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	<title>The Toonari Post - News, Powered by the People! &#187; iOS</title>
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		<title>Is the PS Vita Too Ambitious for Its Own Good?</title>
		<link>http://www.toonaripost.com/2012/03/entertainment/is-the-ps-vita-too-ambitious-for-its-own-good/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=is-the-ps-vita-too-ambitious-for-its-own-good</link>
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		<pubDate>Mon, 19 Mar 2012 11:00:34 +0000</pubDate>
		<dc:creator>Thomas Curreri</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[Gameboy]]></category>
		<category><![CDATA[handheld gaming]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 3ds]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sales figures]]></category>
		<category><![CDATA[sony vita]]></category>
		<category><![CDATA[vita handheld]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=39127</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Historically, Nintendo’s GameBoy consoles have always defined the handheld gaming experience. Intermittent efforts from Sega and Sony over the years have been unable to unseat Nintendo as the king of handhelds. According to the latest sales figures from Sony, the PS Vita has surpassed 1.2 million units sold worldwide, despite an unenthusiastic reception in Sony’s [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/is-the-ps-vita-too-ambitious-for-its-own-good/">Is the PS Vita Too Ambitious for Its Own Good?</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Historically, Nintendo’s GameBoy consoles have always defined the handheld gaming experience. Intermittent efforts from Sega and Sony over the years have been unable to unseat Nintendo as the king of handhelds.</p>
<p>According to the latest sales figures from Sony, the PS Vita has surpassed 1.2 million units sold worldwide, despite an unenthusiastic reception in Sony’s home country of Japan.</p>
<p>In Europe, first week sales of the PS Vita outsold Nintendo’s new handheld console, the 3DS. In the United States and Japan, however, first-week sales figures for the Vita lagged behind other handheld gaming consoles of the current and previous generations.</p>
<p>The 3DS sold seven times as many units as the PS Vita worldwide last week. 3DS games have also sold well, making up 7 of the top 10 best-selling games of the previous week.</p>
<p>Nintendo’s perennial success with handhelds has had a massive effect on the platform as a whole. Of the top five best-selling handheld consoles of all time, four of them are made by Nintendo. Gamers who play handhelds have come to expect a certain experience, and this experience has been almost entirely defined by Nintendo’s vision.</p>
<p>The PS Vita also has its own strong vision for itself. It is meant to be the home console experience in your hands, with a large, high-definition screen and graphics comparable to the home experience. And this, possibly, is where it went wrong: It’s stepping on too many toes at once.</p>
<p>For the cost of a PS Vita (about $300 USD), you could buy an actual home console. And because the Vita requires a memory card made by Sony, that only works with the Vita, for an addition $100, you could probably find a Nintendo DS on the cheap for that price as well.</p>
<p>Handheld gamers do not expect, and quite possibly are not even enticed by, the ability to play home console games on a handheld system. The most popular handheld games by far are iOS games, which are often quick, shallow, and addictive. Even GameBoy and DS games are largely episodic, with frequent opportunities to quit and come back later.</p>
<p>Console games, on the other hand, are meant for prolonged play. To try to fit a full console experience into an intrinsically stop-and-go format is at worst a misjudgement of the nature and appeal of the platform.</p>
<p>At best, it suits a very particular, perhaps European, demographic. If you do not have the space in your apartment for a home entertainment system, and use trains or busses more often than a car to get from place to place, being able to experience console gaming in a handheld format could have appeal.</p>
<p>Taking into consideration, however, that the largest gaming markets are in the United States and Japan, the Vita seems poorly thought through. For now, gamers who want a home console experience still prefer to play on an actual home console. Add to that the exorbitant price tag of the Vita, its aesthetically unimpressive OS, and the additional hidden cost of a proprietary memory stick, and the Vita seems to be stepping on its own toes as well.</p>
<p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/is-the-ps-vita-too-ambitious-for-its-own-good/">Is the PS Vita Too Ambitious for Its Own Good?</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Final Fantasy: A Retrospective</title>
		<link>http://www.toonaripost.com/2012/02/entertainment/final-fantasy-a-retrospective/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=final-fantasy-a-retrospective</link>
		<comments>http://www.toonaripost.com/2012/02/entertainment/final-fantasy-a-retrospective/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 16:45:32 +0000</pubDate>
		<dc:creator>Thomas Curreri</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 13]]></category>
		<category><![CDATA[final fantasy 14]]></category>
		<category><![CDATA[final fantasy ds]]></category>
		<category><![CDATA[Final Fantasy Type-0]]></category>
		<category><![CDATA[Final Fantasy VII]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Sakaguchi]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Uematsu]]></category>
		<category><![CDATA[Wii Virtual Console]]></category>
		<category><![CDATA[wiki final fantasy]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=32682</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>At a time when entries into the Final Fantasy series are leaving fans disappointed, frustrated, or just apathetic, now might be the time to look back to the series&#8217; roots, to the games that were able to build a 20+ year empire of Japanese RPGs in the first place. Everyone has their opinions about VII, [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/02/entertainment/final-fantasy-a-retrospective/">Final Fantasy: A Retrospective</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>At a time when entries into the Final Fantasy series are leaving fans disappointed, frustrated, or just apathetic, now might be the time to look back to the series&#8217; roots, to the games that were able to build a 20+ year empire of Japanese RPGs in the first place.</p>
<p>Everyone has their opinions about VII, VIII, and IX, and most gamers out there are familiar with them. However, I-VI are games that you might not have played in a long time, if ever. With recent re-releases for modern platforms, such as the Nintendo DS and the iPhone, it might be time to rediscover where this series came from, and what made it great in the first place.</p>
<p><strong>Final Fantasy</strong></p>
<p>The game that saved Square. &#8216;Final Fantasy&#8217; was the last hope of a floundering Japanese software company who left it up to their producer, Sakaguchi Hironobu, to save them from bankruptcy. This is the game that did the trick and made Square a powerhouse of JRPGs.</p>
<p>This first entry into the series founded the video game concept of a vast world, protected by a group of rag-tag adventurers, with noticeable use of elements from Dungeons &amp; Dragons. Final Fantasy&#8217;s main rival at the time, Dragon Quest, on the other hand, featured a single hero and a less intuitive user interface, which might have led to FF’s initial superior popularity. This title is currently available on the Wii Virtual Console and for iOS.</p>
<p><strong>Final Fantasy II</strong></p>
<p>The second title in the series was never originally released outside of Japan until 2002 for the Playstation and is now available on the Playstation Network and iOS. This one comes highly recommended for its unique leveling system, which is based on how often a certain trait is used&#8211;if you use a sword most, your sword skills will go up; if you take a lot of damage, your health goes up.</p>
<p>Sound familiar? The wildly popular RPG Skyrim uses a similar system, and it adds a certain amount of personal customization to the leveling of your character. Final Fantasy II has a great story and is the first game in the series to feature Chocobos and the recurring character, Cid.</p>
<p><strong>Final Fantasy III</strong></p>
<p>First released outside of Japan in 2006 on the Nintendo DS, the original Famicon version is available through the Wii Virtual Console, and a port of the DS version is available with improved graphics for iOS. These first three games all feel like an intentional improvement on their predecessors, with a focus on character customization and control.</p>
<p>FFIII introduces the Job System, allowing players to customize their team of four Onion Knights with 23 different jobs, allowing 279,841 different party configurations to play through the game with. FFIII is a sort of archetypical Final Fantasy game, a touchstone for what &#8220;is&#8221; Final Fantasy.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/IT12DW2Fm9M?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Final Fantasy IV</strong></p>
<p>A considerably modified and censored version known as Final Fantasy II was released for the SNES in North America in 1991, and various versions are now available for the Nintendo DS, the Wii Virtual Console, and the PSP. Final Fantasy IV is a dramatic tale with twists and turns, a few weird moments, superb music,  and a rotating, but memorable cast of characters with predetermined Jobs.</p>
<p>This is the first FF where story is more important than character customization, but the sense of exploration is maintained, as is the series’ notorious level of difficulty and level grinding, except in the American ‘EasyType’ version. In fact, this is the title that arguably pioneered story-driven RPGs on any console, so for fans of strong plots in games, this is a must-play.</p>
<p><strong>Final Fantasy V</strong></p>
<p>Customization makes an improved return in Final Fantasy V with the Job system, and the Active Time Battle system carries over from FFIV, with an additional visible gauge allowing players to see when their next opportunity for attack is coming up. In this sense, FFV is a good example of a Final Fantasy game taking the best elements of its predecessors and building on them.</p>
<p>Only in November of last year did FFV become available on the Playstation Network in North America, and there are no other current generation systems  for which this title is available, unfortunately. The favorite game of series creator Sakaguchi Hironobu until FFIX, this is a rare gem worth playing if you can get your hands on it.</p>
<p><strong>Final Fantasy VI</strong></p>
<p>The grand poobah of retro Final Fantasy games and considered one of the best video games of all time, this game was originally known as Final Fantasy III in North America. Final Fantasy VI is in some ways a proto-Final Fantasy VII, in that players can swap out characters from a large cast to form a party and equip “magicite” and “relics” to teach and customize abilities, similar to materia in VII.</p>
<p>This game is also the origin of Biggs and Wedge (who, similar to FFVII, die early on), a Limit Break system of sorts, Ultima Weapons, and others. FFVI was just released on the Playstation Network in North America in December 2011, and on the Wii Virtual Console in June 2011.</p>
<p>Judging from these old games, it seems that it was only recently that Square forgot how to use all the best elements of previous FF games to make a new one. I-VI paved the way for the series’ popularity. Yet, in recent entries to the main series, the keystones that made these games great seem to be all, but absent.</p>
<p>The next Final Fantasy should respect its roots beyond just sticking a Chocobo in one of the characters&#8217; hair. Free exploration of a huge world map, fully customizable characters, a deep and gripping plot, and  bits of the best gameplay elements from each game&#8211;that’s what the next FF should look like if Squeenix wants to put its main series back on track.</p>
<p>Hopefully, the awesome Final Fantasy Type-0 for PSP will get a release outside of Japan, and the next console entry will look something like it as well.</p>
<p>The article <a href="http://www.toonaripost.com/2012/02/entertainment/final-fantasy-a-retrospective/">Final Fantasy: A Retrospective</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>iPad, iPhone and iPod Touch Now Has “Cut the Rope” Digital Comic Series</title>
		<link>http://www.toonaripost.com/2011/12/entertainment/ipad-iphone-and-ipod-touch-now-has-%e2%80%9ccut-the-rope%e2%80%9d-digital-comic-series/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ipad-iphone-and-ipod-touch-now-has-%25e2%2580%259ccut-the-rope%25e2%2580%259d-digital-comic-series</link>
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		<pubDate>Sat, 31 Dec 2011 18:30:00 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[Ape Entertainment]]></category>
		<category><![CDATA[award-winning game]]></category>
		<category><![CDATA[Cut the Rope]]></category>
		<category><![CDATA[Cut the Rope Comic series]]></category>
		<category><![CDATA[David Hedgecock]]></category>
		<category><![CDATA[Digital Comic Series]]></category>
		<category><![CDATA[Evan Coulton]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[Iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[Misha Lyalin]]></category>
		<category><![CDATA[Om Nom]]></category>
		<category><![CDATA[plush toys]]></category>
		<category><![CDATA[Pocket God]]></category>
		<category><![CDATA[Semyon Voinov]]></category>
		<category><![CDATA[ZeptoLab]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=24829</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>ZeptoLab, creators of the award-winning game “Cut the Rope”, in conjunction with Ape Entertainment, developers of the hugely popular “Pocket God” digital comic series, is proud to announce ‘Om Nom,’ the lovable character from the game, is now a comic-book hero in his very own app for iPad, iPhone and iPod Touch. Millions of the [...]</p></p><p>The article <a href="http://www.toonaripost.com/2011/12/entertainment/ipad-iphone-and-ipod-touch-now-has-%e2%80%9ccut-the-rope%e2%80%9d-digital-comic-series/">iPad, iPhone and iPod Touch Now Has “Cut the Rope” Digital Comic Series</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>ZeptoLab, creators of the award-winning game “Cut the Rope”, in conjunction with Ape Entertainment, developers of the hugely popular “Pocket God” digital comic series, is proud to announce ‘Om Nom,’ the lovable character from the game, is now a comic-book hero in his very own app for iPad, iPhone and iPod Touch. Millions of the game’s fans have fallen in love with the adorable, green monster and now, through the new comic series, they can learn more about Om Nom and his fascination for candy.</p>
<p>&#8220;The comic book is just the first step in broadening the reach of the Cut the Rope brand,&#8221; said Misha Lyalin, CEO of ZeptoLab. &#8220;Starting with plush toys, apparel and accessories, we see significant opportunities to build our licensing and merchandising business and bring Om Nom into homes around the world.&#8221;</p>
<p>The ‘Cut the Rope: Comic’ series begins in a quaint, little town where opportunity sometimes knocks, but in thirteen-year-old Evan Coulton&#8217;s case, opportunity leaves a plain and uninteresting box on his doorstep. Of course, the surprise contents inside are anything but plain and uninteresting.</p>
<p>Before Evan realizes what&#8217;s going on, both his kitchen and his life have been turned upside down by a little, green monster with an endless appetite for sweets. Om Nom&#8217;s sugar levels leave him either high on energy or lazily collecting more candy, as he and Evan discover just how much they have in common. Fans can follow the adventures of Evan and Om Nom as trouble unfolds in one of the most anticipated new comic series today.</p>
<p>&#8220;With millions of fans around the world playing Cut the Rope, the new comic series provides the first glimpse into the story of Om Nom,&#8221; said Semyon Voinov, co-founder, ZeptoLab. &#8220;Ape Entertainment shared our vision for extending the brand into the comic world and the result is a compelling story for all ‘Cut the Rope’ fans to enjoy.&#8221;</p>
<p>&#8220;The ‘Cut the Rope: Comic App’ is much more than a pages-to-pixels app – it&#8217;s an experience that taps into the power of iOS and unleashes the world of Om Nom to fans across the globe,&#8221; said David Hedgecock, CEO of Ape Entertainment. &#8220;We believe this is the exact direction that will satiate comic-book fans&#8217; appetite in the digital age, as well as offer a reason to continue coming back to the App Store as well as local comic shops.&#8221;</p>
<p>The article <a href="http://www.toonaripost.com/2011/12/entertainment/ipad-iphone-and-ipod-touch-now-has-%e2%80%9ccut-the-rope%e2%80%9d-digital-comic-series/">iPad, iPhone and iPod Touch Now Has “Cut the Rope” Digital Comic Series</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Mobile Gaming: Confounding the Gamer Title</title>
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		<pubDate>Thu, 21 Jul 2011 13:00:00 +0000</pubDate>
		<dc:creator>Daniel Comfort</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Iphone]]></category>
		<category><![CDATA[John Carmack]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=7753</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>With the mass popularity of smartphone devices, nowadays, there is an ever increasing amount of the population with near-constant access to a very powerful, highly refined piece of technology. It’s not as if the basic idea behind the communication aspect of cell-phones is evolving much. People are simply finding more and more that having a [...]</p></p><p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/">Mobile Gaming: Confounding the Gamer Title</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p><span style="font-family: arial, helvetica, sans-serif">With the mass popularity of smartphone devices, nowadays, there is an ever increasing amount of the population with near-constant access to a very powerful, highly refined piece of technology. It’s not as if the basic idea behind the communication aspect of cell-phones is evolving much. People are simply finding more and more that having a powerful device with them at all times can be quite convenient. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif">E</span><span style="font-family: arial, helvetica, sans-serif">specially, it turns out, for the sake of mobile gaming, a <a href="http://blog.flurry.com/bid/57219/Mobile-Social-Gamers-The-New-Mass-Market-Powerhouse">relatively recent statistic</a> published at <em>Flurry.com</em> (a mobile application marketing and analytics company) has revealed.</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Revealed in the same blog entry is the fact that there are an estimated 250 million iOS and Android devices around the world, compared “to the 180 million Wiis, Xbox 360s and PlayStation 3s currently on the market.” Given this sort of information, what does this say about who “gamer” is now personified by? To have access to a seemingly endless number of games, one no longer needs to purchase a dedicated gaming machine (e.g. Xbox 360, Wii, Playstation 3, etc.). </span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Gaming is now a secondary function to a device that many individuals in the Western world clarify as a necessity. Yet, as <em>Flurry.com’s</em> study has shown, people are using their smartphones more and more frequently to game, with as many as 37% of the apps launched by smartphone users being games.</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">John Carmack, a long-time veteran of game development, <a href="http://www.industrygamers.com/news/john-carmack-unquestionable-that-mobile-will-surpass-current-consoles/">recently stated</a> that he believes smartphone devices will soon be “more powerful than the current-gen consoles.” At that point, when games like the ones we now play on consoles can be played on a phone, how will one distinguish “gamer” as a hobby? You may have heard some disambiguation with terms like “hardcore gamer” and “casual gamer” being thrown around, with the latter having a greater inclination toward mobile gaming. But these are also misleading. </span></p>
<p><span style="font-family: arial,helvetica,sans-serif">What isn’t “casual” about only spending three or four hours a week playing games on an Xbox 360, and what isn’t “hardcore” about those who check up on their iPhones every ten minutes to play a few minutes of a game they’re currently invested in?</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Perhaps the next few years will manage to distinguish these two very different types of enthusiasts, as differences in hardware become reduced on the respective gaming platforms, and the decision of gaming software becomes the clarifying criteria.<br />
</span></p>
<p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/">Mobile Gaming: Confounding the Gamer Title</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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