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	<title>The Toonari Post - News, Powered by the People! &#187; Mobile Gaming</title>
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		<title>Final Fantasy: A Retrospective</title>
		<link>http://www.toonaripost.com/2012/02/entertainment/final-fantasy-a-retrospective/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=final-fantasy-a-retrospective</link>
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		<pubDate>Sun, 12 Feb 2012 16:45:32 +0000</pubDate>
		<dc:creator>Thomas Curreri</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy 13]]></category>
		<category><![CDATA[final fantasy 14]]></category>
		<category><![CDATA[final fantasy ds]]></category>
		<category><![CDATA[Final Fantasy Type-0]]></category>
		<category><![CDATA[Final Fantasy VII]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Sakaguchi]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Uematsu]]></category>
		<category><![CDATA[Wii Virtual Console]]></category>
		<category><![CDATA[wiki final fantasy]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=32682</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>At a time when entries into the Final Fantasy series are leaving fans disappointed, frustrated, or just apathetic, now might be the time to look back to the series&#8217; roots, to the games that were able to build a 20+ year empire of Japanese RPGs in the first place. Everyone has their opinions about VII, [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/02/entertainment/final-fantasy-a-retrospective/">Final Fantasy: A Retrospective</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>At a time when entries into the Final Fantasy series are leaving fans disappointed, frustrated, or just apathetic, now might be the time to look back to the series&#8217; roots, to the games that were able to build a 20+ year empire of Japanese RPGs in the first place.</p>
<p>Everyone has their opinions about VII, VIII, and IX, and most gamers out there are familiar with them. However, I-VI are games that you might not have played in a long time, if ever. With recent re-releases for modern platforms, such as the Nintendo DS and the iPhone, it might be time to rediscover where this series came from, and what made it great in the first place.</p>
<p><strong>Final Fantasy</strong></p>
<p>The game that saved Square. &#8216;Final Fantasy&#8217; was the last hope of a floundering Japanese software company who left it up to their producer, Sakaguchi Hironobu, to save them from bankruptcy. This is the game that did the trick and made Square a powerhouse of JRPGs.</p>
<p>This first entry into the series founded the video game concept of a vast world, protected by a group of rag-tag adventurers, with noticeable use of elements from Dungeons &amp; Dragons. Final Fantasy&#8217;s main rival at the time, Dragon Quest, on the other hand, featured a single hero and a less intuitive user interface, which might have led to FF’s initial superior popularity. This title is currently available on the Wii Virtual Console and for iOS.</p>
<p><strong>Final Fantasy II</strong></p>
<p>The second title in the series was never originally released outside of Japan until 2002 for the Playstation and is now available on the Playstation Network and iOS. This one comes highly recommended for its unique leveling system, which is based on how often a certain trait is used&#8211;if you use a sword most, your sword skills will go up; if you take a lot of damage, your health goes up.</p>
<p>Sound familiar? The wildly popular RPG Skyrim uses a similar system, and it adds a certain amount of personal customization to the leveling of your character. Final Fantasy II has a great story and is the first game in the series to feature Chocobos and the recurring character, Cid.</p>
<p><strong>Final Fantasy III</strong></p>
<p>First released outside of Japan in 2006 on the Nintendo DS, the original Famicon version is available through the Wii Virtual Console, and a port of the DS version is available with improved graphics for iOS. These first three games all feel like an intentional improvement on their predecessors, with a focus on character customization and control.</p>
<p>FFIII introduces the Job System, allowing players to customize their team of four Onion Knights with 23 different jobs, allowing 279,841 different party configurations to play through the game with. FFIII is a sort of archetypical Final Fantasy game, a touchstone for what &#8220;is&#8221; Final Fantasy.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/IT12DW2Fm9M?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Final Fantasy IV</strong></p>
<p>A considerably modified and censored version known as Final Fantasy II was released for the SNES in North America in 1991, and various versions are now available for the Nintendo DS, the Wii Virtual Console, and the PSP. Final Fantasy IV is a dramatic tale with twists and turns, a few weird moments, superb music,  and a rotating, but memorable cast of characters with predetermined Jobs.</p>
<p>This is the first FF where story is more important than character customization, but the sense of exploration is maintained, as is the series’ notorious level of difficulty and level grinding, except in the American ‘EasyType’ version. In fact, this is the title that arguably pioneered story-driven RPGs on any console, so for fans of strong plots in games, this is a must-play.</p>
<p><strong>Final Fantasy V</strong></p>
<p>Customization makes an improved return in Final Fantasy V with the Job system, and the Active Time Battle system carries over from FFIV, with an additional visible gauge allowing players to see when their next opportunity for attack is coming up. In this sense, FFV is a good example of a Final Fantasy game taking the best elements of its predecessors and building on them.</p>
<p>Only in November of last year did FFV become available on the Playstation Network in North America, and there are no other current generation systems  for which this title is available, unfortunately. The favorite game of series creator Sakaguchi Hironobu until FFIX, this is a rare gem worth playing if you can get your hands on it.</p>
<p><strong>Final Fantasy VI</strong></p>
<p>The grand poobah of retro Final Fantasy games and considered one of the best video games of all time, this game was originally known as Final Fantasy III in North America. Final Fantasy VI is in some ways a proto-Final Fantasy VII, in that players can swap out characters from a large cast to form a party and equip “magicite” and “relics” to teach and customize abilities, similar to materia in VII.</p>
<p>This game is also the origin of Biggs and Wedge (who, similar to FFVII, die early on), a Limit Break system of sorts, Ultima Weapons, and others. FFVI was just released on the Playstation Network in North America in December 2011, and on the Wii Virtual Console in June 2011.</p>
<p>Judging from these old games, it seems that it was only recently that Square forgot how to use all the best elements of previous FF games to make a new one. I-VI paved the way for the series’ popularity. Yet, in recent entries to the main series, the keystones that made these games great seem to be all, but absent.</p>
<p>The next Final Fantasy should respect its roots beyond just sticking a Chocobo in one of the characters&#8217; hair. Free exploration of a huge world map, fully customizable characters, a deep and gripping plot, and  bits of the best gameplay elements from each game&#8211;that’s what the next FF should look like if Squeenix wants to put its main series back on track.</p>
<p>Hopefully, the awesome Final Fantasy Type-0 for PSP will get a release outside of Japan, and the next console entry will look something like it as well.</p>
<p>The article <a href="http://www.toonaripost.com/2012/02/entertainment/final-fantasy-a-retrospective/">Final Fantasy: A Retrospective</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Mobile Gaming: Confounding the Gamer Title</title>
		<link>http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mobile-gaming-confounding-the-gamer-title</link>
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		<pubDate>Thu, 21 Jul 2011 13:00:00 +0000</pubDate>
		<dc:creator>Daniel Comfort</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Iphone]]></category>
		<category><![CDATA[John Carmack]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=7753</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>With the mass popularity of smartphone devices, nowadays, there is an ever increasing amount of the population with near-constant access to a very powerful, highly refined piece of technology. It’s not as if the basic idea behind the communication aspect of cell-phones is evolving much. People are simply finding more and more that having a [...]</p></p><p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/">Mobile Gaming: Confounding the Gamer Title</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p><span style="font-family: arial, helvetica, sans-serif">With the mass popularity of smartphone devices, nowadays, there is an ever increasing amount of the population with near-constant access to a very powerful, highly refined piece of technology. It’s not as if the basic idea behind the communication aspect of cell-phones is evolving much. People are simply finding more and more that having a powerful device with them at all times can be quite convenient. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif">E</span><span style="font-family: arial, helvetica, sans-serif">specially, it turns out, for the sake of mobile gaming, a <a href="http://blog.flurry.com/bid/57219/Mobile-Social-Gamers-The-New-Mass-Market-Powerhouse">relatively recent statistic</a> published at <em>Flurry.com</em> (a mobile application marketing and analytics company) has revealed.</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Revealed in the same blog entry is the fact that there are an estimated 250 million iOS and Android devices around the world, compared “to the 180 million Wiis, Xbox 360s and PlayStation 3s currently on the market.” Given this sort of information, what does this say about who “gamer” is now personified by? To have access to a seemingly endless number of games, one no longer needs to purchase a dedicated gaming machine (e.g. Xbox 360, Wii, Playstation 3, etc.). </span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Gaming is now a secondary function to a device that many individuals in the Western world clarify as a necessity. Yet, as <em>Flurry.com’s</em> study has shown, people are using their smartphones more and more frequently to game, with as many as 37% of the apps launched by smartphone users being games.</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">John Carmack, a long-time veteran of game development, <a href="http://www.industrygamers.com/news/john-carmack-unquestionable-that-mobile-will-surpass-current-consoles/">recently stated</a> that he believes smartphone devices will soon be “more powerful than the current-gen consoles.” At that point, when games like the ones we now play on consoles can be played on a phone, how will one distinguish “gamer” as a hobby? You may have heard some disambiguation with terms like “hardcore gamer” and “casual gamer” being thrown around, with the latter having a greater inclination toward mobile gaming. But these are also misleading. </span></p>
<p><span style="font-family: arial,helvetica,sans-serif">What isn’t “casual” about only spending three or four hours a week playing games on an Xbox 360, and what isn’t “hardcore” about those who check up on their iPhones every ten minutes to play a few minutes of a game they’re currently invested in?</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Perhaps the next few years will manage to distinguish these two very different types of enthusiasts, as differences in hardware become reduced on the respective gaming platforms, and the decision of gaming software becomes the clarifying criteria.<br />
</span></p>
<p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/">Mobile Gaming: Confounding the Gamer Title</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Rovio: Flying North with Angry Birds</title>
		<link>http://www.toonaripost.com/2011/07/entertainment/rovio-flying-north-with-angry-birds/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rovio-flying-north-with-angry-birds</link>
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		<pubDate>Sun, 17 Jul 2011 14:00:28 +0000</pubDate>
		<dc:creator>Daniel Comfort</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Eurogamer.net]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Popcap Games]]></category>
		<category><![CDATA[Rovio]]></category>

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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>In a recent interview with Eurogamer.net, Angry Birds developer Rovio revealed the level at which they value themselves. Quoted as being “north” of the estimated $1.3 billion that EA is going to spend on picking up Popcap Games, developer Rovio isn’t planning on selling the Angry Birds name for chump change anytime soon. For perspective: [...]</p></p><p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/rovio-flying-north-with-angry-birds/">Rovio: Flying North with Angry Birds</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>In a <a href="http://www.eurogamer.net/articles/2011-07-13-rovio-values-self-north-of-popcap">recent interview</a> with <em>Eurogamer.net</em>, Angry Birds developer <em>Rovio</em> revealed the level at which they value themselves. Quoted as being “north” of the estimated $1.3 billion that <em>EA</em> is going to spend on picking up <em>Popcap Games</em>, developer <em>Rovio</em> isn’t planning on selling the Angry Birds name for chump change anytime soon.</p>
<p>For perspective: <em>Popcap</em> <em>Games</em> have been responsible for a very respectable number of games we’ve all sunk at least a few hours into (a conservative estimate for some), such as the Bejeweled series and Plants vs. Zombies. Given the track record of <em>Popcap</em>, is <em>Rovio</em> perhaps being a little unrealistic? <em>Rovio</em> doesn&#8217;t think so, according to this quote from the <em>Eurogamer.net</em> interview with Ville Heijari, the VP of franchise development at the Angry Birds developer:</p>
<p>&nbsp;</p>
<blockquote><p>&#8220;Of course like any business if the price is right, ha!&#8221; he exclaimed.  &#8220;But we&#8217;ve set the bar pretty high from early on, because we really  think we have a lot of opportunities with our Angry Birds IP and there&#8217;s  a lot of creativity at the studio beyond Angry Birds. It was never a  strategy here to quickly cash in on anybody who comes waving a wad of  cash our way.&#8221;</p>
<p>&nbsp;</p></blockquote>
<p>There&#8217;s something terribly important to consider about <em>Rovio’s </em>self-pricing: they have floated entirely on the Angry Birds intellectual property. For anyone looking to acquire <em>Rovio</em>, it should be considered whether or not they can continue to develop games on the level of Angry Birds. Or perhaps that’s not nearly as important as the Angry Birds property, itself, seeing as the name has produced an exorbitant amount of income for <em>Rovio</em> by this point. Just recently, in fact, <a href="http://techcrunch.com/2011/06/14/angry-birds-downloads-250-million-magi/">Angry Birds surpassed 250 million downloads</a> across all platforms, a number which is undeniably formidable<a href="http://techcrunch.com/2011/06/14/angry-birds-downloads-250-million-magi/"></a>.</p>
<p>Should <em>EA</em>, among other interested parties, be looking instead to buy the Angry Birds property itself, in that case? Just the other day, on my way out of the super-market, there was a claw machine full of Angry Birds plush toys. It’s actually inaccurate to consider it “full,” as well, with the number of plush toys missing indicating that people were at least playing it. I&#8217;ve seen people wearing Angry Birds <a href="http://www.amazon.com/gp/product/B004UYMXXO/">shirts</a>. I&#8217;ve seen Angry Birds <a href="http://www.amazon.com/Angry-Birds-Pig-Cosplay-Hat/dp/B004P0E71Y/ref=sr_1_30?ie=UTF8&amp;qid=1310679113&amp;sr=8-30">hats</a>.</p>
<p>There&#8217;s even an Angry Birds <a href="http://www.amazon.com/Angry-Birds-Knock-Wood-Game/dp/B004U52VPS/ref=sr_1_1?ie=UTF8&amp;qid=1310679024&amp;sr=8-1">board game</a>, made by Mattel. Even if I doubt stuffing claw machines is the most lucrative venture for <em>Rovio</em>, it certainly proves that a property based on a fun, but unchanging gameplay archetype can reach a massive level of exposure. We’ll just have to wait and see if <em>Rovio</em> can reproduce the same sort of addiction-creating gameplay in future releases. If <em>Rovio</em> can manage another hit on the scale of Angry Birds – a feat which they seem confident in achieving – then perhaps their price-tag won’t quite seem so outlandish.</p>
<p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/rovio-flying-north-with-angry-birds/">Rovio: Flying North with Angry Birds</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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