurdles, and we will soon be counting down the days until the Lord of Terror is released on the world once more.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://eu.battle.net/d3/en/" target="_blank">http://eu.battle.net/d3/en/</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/blizzard-diablo-3-will-not-have-pvp-at-launch/">Blizzard: Diablo 3 Will Not Have PvP At Launch</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Review of Diablo III: Book of Cain</title>
		<link>http://www.toonaripost.com/2011/12/entertainment/review-of-diablo-iii-book-of-cain/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-of-diablo-iii-book-of-cain</link>
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		<pubDate>Wed, 28 Dec 2011 11:00:35 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[beta diablo iii]]></category>
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		<category><![CDATA[book]]></category>
		<category><![CDATA[Book of Cain]]></category>
		<category><![CDATA[book of cain review]]></category>
		<category><![CDATA[book review]]></category>
		<category><![CDATA[Cain the Elder]]></category>
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		<category><![CDATA[Deckard Cain]]></category>
		<category><![CDATA[Diablo 3]]></category>
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		<category><![CDATA[Diablo III]]></category>
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		<category><![CDATA[Leah]]></category>
		<category><![CDATA[Sanctuary]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=24311</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>When I first heard that Blizzard Entertainment was going to produce an authoritative guide to the world of Diablo, I think I let loose a very undignified squeal of glee. Like many fans, I find the long wait for Diablo 3 to be a bit dispiriting, and the &#8216;Book of Cain&#8217; looked like it might [...]</p></p><p>The article <a href="http://www.toonaripost.com/2011/12/entertainment/review-of-diablo-iii-book-of-cain/">Review of Diablo III: Book of Cain</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>When I first heard that Blizzard Entertainment was going to produce an authoritative guide to the world of Diablo, I think I let loose a very undignified squeal of glee. Like many fans, I find the long wait for Diablo 3 to be a bit dispiriting, and the &#8216;Book of Cain&#8217; looked like it might help tide me over until the game is released in 2012.</p>
<p>Historically, the Diablo series tended to emphasize action over storytelling. Players do not have to engage in elaborate conversations with NPCs, and it is possible to play the games without paying any attention to the underlying lore. As the series progressed, its mythology inevitably became more and more complicated, and Blizzard eventually commissioned several novels set in the Diablo universe. While their prose often left something to be desired, these books introduced important story elements to the series&#8217; backstory.</p>
<p>The &#8216;Book of Cain&#8217; takes material from the previous game manuals and the novels and reworks it into a coherent whole. Written by veteran screenwriter Flint Dille (if you are a fan of the old &#8216;G. I. Joe&#8217; or &#8216;Transformers&#8217; cartoons, you have probably seen his work), it purports to be an in-game artifact created by recurring NPC Deckard Cain.</p>
<p>As Cain reaches the end of his life, he plans to impart his knowledge to his adoptive niece, Leah. In doing so, he provides her with a narrative guide to the world of Sanctuary, starting with the creation of the cosmos and working his way down to the events that mark the beginning of Diablo 3. Longtime fans of the series will find much that is familiar, but there is enough new material to make the book a worthwhile read.</p>
<p>The inclusion of new material may rankle some fans. There are a number of places where story elements have been retconned. For example, the nameless Warrior from the first game is now called Aidan, and he has been transformed into the eldest son of the grief-stricken king whose madness played a central role in the Diablo story.</p>
<p>Some of the material from the Sin War trilogy has also been adjusted. While purists may greet these changes with angst, more sanguine fans will likely be able to accept them as inevitable side effects of writing about a fictional world whose &#8216;history&#8217; has steadily evolved over the past fifteen years.</p>
<p>The &#8216;Book of Cain&#8217; is lavishly illustrated, including several pieces by legendary fantasy artist Brom. Some of the illustrations have already been released, but many of them have never been seen by fans. The depictions of the battle between Anu and Tathamet and the angel Inarius in chains are particularly striking.</p>
<p>My only complaint about the art is that it is always rendered in monochrome. Of course, that makes sense considering this is supposed to be a handwritten manuscript, but I think some of the pieces would have been even more dramatic had they been in full color.</p>
<p>Video game tie-ins can be something of a mixed bag, but the &#8216;Book of Cain&#8217; is definitely worth purchasing if you are at all interested in the lore of Diablo. It is not an essential part of the Diablo experience, but it will make your journey through Sanctuary much richer.</p>
<p>The article <a href="http://www.toonaripost.com/2011/12/entertainment/review-of-diablo-iii-book-of-cain/">Review of Diablo III: Book of Cain</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Blizzard: No Diablo 3 Until 2012</title>
		<link>http://www.toonaripost.com/2011/10/entertainment/blizzard-no-diablo-3-until-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blizzard-no-diablo-3-until-2012</link>
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		<pubDate>Sun, 02 Oct 2011 16:00:00 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=15297</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Blizzard Entertainment has announced that Diablo III, the latest installment in their hugely-popular action RPG franchise, won&#8217;t hit shelves until 2012. &#8220;With every game we make, the temptation is always very strong to launch as soon as possible. However, we didn&#8217;t put so many years of work into Diablo III to release a game that [...]</p></p><p>The article <a href="http://www.toonaripost.com/2011/10/entertainment/blizzard-no-diablo-3-until-2012/">Blizzard: No Diablo 3 Until 2012</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Blizzard Entertainment has announced that Diablo III, the latest installment in their hugely-popular action RPG franchise, won&#8217;t hit shelves until 2012. &#8220;With every game we make, the temptation is always very strong to launch as soon as possible. However, we didn&#8217;t put so many years of work into <em>Diablo III</em> to release a game that was almost ready,&#8221; said Blizzard CEO and co-founder Mike Morhaime.</p>
<p>&#8220;The beta test is going very well, and we look forward to making the most of the extra time we&#8217;re taking to deliver an experience that lives up to our vision for the game and the expectations of our players. Next year is going to be an incredibly busy one for Blizzard, and we hope an incredibly fun one for Blizzard gamers,&#8221; he continued.</p>
<p>The announcement was not entirely unexpected, as Blizzard is notorious for the slow pace of their development process. Although Diablo III was announced in June 2008, its designers have adamantly refused to tie themselves to a release date, telling impatient gamers that the game will be released &#8220;when it&#8217;s done.&#8221;</p>
<p>Previously, Blizzard had hinted that they were hoping to release the game by the end of 2011. However, many fans began to question whether they would meet that target when the closed beta test didn&#8217;t begin until September 20.</p>
<p>Furthermore, feedback received during the initial stages of the beta test have convinced Blizzard to make some significant changes to the game, including a major overhaul for the Demon Hunter, one of the game&#8217;s five playable character classes. During the course of its extended development cycle, Diablo III has weathered a number of controversies.</p>
<p>Shortly after its initial unveiling, a vocal group of fans protested against the new art direction. They claimed that it was too colorful and too reminiscent of Blizzard&#8217;s other hit franchise, World of Warcraft. Despite howls of outrage on fansite forums, Blizzard refused to change direction.</p>
<p>More recently, Blizzard has caught flak for requiring players to be connected to the internet at all times while playing Diablo III, even when playing the game&#8217;s single-player mode. Additionally, they announced that players will now be able to purchase (and sell) in-game items for cash via an auction house, giving rise to claims that players who are willing to spend top dollar for items will end up having an unfair advantage.</p>
<p>In spite of the controversy, Diablo III remains one of today&#8217;s most-anticipated games, and the response to the beta has been overwhelmingly positive.</p>
<p>The article <a href="http://www.toonaripost.com/2011/10/entertainment/blizzard-no-diablo-3-until-2012/">Blizzard: No Diablo 3 Until 2012</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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