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	<title>The Toonari Post - News, Powered by the People! &#187; NES</title>
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		<title>Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2</link>
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		<pubDate>Tue, 15 May 2012 18:00:18 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gaming evolution]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo Gamecube]]></category>
		<category><![CDATA[Nintendo overview]]></category>
		<category><![CDATA[Nintendo's Development]]></category>
		<category><![CDATA[Nintendo's Evolution]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=46572</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>We have already covered various aspects of Nintendo’s peripherals from Nintendo’s Laser Guns to the infamous Power Glove. In part two of Nintendo’s peripherals, we examine devices from the Roll ‘n Rocker to the Wii U’s controller. The Roll ‘n Rocker In 1989 the company LJN develops the Roll ‘n Rocker for the NES. The [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>We have already covered various aspects of Nintendo’s peripherals from Nintendo’s Laser Guns to the infamous Power Glove. In part two of Nintendo’s peripherals, we examine devices from the Roll ‘n Rocker to the Wii U’s controller.</p>
<p><strong>The Roll ‘n Rocker</strong></p>
<p>In 1989 the company LJN develops the Roll ‘n Rocker for the NES. The Roll ‘n Rocker is a balance board with a ball on the bottom. The Roll ‘n Rocker works by plugging the NES Controller to the Roll ‘n Rocker. The A, B, and Start buttons are used on the controller while the Roll ‘n Rocker is used as a glorified D-Pad. That is all the Roll ‘n Rocker is good for. With shoddy controls, poor functionality, and only a 100lbs weight limit, the Roll ‘n Rocker is one of the most useless peripherals for the NES.</p>
<p><strong>R.O.B.</strong></p>
<p>Jumping back to 1985, Nintendo introduces the Robotic Operating Buddy (R.O.B.) to Japan and North America. R.O.B is one of Nintendo’s most intriguing inventions even today. R.O.B. is an interactive robo buddy that the user is able to interact with on various games that came out for R.O.B.</p>
<p>The two games that came out for R.O.B. are “Gyromyte” and “Stack-up”. Both games require R.O.B. to do various tasks in order for the user to progress through the game. R.O.B. may be primitive at best, but he functions well. Though there are not too many other games released for R.O.B., he still is a predominant player in the gaming revival back in the videogame saturation of 1983.</p>
<p><strong>Nintendo up to Today</strong></p>
<p>With the many different peripherals on the NES, Nintendo is continuing to focus on new means of gameplay, and a lot of what they have today seem to be variations of their past projects. For the Nintendo 64 (N64) and the Nintendo GameCube, Nintendo tries two different voice recognition gameplay with “Hey You Pikachu” on the N64 and “Odama” on the GameCube.</p>
<p>Though both work better than their Laser Scope counterpart, they both suffer from command issues and are panned greatly for that. As for the Wii Speak, its only function is to communicate with other gamers.</p>
<p>As part of a new focus to get its gamers healthy, Nintendo introduces the Wii Balance board with the Wii Fit. The Wii Balance Board shares a strikingly similar function with the Roll ‘n Rocker, except the Wii Balance Board actually works and offers a lot more features that the Roll n’ Rocker cannot do.</p>
<p>The biggest development to come from Nintendo is the Wiimote (Wii Remote). From what seems like a combination of the NES Zapper and the Power Glove, the Wiimote masters functionality as well as gives gamers a completely unique gaming experience that no other developer is able to offer.</p>
<p>This leads to the possibility that the Power Glove was probably to advanced for its time and also shows that Nintendo had the technology back then, but needed time to perfect it before it could be a viable function as a gaming device.</p>
<p>Currently known as the Wii U Controller, the WiiPad a combination of an iPad with a basic gaming controller. Its style is very similar to the DS’ base and functions just like it. It will be interesting to see how Nintendo’s WiiPad will function once the Wii U officially comes out to the public Winter of 2012. Nintendo has certainly come a long way through the years and still continues to push gaming to the limit in how people play games.</p>
<p>To classics like the Nintendo Zapper, which to this day the only thing the Zapper is not able to shoot is the dog from Duck Hunt, and the abysmal failures of the Roll ‘n Rocker, which only accomplished making games unplayable, Nintendo stood up to their mistakes and flaunted their triumphs. It will be interesting to see what others successes and possible failures Nintendo will come up with in their future of video game peripherals.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.shutterstock.com/gallery-490279p1.html?cr=00&amp;pl=edit-00" target="_blank">Barone Firenze</a> / <a href="http://www.shutterstock.com/?cr=00&amp;pl=edit-00" target="_blank">Shutterstock.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1</link>
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		<pubDate>Tue, 15 May 2012 17:58:21 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gaming evolution]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo Gamecube]]></category>
		<category><![CDATA[Nintendo overview]]></category>
		<category><![CDATA[Nintendo's Development]]></category>
		<category><![CDATA[Nintendo's Evolution]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=41375</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Nintendo Company is known for experimenting with different means of gameplay and coming up with the next big thing in interactive gameplay. With so many different types of games to choose from, Nintendo wants to introduce to gamers many different ways to play these games. What better way to examine Nintendo’s methods of gameplay [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Nintendo Company is known for experimenting with different means of gameplay and coming up with the next big thing in interactive gameplay. With so many different types of games to choose from, Nintendo wants to introduce to gamers many different ways to play these games. What better way to examine Nintendo’s methods of gameplay than to look into its evolution from the experimental phase of the Nintendo Entertainment System (NES) to the more professionally established peripherals of Nintendo’s later systems.</p>
<p><strong>Nintendo Laser Guns</strong></p>
<p>One of the Nintendo’s first peripherals, and probably most famous one, was the NES Zapper. The NES Zapper came out in 1985 with “Duck Hunt”, but could also work on various games that used the shooting gallery type function. The way the Zapper works is when the user pulls the trigger on the Zapper, it causes the entire screen to go black for a split second, except for the target area, which flashes white. By doing this, the sensor in the gun reads the white area and if a shootable object is caught in the white block, it would register as a hit.</p>
<p>Back in the day it was seen as a marvelous technical advancement, and even today the game Duck Hunt is still seen as a must-play classic with the NES Zapper, though the Zapper’s function can only work on CRT display TVs and cannot work on LCD or Plasma TVs.</p>
<p>In 1992 Nintendo came out with the Super Scope for the Super Nintendo Entertainment System (SNES). The Super Scope is about twice as large as the NES Zapper and functions a little differently by shooting out an &#8217;0&#8242; signal as it reads the various 1’s and 0’s that shoot through the TV signals. With this, the game retrieves the data to acknowledge the target position of the Super Scope and is then able to register a hit or a miss. But like the Zapper, the Super Scope can only work on CRT display TVs.</p>
<p>The Laser Scope, developed by Konami for the NES, is a device that the player wears like a headset. The Laser Scope is one of the first peripherals that introduces voice activated commands for gameplay. The Laser Scope includes a laser guided crosshair, which sits just above the user’s right eye, and a microphone attached to the left earphone.</p>
<p>The laser crosshair works just like the NES Zapper, but instead of pulling a trigger, the user merely has to say “Fire.” The issue with the Laser Scope is that it picks up any sound and causes the device to misfire. The device is big, clunky, and does not function the way it is intended to work. The Laser Scope came out in 1990 with the game Laser Invasion.</p>
<p><strong>The Power Glove</strong></p>
<p>In pop culture the Power Glove is seen at the butt of many jokes as well as a popular internet meme. As most of its critics discuss the Power Glove, they always refer back to the 1989 movie “The Wizard” and deliberately misquote the line “It’s so bad” when referring to the Power Glove, mainly because the Power Glove is in fact “so bad.”</p>
<p>Licensed by Nintendo, but developed by Abrams Gentile Entertainment, the Power Glove is intended to be one of the first interactive motion sensor games, in which the user’s hand was the controller. The Power Gloves works by having the user enter an input code found on the forearm of the controller.</p>
<p>This code is used to set the control system to designated games. Once the controller is “linked” to the game, the user’s hand movements are registered for gameplay. One of the games designed specifically for the Power Glove is “Super Glove Ball,” in which the user throws balls to destroy walls.</p>
<p>The Power Glove itself became an utter failure. The controls are unresponsive and it is almost impossible to get the device to function properly. Power Glove, now, is merely used as a glorified NES controller, since the controller buttons are also built on the forearm.</p>
<p>Part two will continue on Nintendo&#8217;s development from the Roll &#8216;n Rocker to the Wii U&#8217;s controller system.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.shutterstock.com/gallery-490279p1.html?cr=00&amp;pl=edit-00" target="_blank">Barone Firenze</a> / <a href="http://www.shutterstock.com/?cr=00&amp;pl=edit-00" target="_blank">Shutterstock.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Echelon Enables Micro Grids in India and South Africa</title>
		<link>http://www.toonaripost.com/2012/04/world-news/echelon-enables-micro-grids-in-india-and-south-africa/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=echelon-enables-micro-grids-in-india-and-south-africa</link>
		<comments>http://www.toonaripost.com/2012/04/world-news/echelon-enables-micro-grids-in-india-and-south-africa/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 19:00:07 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Global]]></category>
		<category><![CDATA[World News]]></category>
		<category><![CDATA[Africa]]></category>
		<category><![CDATA[Asia]]></category>
		<category><![CDATA[Clearwater Mall tenants]]></category>
		<category><![CDATA[Echelon]]></category>
		<category><![CDATA[Graeme Mellis]]></category>
		<category><![CDATA[Grene Robotics]]></category>
		<category><![CDATA[Hyderabad]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[Johannesburg]]></category>
		<category><![CDATA[Kiran Penmatcha]]></category>
		<category><![CDATA[Micro grids]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[NES system]]></category>
		<category><![CDATA[Peter Asmus]]></category>
		<category><![CDATA[Pike Research]]></category>
		<category><![CDATA[PMT]]></category>
		<category><![CDATA[renewable energy]]></category>
		<category><![CDATA[south africa]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=40702</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Echelon Corporation announced two micro grid deployments in India and South Africa that integrate distributed generation to compensate for disruptions in utility-supplied power. The first-of-its-kind in the two countries, the micro grid deployments involve dynamically managing demand and energy supply mix for a residential community and a retail mall to deliver reliable service cost-effectively. The [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/04/world-news/echelon-enables-micro-grids-in-india-and-south-africa/">Echelon Enables Micro Grids in India and South Africa</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Echelon Corporation announced two micro grid deployments in India and South Africa that integrate distributed generation to compensate for disruptions in utility-supplied power. The first-of-its-kind in the two countries, the micro grid deployments involve dynamically managing demand and energy supply mix for a residential community and a retail mall to deliver reliable service cost-effectively.</p>
<p>The model micro grid deployments are at Palm Meadows in Hyderabad, India, and Clearwater Mall in Johannesburg, South Africa. Palm Meadows is an 86-acre integrated gated community with 335 homes and residential services. Clearwater Mall in Johannesburg is a retail building with more than 240 stores.</p>
<p>Such micro grids are likely to be a best practice in emerging countries grappling with intermittent power supply, and are also applicable in environmentally conscious countries that are aggressively incorporating renewable and intermittent energy sources into the distribution network.</p>
<p>&#8220;Smart micro grids are an ideal way to integrate local generation at the community level and allow for customer participation in the electricity enterprise,&#8221; said Michael Anderson, senior vice president of Worldwide Markets for Echelon. &#8220;Micro grids sit at the edge of the smart grid and provide real-time analysis, decision making and control.</p>
<p>The Palm Meadows and Clearwater Mall deployments are great examples of how Echelon&#8217;s commitment to leading the worldwide transformation of the electricity grid into an energy control network can foster market innovation. The concepts demonstrated in India and South Africa can be replicated worldwide to improve power reliability and to integrate energy efficiency solutions as well as renewable generation.&#8221;</p>
<p>The Palm Meadows community ties into the grid at a dedicated substation and sources energy in bulk from the utility. The community also runs diesel generators and will incorporate solar generation in the future. Residences within the community are equipped with Echelon smart meters that connect into data concentrators at distribution transformers and feed near real-time usage information to Echelon&#8217;s Networked Energy Systems (NES) system software.</p>
<p>Echelon partner Grene Robotics&#8217; Skynet management application automatically turns on local generation if utility-delivered power is inadequate. The Skynet software interfaces with the NES system software and creates a bill for the customer that reflects the customers&#8217; actual use of lower cost grid power and more expensive locally generated power.</p>
<p>Customers have the option of reducing usage at times when the more expensive energy is being supplied. The Palm Meadows micro grid is providing reliable service even during frequent utility grid outages and enabling the customer to make intelligent trade-offs between comfort and cost.</p>
<p>&#8220;When you flip that light switch, turn your television on, or boot up your computer, you expect power,&#8221; said Kiran Penmatcha, CEO of Grene Robotics. &#8220;Like a national power grid, the Palm Meadows micro grid manages generation, distribution, and the regulation of the flow of electricity to its households.</p>
<p>We are pleased to have helped implement a proven, open and multi-application energy control infrastructure that enables Palm Meadows to become distributors of energy within their community. Today, the community is evaluating the integration of solar generated electricity for the future. On March 29, the community may look to add other applications, such as outdoor lighting control on the same infrastructure.&#8221;</p>
<p>The frequency and length of blackouts in South Africa can have devastating effects on its commercial sector. For example, the local South African public utility had to institute a system of rolling blackouts over a period of four months to balance electricity demand, in which supply was interrupted at least once or twice a day on an average of four hours at a time.</p>
<p>The Clearwater Mall tenants, which consist of nine anchor stores, and more than two hundred other local and international fashion and quick serve food outlets, restaurants, banks, electronic goods and other specialty stores, require reliable electricity so they can continue to run their business.</p>
<p>The mall&#8217;s new retail micro grid solution based on Echelon partner PMT&#8217;s Meteringonline energy management application, employs Echelon smart meters, data concentrators, and NES system software to submeter individual tenant usage, so they can pay only for their actual energy usage rather than the industry norm of paying for energy on a square footage basis. Furthermore, tenants can opt-in to power supplied by local back-up generation when blackouts occur.</p>
<p>PMT&#8217;s Meteringonline application interfaces to Echelon&#8217;s system software and reconciles usage with energy source, allocating tariffs based on actual use. The on-demand energy services allow the store owners to manage their energy usage and associated costs and maximize revenues.</p>
<p>&#8220;South Africa experiences major power shortages with rolling blackouts on a regular basis, therefore implementing a rock solid energy control networking platform for Clearwater Mall and its tenants was of utmost importance,&#8221; said Graeme Mellis, director of PMT. &#8220;The Echelon solution with our Meteringonline system software created a perfect micro grid solution for Clearwater Mall to deliver multiple applications to its tenants, such as submetering, selective back up generation and consolidated billing.&#8221;</p>
<p>According to Pike Research, interest in implementing micro grids is spreading among educational, commercial, government, healthcare, industrial, and research campuses. A new report from Pike Research forecasts that total installed generation capacity for campus micro grids will increase by 164% between 2011 and 2017, rising from 620 megawatts (MW) to 1.6 gigawatts (GW).</p>
<p>By the end of the forecast period in 2017, the clean tech market intelligence firm anticipates that the campus micro grid market will reach $777 million in annual revenue.</p>
<p>&#8220;Micro grids are an aggregation and optimization platform that can squeeze the most value out of existing and new distributed energy assets, whether they are solar photovoltaic generation technology or smart meters enabling demand response.</p>
<p>Micro grids are the building blocks of a smart grid whose modularity can shrink energy consumption by 10 to 15% through more intelligent networking,&#8221; said Peter Asmus, senior analyst at Pike Research.</p>
<p>The article <a href="http://www.toonaripost.com/2012/04/world-news/echelon-enables-micro-grids-in-india-and-south-africa/">Echelon Enables Micro Grids in India and South Africa</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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