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	<title>The Toonari Post - News, Powered by the People! &#187; Sleeping Dogs Combat</title>
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		<title>The Journey of Wei Shen, Sleeping Dogs Reviewed Part 1</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/the-journey-of-wei-shen-sleeping-dogs-reviewed-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-journey-of-wei-shen-sleeping-dogs-reviewed-part-1</link>
		<comments>http://www.toonaripost.com/2012/08/entertainment/the-journey-of-wei-shen-sleeping-dogs-reviewed-part-1/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 12:00:54 +0000</pubDate>
		<dc:creator>Calvin Li</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Sleeping Dogs Combat]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=75808</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>&#8220;Sleeping Dogs&#8221; is an undercover criminal versus cop adventure set in open world Hong Kong. It features a liberal dose of Cantonese Chinese with subtitles and English with subtitles as well. You play as Wei Shen, an undercover operative from the Hong Kong Police Department freshly returned from America. Sent to infiltrate and rise in [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/the-journey-of-wei-shen-sleeping-dogs-reviewed-part-1/">The Journey of Wei Shen, Sleeping Dogs Reviewed Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>&#8220;Sleeping Dogs&#8221; is an undercover criminal versus cop adventure set in open world Hong Kong. It features a liberal dose of Cantonese Chinese with subtitles and English with subtitles as well. You play as Wei Shen, an undercover operative from the Hong Kong Police Department freshly returned from America. Sent to infiltrate and rise in the Son On Yee Triad, you gain the loyalty of past and present friends while battling against rival gangs across the four sections of Hong Kong.</p>
<p>United Front Games and Square Enix London Studios teamed up to create an open world gaming experience that has some of the best gameplay elements for this generation of consoles. United Front Games itself is made up of staff that has worked on games such as the &#8220;Need for Speed&#8221; series, the &#8220;Max Payne&#8221; games, the &#8220;Prototype&#8221; games and the &#8220;Saints Row&#8221; series.</p>
<p>The Chinese language is, thankfully, exceptionally well translated, with social and slang terms used correctly. Players who speak Cantonese will find familiar vocabulary throughout the game, with nearly the entire stable of Chinese curses included to get out the aggression. However English is still the primary language for nearly 90% of the entire game, foul language included. Needless to say, this is not a game to play around anyone with sensitive ears.</p>
<p>Breaking a bone, meanwhile, isn&#8217;t quite as easy as expected. It&#8217;s a hit against &#8220;Sleeping Dogs&#8221; that there is only one attack button, one counter button and one grappling button. Combined with the sprinting button, the layout of the combat usually revolves around these four buttons plus the lock on feature. The combat system is just interesting enough to keep gamers entertained with bone crushing maneuvers, but they aren&#8217;t the easiest to pull off. There isn&#8217;t much room for button bashing here if you want to play it smart.</p>
<p>Do just that, though, and you&#8217;ll be awarded with exciting finishes and slow motion action sequences that excite the mind. Destructible elements during combat further enhance the gameplay experience in an otherwise routine and frustrating combat system. The first time a bad guy is dumped into a meat grinder or crushed by an engine bay is an equally jaw dropping and body cringing experience. This game is certainly a shade on the bloody side but in a game with cops and gangsters, it&#8217;s expected.</p>
<p>The armed combat, which rolls seamlessly between armed vehicle combat and unarmed combat, is easily accessible and only requires a small learning curve to get the buttons down for shooting. Takedowns against an opponent holding a weapon is easy fun, as is sliding over an obstacle to jump down onto an armed assailant while under fire. Cover action is liberally encouraged for gamers lest they die a frustrating bullet-riddled death.</p>
<p>The sound effects are fairly standard, even the ones when you break someone&#8217;s elbow. But one of the most unique features of this game is the rotation of satellite style radio&#8217;s that are included whenever a car or motorcycle is in use. This has a great mix of tracks for the player to select from, depending on mood and gameplay action. Some is interesting enough to search the internet and add it to your MP3 player.</p>
<p>Because United Front Games has staff from the &#8220;Need for Speed&#8221; series and now defunct EA &#8220;Blackbox Vancouver,&#8221; the street racing is exciting and has a suitably arcade-like response and feel. Anyone who has ever raced a &#8220;Need for Speed&#8221; game in the last 10 years will find familiar territory here with the GPS system and the sprinter style races through a crowded city.</p>
<p>The general level design of Hong Kong is good, with each of the four sections of Hong Kong having a different fit and feel. While the streets have basic layouts, the buildings in each of the sections are noted for having different stores as well as a variety of construction materials. In Central you&#8217;ll find cars and clothing stores that are more upscale and posh while North Point has cheaper cars and older buildings. In actuality, there is a particular section of real life Hong Kong that is shaped just like the Hong Kong in &#8220;Sleeping Dogs.&#8221;</p>
<p>One hit against the game is that the graphics are pretty standard for this generation of consoles and do very little to elevate the look of the game. On par with many other games of this type, the weather affects in the game do have a physical impact on the game but they are limited. Gamers who have played &#8220;Prototype&#8221; will remark on a few similarities with the cut scene designs and some of the gameplay design as well.</p>
<p>Still, the level of detail in this game is commendable. The depth of level design is fairly intense; for example, a motorcycle crash sends Wei Shen into a second story balcony where he took physical damage upon landing. Many other games of this kind would have the character falling endlessly through digital limbo after such a crash or splatter against the building like a bug against a wall rather than landing on an actual ledge. That is the level of detail that this game possesses.</p>
<p>Be on the look out for Toonari Post&#8217;s review of &#8220;Sleeping Dogs&#8221; as this two part review continues.</p>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/the-journey-of-wei-shen-sleeping-dogs-reviewed-part-1/">The Journey of Wei Shen, Sleeping Dogs Reviewed Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Authentic: The Genesis of Combat for Sleeping Dogs</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/authentic-the-genesis-of-combat-for-sleeping-dogs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=authentic-the-genesis-of-combat-for-sleeping-dogs</link>
		<comments>http://www.toonaripost.com/2012/08/entertainment/authentic-the-genesis-of-combat-for-sleeping-dogs/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 14:00:59 +0000</pubDate>
		<dc:creator>Calvin Li</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[Sleeping Dogs Sota Yuyama]]></category>
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		<category><![CDATA[Sota Yuyama SSX]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=70835</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Deserving of perhaps the most anticipation, the Hong Kong cinema style game play of Sleeping Dogs should have some pretty good martial arts combat. By now many have seen the 6 minute and change combat video about Sleeping Dogs. What is less known for the general populace is the background of some of its key [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/authentic-the-genesis-of-combat-for-sleeping-dogs/">Authentic: The Genesis of Combat for Sleeping Dogs</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Deserving of perhaps the most anticipation, the Hong Kong cinema style game play of Sleeping Dogs should have some pretty good martial arts combat. By now many have seen the 6 minute and change combat video about Sleeping Dogs. What is less known for the general populace is the background of some of its key developers and contributors.</p>
<p>If some of the basic movement from the game &#8220;Bully&#8221; looks familiar, it&#8217;s because Liberty Walker, one of the combat designers for &#8220;Sleeping Dogs,&#8221; worked on that game as well. The transition between opponents is certainly smoother and much more polished in this Chinese undercover crime game, but at the foundation it works the same as it did in &#8220;Bully.&#8221;</p>
<p>There is a good bet that some of the buttons will have a similar lay out as well. Having said that though, only an actual release of the game will reveal just how similar the two are. While &#8220;Bully&#8221; is much older and far more dated, its roots are the same, and so &#8220;Sleeping Dogs&#8221; reflects the genesis of years of game designing experience.</p>
<p>Likewise, Sota Yuyama is another known key figure in the combat design of &#8220;Sleeping Dogs.&#8221; One of his notable works is SSX, the snowboarding game series that has reigned supreme for many years with its crazy body contortionist tricks and flips. It&#8217;s most recent iteration from 2011 features some of Yuyama&#8217;s work; players can see that fluidity of movement reflected in &#8220;Sleeping Dogs&#8221; as well. His skill in martial arts includes years of study at the Shito-Ryu school of Karate.</p>
<p>Research into this style of martial arts reveals that its roots in physical strength and stances grounded in the earth for balance. Yet its many diverse branches also feature sweeping multi directional attacks as well. Combine these two aspects with the style of gameplay from &#8220;Bully&#8221; and you reveal, in many ways, the combat system in &#8220;Sleeping Dogs.&#8221;</p>
<p>Measured between these two gentlemen, a wealth of gaming and fighting experience comes together to create a seamless transitioning fighter. Video and gameplay footage so far shows that Wei Shen has incredible dexterity and overall fighting prowess. His movement is smooth and powerful, using some of the best martial arts techniques with great speed. Mixing many styles of martial arts together, Wei Shen can punch, kick and grapple with his enemies for that much-vaunted special take down move.</p>
<p>To add plausibility and authenticity to the combat in the game, UFC Welterweight Champion Georges St. Pierre was also brought in to consult and add his expertise in the octagon to the world of &#8220;Sleeping Dogs.&#8221; St. Pierre himself, as a Mixed Martial Artist, is trained in multiple disciplines ranging from Jui-jitsu, Boxing, and Muay Thai to Gymnastics. It is perhaps a lucky coincidence then that St. Pierre fights in an octagon and Sota Yuyama&#8217;s training probably featured octagonal movement. Thus far, the combat in this game screams authentic, with a slice of gruesome on the side for good measure.</p>
<p>To say that gruesome would describe some of the combat in this game would be an understatement. This game is certainly not for the faint of heart, as special take downs from the demo game play reveal computer opponents being slammed between car doors, turned into soup in a grinder and forcefully ejected into oncoming traffic from atop flaming motorcycles. This is the edge of realism, and the octagon fighters in real life only wish they could do this in the iron ring.</p>
<p>Combat from video footage for &#8220;Sleeping Dogs&#8221; appears so far to be fun and exciting, never leaving a moment to consider what to do next. Evidence points to an almost instinctual combat play style that a player may eventually develop.</p>
<p>Whether it be shooting from cover and transitioning to an aggressive takedown with a chair or combat transitioning to a car chase, much of the game seems to meet the hype that is fast growing with its August 14 release. There is a lot of hope amongst the gaming public that this title will rise above the stigma of being Grand Theft Auto meets Kung Fu and so far, United Front Games and Square Enix London Studios seemed to have succeeded.</p>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/authentic-the-genesis-of-combat-for-sleeping-dogs/">Authentic: The Genesis of Combat for Sleeping Dogs</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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