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	<title>The Toonari Post - News, Powered by the People! &#187; Ken Levine</title>
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		<title>A City in the Sky: &#8220;BioShock Infinite&#8221; Reviewed Part 2</title>
		<link>http://www.toonaripost.com/2013/05/entertainment/a-city-in-the-sky-bioshock-infinite-reviewed-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-city-in-the-sky-bioshock-infinite-reviewed-part-2</link>
		<comments>http://www.toonaripost.com/2013/05/entertainment/a-city-in-the-sky-bioshock-infinite-reviewed-part-2/#comments</comments>
		<pubDate>Mon, 13 May 2013 20:00:57 +0000</pubDate>
		<dc:creator>Skyler M. Garcia</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2k Games]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Booker Dewitt]]></category>
		<category><![CDATA[Comstock]]></category>
		<category><![CDATA[Daisy Fitzroy]]></category>
		<category><![CDATA[Elizabeth]]></category>
		<category><![CDATA[Fink]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Lutece]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Vigors]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=98571</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>In Part 1, we discussed the world of &#8220;BioShock Infinite&#8221; and gameplay. In Part 2 we will go deeper into the atmosphere of Columbia. A highlight of the gameplay is the use of Columbia’s Sky-Line. The Sky-Line is the rail in which the city uses to transport goods throughout the city. Booker can use a [...]</p></p><p>The article <a href="http://www.toonaripost.com/2013/05/entertainment/a-city-in-the-sky-bioshock-infinite-reviewed-part-2/">A City in the Sky: &#8220;BioShock Infinite&#8221; Reviewed Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>In <a href="http://www.toonaripost.com/?p=98568">Part 1</a>, we discussed the world of &#8220;BioShock Infinite&#8221; and gameplay. In Part 2 we will go deeper into the atmosphere of Columbia.</p>
<p>A highlight of the gameplay is the use of Columbia’s Sky-Line. The Sky-Line is the rail in which the city uses to transport goods throughout the city. Booker can use a Sky-Hook to get around the city as well as be used as a melee weapon that can snap enemies’ necks, cut them open or decapitate them. Enemies can also be pounced upon from the Sky-Line, which is pretty intense. Riding the Sky-Line is just as intense an experience; it feels as though you are on a roller coaster.</p>
<p>The enemies you will encounter throughout &#8220;BioShock Infinite&#8221; are varied, but not as iconic as the enemies of the first &#8220;BioShock.&#8221; There are the basic enemies which consist of the men and women on both sides of Comstock’s army and the Vox Populi that use guns, cannons and flying ships. However, the Heavy Hitters are the boss-like enemies that Irrational Games and Ken Levine have spoken at length about in several <a href="https://www.youtube.com/playlist?list=PL1FBE15B7D094E47B">videos</a> while &#8220;BioShock Infinite&#8221; was still in development. They have changed immensely from their initial debuts, but their impact to the gameplay was severely over-stated.</p>
<p>In addition, the fabled 1999 mode that was spoken so highly of is simply just a mode more difficult than the hard difficulty. The enemies are exactly the same except that they do more damage and when you die, the game takes away even more money from you. If you do not have enough money to regenerate, then it is game over.</p>
<p>Visually &#8220;BioShock Infinite&#8221; is gorgeous. The detail that was placed into every part of Columbia is immense. When looking from the city, you can see off into the horizon and it feels crisp, clean and fresh. This almost serene picture is juxtaposed against the crumbling society of Columbia, which makes it all the more eerie. Try having Booker stand still for a minute and during that time, you will see the city drift up and down almost as if it is breathing.</p>
<p>Elizabeth, Booker, Comstock, Daisy Fitzroy and the scientist behind why Columbia floats, Lutece, have their own backstories for you to discover. The story line is one of the greatest stories of the video game scene today and is something that will require much thought after being completed. Numerous gaming sites have had discussions as to what the ending means for the characters and the debate that has come out of &#8220;BioShock Infinite&#8221; alone make it worth playing. Each player can walk away with a different interpretation and are willing to share that perception with other people.</p>
<p>Gary Schyman has returned to score &#8220;BioShock Infinite.&#8221; His talents were used in both &#8220;BioShock&#8221; one and two and are crucial to the atmosphere of Columbia. The soundtrack of &#8220;BioShock Infinite&#8221; was given within the premium edition as well as the Ultimate Songbird Edition, but unfortunately according to Irrational Games’ &#8220;BioShock Infinite&#8221; <a href="http://irrationalgames.com/insider/bioshock-infinite-faq/">frequently asked questions</a>, they “currently have no plans to sell the soundtrack.” The score evokes emotion in tense places where appropriate, while not being overbearing. Moreover, the score does inject a sense of  danger in combat situations that only add to the urgency of Booker&#8217;s situation to the gameplay.</p>
<p>Altogether, &#8220;BioShock Infinite&#8221; delivers an experience unlike any other game currently on the market. It does not take the player as a fool, it will not spoon feed you any answers. You will have to pay attention to every detail found within the game in order to truly grasp the meaning behind the incredible ending. This may mean that &#8220;BioShock Infinite&#8221; will be a miss for gamers that typically are not familiar with the franchise. This is not a game for players who just want to whizz by Voxophones and environmental queues.</p>
<p><strong>Rating – 5/5: If you put in the hours, &#8220;BioShock&#8221; is an extremely rewarding game with an intriguing story that will stick with you for a long time even after you have finished it. It will make you want to discuss it and understand it. &#8220;BioShock Infinite&#8221; is not just a game, it is an experience. For this complete package and long lasting impact with a lot of depth, &#8220;BioShock Infinite&#8221; deserves the praise and accolades.</strong></p>
<p>&nbsp;</p>
<p>Image credit: <a href="http://www.bioshockinfinite.com/" target="_blank">Bioshockinfinite.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2013/05/entertainment/a-city-in-the-sky-bioshock-infinite-reviewed-part-2/">A City in the Sky: &#8220;BioShock Infinite&#8221; Reviewed Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Levine Brings Us to New Heights: &#8220;BioShock Infinite&#8221; Reviewed Part 1</title>
		<link>http://www.toonaripost.com/2013/05/entertainment/levine-brings-us-to-new-heights-bioshock-infinite-reviewed-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levine-brings-us-to-new-heights-bioshock-infinite-reviewed-part-1</link>
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		<pubDate>Sun, 12 May 2013 20:00:08 +0000</pubDate>
		<dc:creator>Skyler M. Garcia</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2k Games]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Booker Dewitt]]></category>
		<category><![CDATA[Columbia]]></category>
		<category><![CDATA[Comstock]]></category>
		<category><![CDATA[Daisy Fitzroy]]></category>
		<category><![CDATA[Elizabeth]]></category>
		<category><![CDATA[Fink]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Lutece]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Steam]]></category>
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		<category><![CDATA[Vox Populi]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=98568</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>&#8220;BioShock Infinite&#8221; has delivered. After five years of speculation and doubt surrounding the project, the game has surpassed the expectations set for it. Irrational Games, 2k games and creative director Ken Levine have given gamers an ambitious labor of love and thought that has brought the &#8220;BioShock&#8221; franchise out of the stagnation of limbo and [...]</p></p><p>The article <a href="http://www.toonaripost.com/2013/05/entertainment/levine-brings-us-to-new-heights-bioshock-infinite-reviewed-part-1/">Levine Brings Us to New Heights: &#8220;BioShock Infinite&#8221; Reviewed Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>&#8220;BioShock Infinite&#8221; has delivered. After five years of speculation and doubt surrounding the project, the game has surpassed the expectations set for it. Irrational Games, 2k games and creative director Ken Levine have given gamers an ambitious labor of love and thought that has brought the &#8220;BioShock&#8221; franchise out of the stagnation of limbo and into paradise. Gamers, in Ken Levine we trust.</p>
<p>With that said, the story of &#8220;BioShock Infinite&#8221; begins simply. Booker Dewitt has problems. An ex-Pinkerton agent with nothing left to hang onto has received a last chance to clear his debt. The task is stated in simple terms:  “Bring us the girl and wipe away the debt.”</p>
<p>However, this is no easy task. The girl, Elizabeth, is kept hidden away in a literal city in the sky, Columbia. Booker must get to Columbia and get Elizabeth to New York unharmed. Booker must also bypass the conflict between Comstock and the Vox Populi. The Vox’s leader, Daisy Fitzroy, aims to change the hierarchy of Columbia and will do anything to make sure Comstock falls.</p>
<p>The world of Columbia is bright and spacious for a city that’s floating in the air. The people of Columbia are set in their nationalistic, religious and racist ideals. They follow their leader, Zachary Comstock, with unwavering devotion even among the trouble that’s brewing with the Vox Populi. All over Columbia there are propaganda ads that let you know how the citizens are to feel about the Vox Populi among other racially charged messages.</p>
<p>Gameplay wise, &#8220;BioShock Infinite&#8221; delivers more of the same to players who are familiar with the franchise. The Vigors (super powers) are on Booker’s left while the guns are on his right. You switch between each or focus on one over the other depending on your playing style. You can upgrade both guns and Vigors through vending machines.</p>
<p>And while the Vigors are inventive and include some new twists on old favorites, such as electro bolt and incinerate, but are lacking in relation to the plot. In the first &#8220;BioShock,&#8221; the Plasmids (powers) were involved in Rapture’s evolving genetics race and the citizens purchased them to protect themselves during the war. In Columbia there is no real explanation as to why Vigors are needed by anyone. They’re more of a novelty to Columbians, with only the Vox or the Founders consuming them.</p>
<p>The gameplay of &#8220;BioShock Infinite&#8221; sets itself apart from its previous iterations through Elizabeth. She gives you anything that you need to assist you in the heat of combat. Too focused on fighting with a group of enemies that your Salts (a liquid that allows you to use Vigors) become dangerously low? Elizabeth will throw a bottle your way. Get yourself backed into a corner with low health? No problem, Elizabeth will throw you some health. She will even find you ammo for the gun you are currently employing.</p>
<p>Elizabeth’s powers are an asset to Booker as well from an offensive standpoint. She can bring objects through Tears (doors through time and space) whether they be a turret, cover or a weapon to aid in combat. With Elizabeth at your side, you are almost invincible.</p>
<p>Outside of combat, the game play is evident to a &#8220;BioShock&#8221; fan. Get ready to root through tons of desks, trashcans, crates, boxes, and corners. Elizabeth is vital to searching for items such as ammo, health, Salts and most importantly Voxophones (diaries of the citizens). Moreover, Elizabeth’s perk is that she can lock pick doors for you. She will point out lock picks in the environment as well as Voxophones. She will even give you money when she finds it, which is immensely helpful if you want to upgrade your weapons and Vigors.</p>
<p>The downside of Elizabeth scavenging with you is that she will point out objects in the environment which will glow briefly. If you do not look immediately, the glow will disappear and you will miss out on whatever she found. Also, you can only hold thirty lock picks at a time, but Elizabeth will still point them out to you even though you cannot pick up anymore.</p>
<p>In <a href="http://tinyurl.com/dypkkjt">Part 2</a>, we will delve more into the gameplay and the atmosphere of “Bioshock Infinite.”</p>
<p>&nbsp;</p>
<p>Image credit: <a href="http://www.bioshockinfinite.com/" target="_blank">Bioshockinfinity.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2013/05/entertainment/levine-brings-us-to-new-heights-bioshock-infinite-reviewed-part-1/">Levine Brings Us to New Heights: &#8220;BioShock Infinite&#8221; Reviewed Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>The Art of &#8220;BioShock Infinite&#8221; a Visual Wonder</title>
		<link>http://www.toonaripost.com/2013/03/entertainment/the-art-of-bioshock-infinite-a-visual-wonder/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-art-of-bioshock-infinite-a-visual-wonder</link>
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		<pubDate>Thu, 07 Mar 2013 13:30:29 +0000</pubDate>
		<dc:creator>Skyler M. Garcia</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[Art Book]]></category>
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		<category><![CDATA[The Art of BioShock Infinite]]></category>
		<category><![CDATA[The Founders]]></category>
		<category><![CDATA[The Songbird]]></category>
		<category><![CDATA[Vigors]]></category>
		<category><![CDATA[Vox Populi]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=96667</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>“BioShock,” since its debut in 2007, has been a franchise that is just gorgeous to look at as well as to play. Six years ago, gamers were introduced to the underwater city of Rapture, which was isolated from society and stuck in the 1950s. Every detail that went into the environment, from water leaking into [...]</p></p><p>The article <a href="http://www.toonaripost.com/2013/03/entertainment/the-art-of-bioshock-infinite-a-visual-wonder/">The Art of &#8220;BioShock Infinite&#8221; a Visual Wonder</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>“BioShock,” since its debut in 2007, has been a franchise that is just gorgeous to look at as well as to play. Six years ago, gamers were introduced to the underwater city of Rapture, which was isolated from society and stuck in the 1950s. Every detail that went into the environment, from water leaking into just about every room, retro vending machines and the posters that hinted at the city’s technology and culture, drew the player in and made them feel trapped in Rapture.</p>
<p>The people behind the “BioShock” franchise have done it again with their new game “BioShock Infinite.” The artwork reflects certain design choices within the game and grants the player with a new atmosphere to become lost in: the floating city of Columbia. <span style="text-decoration: underline;">The Art of BioShock Infinite</span> published by Dark Horse, grants an in-depth look into the evolution of the design, style and characters within “BioShock Infinite,” with a forward by the Creative Director of Irrational Games, Ken Levine, with commentary by Julian Murdoch and Dorian Hart.</p>
<p>The art book gives an adequate amount of attention to every aspect of the development process without overwhelming the reader with technical terms. Certain enemies that are seen in the finished game have different appearances, textures, appendages or just were scraped all together while core concepts were kept. What is truly beautiful and telling is the artwork of Columbia itself. Vast open spaces with towering buildings give the viewer a sense of the city while the darkness and degradation of the environment give an uneasy vibe, as if there is something going on behind the scenes.</p>
<p>The main characters of &#8220;BioShock Infinite,&#8221; Elizabeth and Booker, have gone through their iterations as well, until just the right look portrayed the characters correctly. Elizabeth in particular has a multitude of pages dedicated to her facial features and attire, which gives the viewer an appreciation for her polished final design.</p>
<p>Artist Robb Waters hints upon the difficult relationship Elizabeth has with the Songbird in one single image. Elizabeth stands next to the immense creature with one hand placed on it, as if petting the creature with a look of sadness on her face. The Songbird’s evolution is quite interesting to see. From early sketches that resemble that of a “Big Daddy with wings” the artists transformed the Songbird into a different creature altogether. The Songbird gives off an avian vibe with a mechanical tick that is both fascinating and terrifying. Is it truly a bird? Is it purely mechanical? This is something the player will have to find out within the game.</p>
<p>The only qualm is in the design of the main protagonist, Booker Dewitt. In his early iterations, Booker’s facial features had character. One example of this was that the bridge of his nose looked swollen, giving the rest of his face a fighter kind of look. However, in his polished design he appears to be a mix of Nathan Drake (&#8220;Uncharted&#8221;) and a younger looking Joel (&#8220;The Last of Us&#8221;). The commentary points to a necessary “everyman” look. The game industry is obsessed with the attractive white male in his thirties with a little scruff on his face, but it is becoming old hat. Would a less attractive leading male have been too much in a first person game which, according to Ken Levine, only shows Booker’s face in a <a href="https://twitter.com/IGLevine/status/304675001452335104">reflection</a>?</p>
<p>The art book makes up for this setback by giving an intriguing look at the game’s powers, which the player obtains by consuming Vigors. Vigors are given their very own chapter which sheds light onto the numerous designs of the bottles as well as the physical transformation of Columbia’s citizens that become addicted to them.  Their bodies are grotesquely affected as a result.</p>
<p>Propaganda art work is a staple within the “BioShock” franchise. Posters littered around the city give the player insight concerning the social and cultural goings on around the city and that time period. The chapter on the propaganda of Columbia is reminiscent of the propaganda from the nineteenth century. They portray an America worried about foreigners deluding the American standard and values.</p>
<p>At the same time, propaganda posters for the civil war between The Founders and the Vox Populi add to the tension within the city. The leader of the Vox, Daisy Fitzroy, also has her own designs, as the artist strove to create a compelling leader for the revolution.</p>
<p>Last, one of the most interesting aspects of Columbia is the Sky-Hook. Sky-Hooks are the method of transportation between the floating sections of Columbia. They resemble roller coasters, except a character hangs by one arm. The design of the Sky-Hook is highly intricate, which gives a sense that they would actually exist. Irrational Games has produced some for the eager collector to <a href="https://store.irrationalgames.com/Product.aspx?pSKU=2K-INF-SKYHOOK&amp;vSKU=2K-INF-SKYHOOK">own</a>. As if the Sky-Hook was not innovative in itself, it can also be used in combat. There are several exciting renderings of the Sky-Hook maiming enemies.</p>
<p>Throughout <span style="text-decoration: underline;">The Art of BioShock Infinite</span> the viewer is treated to a behind the scenes look at how concepts and designs are drawn up and evolve within the game design process. Many concepts do not make the cut, but the ones that do are the polished and truly unique ideas that make the finished game worth experiencing. This is an art book not only for the discerning collector, but a must buy for any fan of the &#8220;BioShock&#8221; franchise.</p>
<p>The article <a href="http://www.toonaripost.com/2013/03/entertainment/the-art-of-bioshock-infinite-a-visual-wonder/">The Art of &#8220;BioShock Infinite&#8221; a Visual Wonder</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Gaming Update: &#8220;BioShock Infinite&#8221; is Finally Almost Upon Us</title>
		<link>http://www.toonaripost.com/2013/01/entertainment/gaming-update-bioshock-infinite-is-finally-almost-upon-us/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gaming-update-bioshock-infinite-is-finally-almost-upon-us</link>
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		<pubDate>Fri, 25 Jan 2013 16:25:48 +0000</pubDate>
		<dc:creator>Skyler M. Garcia</dc:creator>
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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>“BioShock Infinite” is set in 1912 at the height of American exceptionalism. Booker Dewitt is sent to the city in the sky, Columbia, with the mission of retrieving a woman named Elizabeth from captivity amidst a civil war between two factions: the Vox Populi and the Founders. Developer Irrational Games (the original team behind the [...]</p></p><p>The article <a href="http://www.toonaripost.com/2013/01/entertainment/gaming-update-bioshock-infinite-is-finally-almost-upon-us/">Gaming Update: &#8220;BioShock Infinite&#8221; is Finally Almost Upon Us</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>“BioShock Infinite” is set in 1912 at the height of American exceptionalism. Booker Dewitt is sent to the city in the sky, Columbia, with the mission of retrieving a woman named Elizabeth from captivity amidst a civil war between two factions: the Vox Populi and the Founders.</p>
<p>Developer Irrational Games (the original team behind the first BioShock released in 2007) has been slowly, painstakingly slowly, building BioShock Infinite since 2010. Three years of “content in progress” videos, concept art, gameplay videos and most recently released the actual first five minutes of the game. Ken Levine, co-founder of Irrational Games, has been resolute in Irrational’s development of Infinite even as <a href="http://kotaku.com/5933119/bioshock-infinite-update-multiplayer-modes-cut-gears-maestro-joining-should-fans-worry" target="_blank">some employees</a> left Irrational in the middle of Infinite’s development.</p>
<p>Despite setbacks, fans were still excited, that is until Levine discussed the target audience for BioShock Infinite. Apparently, Levine and his team intended the game to appeal to gamers who are fans of games like the “Call of Duty” franchise. Levine has <a href="http://www.wired.com/gamelife/2012/12/bioshock-infinite-box-art/" target="_blank">interviewed</a> these fans in an effort to understand what makes them play certain games over others. It is understandable that Irrational Games would want a demographic that is as lucrative as the young male demographic since they buy the same types of games over and over again. However, this means some things about the game will be tailored to that demographic; such as the protagonist, Booker Dewitt, being the only featured character on the box art. This is questionable because there are two main characters: Booker and Elizabeth. Irrational made an attempt to remedy this by having fans vote on a <a href="http://kotaku.com/5970875/this-is-the-alternate-bioshock-infinite-cover-art-you-voted-for" target="_blank">reversible cover</a>.</p>
<p>In classic “BioShock” style, the player is aided by supernatural powers. These powers are gained by ingesting “Vigors” and grant the player control over elements such as electricity or even crows. Dewitt’s partner, Elizabeth, comes with her own power which only she has control over: the ability to summon objects through space and time to assist the player in combat situations. She brings objects called “Tears,” which can be determined from their gray, fragmented appearance over objects nearby. For example the player may come under heavy fire and may want Elizabeth to bring a cover into the space from another reality. She can do so only if a “Tear” allows her to. In addition, Elizabeth’s abilities cannot be overused as they require a cool down period, causing the player to think about every “Tear” they use.</p>
<p>Moreover, the actual gameplay is akin to a free for all, all out chaos with enemies shooting, tears being ripped open by Elizabeth, Dewitt being hurled from skyline to skyline while using his “Vigors” and guns to aid him. Such a dynamic combat system is overwhelming to watch and take in. However, when one has the controller in their hands they could become lost in the combat and feel more immersed in Dewitt’s role as the one who needs to protect Elizabeth and escape the madness that Columbia has become. The tag team dynamic that Elizabeth and Dewitt share can only give the player more choices on how to handle a particular fight, which in the end is a positive and intriguing aspect of the gameplay.</p>
<p>Another interesting aspect of “BioShock Infinite” is the “<a href="http://irrationalgames.com/insider/announcing-1999-mode/" target="_blank">1999 mode</a>” which is much more than a hardest difficulty setting. The player will need to plan out every single choice they make in order to survive. Ken Levine states on the BioShock Infinite website that “<i>1999 Mode</i> will demand that players pick specializations, and focus on them.” This mode promises to frustrate gamers, but in a good way. Levine advises to save often in result.</p>
<p>In the meantime, players who pre-ordered any version of &#8220;BioShock Infinite&#8221; can play the online flash puzzle game “<a href="https://www.finkmanufacturing.com/">Industrial Revolution</a>.&#8221; In the game you are a worker in a factory and it is your choice whether you want to support the Vox Populi or the Founders. In line with BioShock heritage, the choice the player makes effects the story. The player is also able to unlock money and powers that they can use in &#8220;Infinite&#8221; when it is released.</p>
<p>Irrational has also jumped on the <a href="http://www.bioshockinfinite.com/collector">special edition</a> bandwagon in which players have a choice of two editions: “Premium Edition”($79.99 USD) or the “Ultimate Songbird Edition”($149.99 USD). Both editions come with unlockables, an artbook, keychain, handyman figurine, avatars and themes for the Xbox 360 or PS3. The only major difference is the “Ultimate Songbird Edition” comes with a statue of the Songbird, the monster that holds Elizabeth captive. The player has a choice to make here as well:  is a statue worth the price of $149.99? According to Ken Levine, <a href="http://youtu.be/uau2M3lOaMI?t=11s">it is</a>. Moreover, in addition to all of these goodies, on January 22, 2013, Irrational announced an e-book, “<a href="http://www.bioshockinfinite.com/news/bioshock-infinite-mind-in-revolt-prequel-announced">BioShock Infinite: Mind in Revolt</a>,” will be free for gamers that pre-ordered with Amazon.com. The prequel covers the lead up to the events in &#8220;Infinite&#8221; and delves deeper into the conflict between the Vox Populi and the Founders.</p>
<p>“BioShock Infinite&#8221; will finally be released on March 26, 2013. As one of the most highly anticipated games in the New Year, one can only hope Levine has not let fans down. As Levine said in an <a href="http://www.youtube.com/watch?v=VNrBxNqaA4E">interview</a> with Adam Sessler, “Columbia is the memory of America that people think existed that never really quite existed.” Just from viewing trailers from the game, Levine and Irrational have definitely brought to life a highly concentrated version of American idealism from long ago.</p>
<p>The article <a href="http://www.toonaripost.com/2013/01/entertainment/gaming-update-bioshock-infinite-is-finally-almost-upon-us/">Gaming Update: &#8220;BioShock Infinite&#8221; is Finally Almost Upon Us</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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