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	<title>The Toonari Post - News, Powered by the People! &#187; release diablo 3</title>
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		<title>Diablo III Review: The Conclusion</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=diablo-iii-review-part-2</link>
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		<pubDate>Mon, 18 Jun 2012 14:42:02 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=52422</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Here is the conclusion of our in-depth look at Diablo III! Those who have been following the game for any length of time know that the art style has been the subject of unending controversy. The designers went for a ‘painterly’ style, and a vociferous group of fans claimed that it was too cartoony and [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-2/">Diablo III Review: The Conclusion</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Here is the conclusion of our in-depth look at Diablo III!</p>
<p>Those who have been following the game for any length of time know that the art style has been the subject of unending controversy. The designers went for a ‘painterly’ style, and a vociferous group of fans claimed that it was too cartoony and colorful. While it is true that Diablo III looks different from its predecessors, the new style works. The scenery in this game is some of the best I have ever seen. It is true that there is a lot of color, but you need color to make the areas distinct and interesting. Wandering through four acts of darkness and gloom would get old very quickly. The autumnal areas of Act I and the luminous halls of Act IV deserve special mention for their superior execution.</p>
<p>Diablo III also features a stunning array of monsters. Each act has a diverse bestiary, with few overlaps. The monsters also deploy an equally diverse arsenal of attacks. The Dune Dervishes of Act II spin wildly, deflecting projectiles in the process, while the Morlu Casters of Act II can call down meteors from the sky to cause your character a world of pain. Champion and Elite monsters also receive special modifiers, such as ‘Vortex’ (which allows them to pull you into melee range) and ‘Waller’ (where they cause walls of stone to rise up and block your path). In Normal mode, Champions and Elites get one modifier, but in subsequent difficulty levels they get an additional one, which means they can have up to four in Inferno. Running into a pack of foes that are Wallers/Jailers/Arcane Enchanted/Invulnerable Minions is enough to give even the hardiest adventurer pause.</p>
<p>One area where the game fell flat was the story. For the past four years, the developers have been bragging that Diablo III would have the best story of all the games. But while it had some really cool moments, it also had some glaring plot holes. The random lore books that you find scattered throughout the world are really well done though. One also has to wonder why they felt the need to bring back no fewer than three minibosses from earlier games. Nostalgia is all well and good, but in this case it felt a bit forced. Blizzard also needs to realize that having villains explain their plans in a gloating fashion is the worst kind of cliché.</p>
<p>There are also times when the game feels… incomplete. Acts III and IV feel rushed, though the designers have maintained that this was a deliberate design decision to heighten the feeling of suspense by rushing the player toward the climax. But it is not just a question of pacing: those two acts seem to have fewer random areas and events than the two previous acts. It is also regrettable that the final act does not feature its own ‘town’ like the other three acts did. Given the final act’s spectacular setting, it would have been cool if we had had the chance to interact with more NPCs. In Act IV, you encounter a hostile NPC and it looks like you are going to have to fight him, but then he suddenly falls over (well, it is a bit more complicated than that, but I do not want to spoil it for those of you who have not seen it yet). It seems obvious that Blizzard had to cut the fight for some reason (perhaps to save it for an expansion pack?), but the change seems quite bizarre.</p>
<p>But do not let these quibbles dissuade you: Diablo III is still a fantastic game and a worthy addition to the series. It is every bit as addictive as its predecessors, and chances are you will find yourself staying up until all hours of the night as you try to clear out one more area or get one more skill. The little pockets of randomness that are sprinkled throughout the world make the game seem fresh, even on the tenth playthrough. All in all, it is an excellent piece of game design, and it is well worth the insanely long wait.</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-2/">Diablo III Review: The Conclusion</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Diablo III Review: Part 1</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=diablo-iii-review-part-1</link>
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		<pubDate>Thu, 14 Jun 2012 14:21:54 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=52420</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>After nearly twelve years of development, Diablo fans can finally return to Sanctuary to fight the forces of the Burning Hells once more. Diablo III hit store shelves with a great deal of fanfare, and it is scarcely an exaggeration to say that it was one of the most eagerly anticipated titles of the decade. [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/">Diablo III Review: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>After nearly twelve years of development, Diablo fans can finally return to Sanctuary to fight the forces of the Burning Hells once more. Diablo III hit store shelves with a great deal of fanfare, and it is scarcely an exaggeration to say that it was one of the most eagerly anticipated titles of the decade. But does the game live up to its hype? In a word: yes.</p>
<p>Diablo III follows the same basic formula as its predecessors. Players choose one of five classes (Barbarian, Witch Doctor, Monk, Demon Hunter, and Wizard), each of which has its own unique set of skills. You must then journey through four different acts, ridding the world of Sanctuary of monsters as you go. As you gain more experience, your character gains access to different abilities. He or she also finds progressively greater loot, and the hunt for better items can become a game-within-a-game. Although the default mode is single-player, fans can also team up with up to three other people to fight demons cooperatively. There are four difficulty levels, ranging from Normal to Inferno. Inferno is meant to be brutal, and only characters who have reached the highest level will have a chance of surviving. But it is also where the best loot will be found.</p>
<p>Each of the five classes plays very differently. As you might expect, the Barbarian is a tank who specializes in dealing (and taking) huge amounts of damage. The Wizard, on the other hand, has been described by the design team as a ‘glass cannon’ who can dish out quite a bit of punishment, but cannot take much in return. The Monk is a martial arts master who strikes quickly and deploys special auras to heal himself and his teammates. The Witch Doctor is the spiritual successor to Diablo II’s Necromancer, and he makes use of poison, curses, and pets to kill his foes. The Demon Hunter is a ranged class who plays like a cross between the Amazon and the Assassin from Diablo II. Her primary attacks use bows and crossbows, but she is also capable of laying down deadly traps.</p>
<p>The skill system has been one of the most controversial aspects of the game. In Diablo II, players had to invest skill points to access skills and improve their performance. Now, skills simply unlock based on character level, and players eventually have access to all of their characters’ skills. However, you can only have six skills active at any one time (by default, they are bound to the left and right mouse buttons and the 1-4 keys), and while you can switch skills at any time, there is a 15-second cooldown if you do so outside of town. Because a skill’s damage is now tied to the character’s weapon damage, there is no need to put points into a skill since skills now ‘level up’ as the character gains better gear. This also means that you can continue to use your first skill throughout the game, if you choose.</p>
<p>Skills are divided into categories, and each category is bound to a mouse button or key unless you go into the game options and enable Elective Mode, which gives you the freedom to bind your skills to whichever button/key you please. Unless you are brand new to the action-role-playing genre, you will probably want to go ahead and enable Elective Mode. The default settings are way too restrictive, and can actually make the game more difficult in higher levels.</p>
<p>Each skill also has five runes, which are also unlocked as you progress. Activating a rune modifies the skill in some way. Sometimes, it is as basic as adding more damage, but it can also change the nature of the skill entirely. For instance, the Sleet Storm rune changes the Wizard’s Ray of Frost skill from a beam of cold energy to a swirling vortex that freezes enemies in her vicinity. Runes are an exciting addition to the game, and they help keep the leveling process interesting after you reach level 30 and have unlocked all your basic skills.</p>
<p>Some fans have complained that the skill system does not allow for sufficient customization. They argue that, since everyone has access to everything, players will eventually resort to cookie cutter builds. In actuality, this does not seem to be the case. Because Blizzard has made a concerted effort to ensure that all skills remain viable to some extent throughout the entire game, players have a lot more freedom to tailor their builds to their own particular play style. In my own experience, my friends and I end up using completely different skills, yet our builds still manage to work. In Inferno difficulty, your skill choices become a bit more limited, but Blizzard has said that they plan on rectifying this in a forthcoming patch.</p>
<p>Combat also feels a lot more tactical. In Diablo II, players often focused on spamming a couple of high-level skills, but now you have to be much more careful when deploying your skills. Cooldowns and resource restrictions force you to deploy your skills carefully instead of just mashing buttons. You have to balance offense, defense, and ‘crowd control’ in a way that was largely absent from earlier games. Finding the right combination of skills to defeat a particularly difficult pack of elite monsters is much more rewarding than just blitzing them with one or two skills.</p>
<p>Followers have also received a big upgrade in Diablo III. You can choose either the Templar (a melee character), the Scoundrel (a ranged character), or the Enchantress (a mage). As in the previous game, you can give them weapons and armor, but now you can also choose the skills they use as they gain experience. For example, the Templar can heal you, while the Scoundrel can spray his foes with poisoned arrows. Followers also have distinct personalities, and they will converse with your character throughout the game. Some of their lines are quite amusing, though they can get repetitive after a while.</p>
<p>Stay tuned for part 2 of our in-depth look at Diablo III!</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/diablo-iii-review-part-1/">Diablo III Review: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Diablo 3 Gets An M Rating In South Korea&#8211;At Last!</title>
		<link>http://www.toonaripost.com/2012/01/entertainment/diablo-3-gets-an-m-rating-in-south-korea-at-last/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=diablo-3-gets-an-m-rating-in-south-korea-at-last</link>
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		<pubDate>Sat, 14 Jan 2012 13:00:56 +0000</pubDate>
		<dc:creator>Jason Loch</dc:creator>
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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Friday the 13th turned out to be Blizzard Entertainment&#8217;s lucky day. After a series of lengthy delays, the South Korean Game Rating Board has finally issued a classification for Diablo III. The game has received an &#8220;M-18&#8243; rating, which means that its sale is restricted to those over the age of 18. Normally, the board [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/01/entertainment/diablo-3-gets-an-m-rating-in-south-korea-at-last/">Diablo 3 Gets An M Rating In South Korea&#8211;At Last!</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Friday the 13th turned out to be Blizzard Entertainment&#8217;s lucky day. After a series of lengthy delays, the South Korean Game Rating Board has finally issued a classification for Diablo III. The game has received an &#8220;M-18&#8243; rating, which means that its sale is restricted to those over the age of 18.</p>
<p>Normally, the board issues a rating within 15 days of a game&#8217;s submission. But in the case of Diablo III, board members were concerned about the proposed Real Money Auction House (RMAH). The RMAH would allow players to sell their in-game loot for cold, hard cash. This provision seemed to run afoul of South Korea&#8217;s strict restrictions on gambling.</p>
<p>Even before Diablo III was submitted, the Game Rating Board had issued a report arguing that selling randomly-dropped items for money was too similar to gambling, and so games incorporating that feature should be denied classification under Article 1 of the Gaming Industry Promotion Law. Since games must have a classification in order to be sold in South Korea, refusing to classify a game is essentially the same as banning it.</p>
<p>Despite intense media speculation that Diablo III would be denied a rating because of the RMAH, Blizzard went ahead and submitted the full game, including the RMAH feature. In a press conference held during Blizzcon 2011, Blizzard&#8217;s Chief Operating Officer, Paul Sams, denied that there would be a problem.</p>
<p>&#8220;Legally, we decided that there’s no issue. Therefore we plan to apply for rating including the full auction house. Of course this may change in the future, but we always want gamers around the world to play the same version of our games,&#8221; he said.</p>
<p>However, Blizzard&#8217;s optimism proved to be misplaced, and the Game Rating Board repeatedly delayed a final decision on Diablo III. Blizzard tried to placate the board by resubmitting the game with the &#8216;cashing out&#8217; feature removed. This would have prevented players from converting the proceeds of their sales into real-world money, but the board was still uncomfortable with the game.</p>
<p>It wasn&#8217;t until Blizzard removed the RMAH entirely that the board finally handed down an M rating. It is possible that Blizzard may try to implement the RMAH at a later date since a different government agency would then be responsible for the decision.</p>
<p>There is still no official release date for Diablo III, leading some fans to wonder if the problems in South Korea weren&#8217;t delaying the game&#8217;s worldwide release. Blizzard officials have tried to nix those rumors, but their vague denials haven&#8217;t done much to dampen the speculation.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://eu.battle.net/" target="_blank">http://eu.battle.net</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/01/entertainment/diablo-3-gets-an-m-rating-in-south-korea-at-last/">Diablo 3 Gets An M Rating In South Korea&#8211;At Last!</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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