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	<title>The Toonari Post - News, Powered by the People! &#187; street fighter games</title>
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		<title>Ten of the Most Influential Games of all Time: Part 1</title>
		<link>http://www.toonaripost.com/2012/03/entertainment/ten-of-the-most-influential-games-of-all-time-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ten-of-the-most-influential-games-of-all-time-part-1</link>
		<comments>http://www.toonaripost.com/2012/03/entertainment/ten-of-the-most-influential-games-of-all-time-part-1/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 16:30:06 +0000</pubDate>
		<dc:creator>Calvin Li</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[007 Games]]></category>
		<category><![CDATA[Battlefield Shooters]]></category>
		<category><![CDATA[Call of Duty games]]></category>
		<category><![CDATA[capcom games]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Duck Hunt]]></category>
		<category><![CDATA[Forza racing]]></category>
		<category><![CDATA[Gran Turismo racing]]></category>
		<category><![CDATA[Industry changing games]]></category>
		<category><![CDATA[Mario Galaxy 1]]></category>
		<category><![CDATA[Mario Galaxy 2]]></category>
		<category><![CDATA[Matrix The Path of Neo]]></category>
		<category><![CDATA[Nintendo 3DS games]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[Pole Position]]></category>
		<category><![CDATA[street fighter games]]></category>
		<category><![CDATA[Super Mario 3D Land]]></category>
		<category><![CDATA[Super Mario Bros]]></category>
		<category><![CDATA[Top Ten Games]]></category>
		<category><![CDATA[Wii Fit]]></category>
		<category><![CDATA[Xbox Kinect]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=39982</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>There are certain games that changed the face of the gaming landscape. They are not necessarily the titles that lasted the longest in our memories or the ones that made the most money, though significant overlap occurs. These are games that have challenged the perception of what it means to make a game and increasing, [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/ten-of-the-most-influential-games-of-all-time-part-1/">Ten of the Most Influential Games of all Time: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>There are certain games that changed the face of the gaming landscape. They are not necessarily the titles that lasted the longest in our memories or the ones that made the most money, though significant overlap occurs. These are games that have challenged the perception of what it means to make a game and increasing, what it means to play a game.</p>
<p>Consoles and PC&#8217;s of every design, color and accessory will come and go but certain game plays stay with us because they fundamentally change the way we game. Their concepts were bold and while not always the newest, still innovative today. In no particular order, here are 10 games that changed the face of gaming.</p>
<p><strong>Honorable Mention: Duck Hunt (Peripherals)</strong></p>
<p>Easily one of the best gaming accessories in modern gaming history, the gun for duck hunt symbolizes accessories that have made gaming more than just pushing buttons but an interactive experience. Technology has grown today where items like the Wii Fit, Xbox Kinect and Playstation Move allow gamers an interactive involving experience with their games.</p>
<p>Duck Hunt isn&#8217;t so out of place in the modern world that a child cannot pick up the game and play it today. The graphics may have gotten better and wireless capability change the look of these peripherals but at the heart, shooting at the screen is much the same as it was 20 years ago. In a few years time peripherals will have a heavier hand in shaping game development but for the moment these items have not become a major concern for all developers, just some.</p>
<p><strong>10. Star Wars: Rogue squadron (Franchise Game)                                                                                  </strong></p>
<p>&#8216;Rogue Squadron&#8217; gets credit for being one of the most successful games based on a movie. In the franchise world of gaming, Star Wars has a mostly positive history of gaming successes. Featuring stunning graphics and excellent controls, the game was a riot for Star Wars fans to sink their teeth into. A meaty game with great sound design that made aerial combat come alive for the seriously discerning Star Wars fan.</p>
<p>Games such as &#8216;Star Wars Episode One: Racer&#8217; and &#8216;Star Wars: Knights of the Old Republic&#8217; are mentioned in the same breathe as fan favorites that tied well into the main Star Wars Canon storyline. More recent games that tie just as well into their respective universes include &#8216;Naruto Shippuden: Ultimate Ninja Storm 2&#8242;, &#8216;Transformers: War for Cybertron&#8217; and &#8216;Matrix: The Path of Neo&#8217;.</p>
<p><strong>9. GoldenEye 007 (Shooters)</strong></p>
<p>Not to be confused with &#8216;Duck Hunt&#8217; for its shooting peripheral, GoldenEye 007 on Nintendo 64 was the seminal shooting game that started it off for many adolescent gamers. The 007 games have a checkered past, with GoldenEye 007 being well received while others such as 1999&#8242;s third person shooter Tomorrow Never Dies was negatively received by fans due to its awkward controls.</p>
<p>GoldenEye 007&#8242;s innovations include precision aiming, sniper shooting and generally accurate targeting profiles not seen in many other games of that era. Its commercial success may have started off because &#8216;GoldenEye&#8217; the game was a tie in for the &#8216;GoldenEye&#8217; movie, but the real success was built on its multiplayer level design, weapons selection, and music.</p>
<p>In many ways it is not unlike current First Person Shoots of today because many of those elements were taken from GoldenEye&#8217;s design. Gamers that play Call of Duty or Battlefield will have no issue playing GoldenEye 007 though they will complain about the graphics for a game designed in 1997.</p>
<p><strong>8. Street Fighter (Fighters)</strong></p>
<p>There were many mediums for which Street Fighter was played. There was the console, which on Nintendo and Super Nintendo were a smash success. There was the arcade, of which fans argue which variant of Street Fighter was the best and tournaments are still held today. There was the PC, where fans could not only play but also watch it played on a huge 22 inch TV size monitor.</p>
<p>No matter the way you played, Street Fighter made Capcom a household name. Not to be confused with a different Ken that drove a fancy car and had a beach house, these are hard core fighters with attitude. Spawning live action and animated movies, the Street Fighter franchise has grown into a powerhouse hit of fighting entertainment. From humble beginnings in the 80&#8242;s to great success in the modern era, Street Fighter remains the king of fighting games.</p>
<p><strong>7. Super Mario Bros (Platformers)</strong></p>
<p>The platforming plumber we all love, with a theme song that no one will ever forget and characters that never grow old, Super Mario has lasted the test of time. Those faithful to Nintendo have been awarded with a series that has grown and evolved in amazing ways from its original title, Super Mario Bros in 1985.</p>
<p>Since then, there have been imitators and replicators, but none shall ever top the awesome power of plumbers, mushrooms and Yoshi. Super Mario Bros continues on today, with Nintendo releasing games such as Mario Galaxy 1 and 2 as well as Super Mario 3D Land on the Nintendo 3DS.</p>
<p><strong>6. Pole Position (Racers)</strong></p>
<p>One of the first racers and still inspiring racers today, Pole Position set the foundation in both arcade and simulation racing. Known for popularizing the above and behind driving prospective, Pole Position is also known for tracks based on real life racing circuits, adding the first taste of realism in racing simulators for that era.</p>
<p>Successors now feature environmental factors and a physics engine of unparalleled power add to the experience. Games that followed in the wake of Pole Position include the Forza series, the Gran Turismo Series, the Ridge Racer series, Sega GT as well as countless others on consoles, computer and in arcade cabinets.</p>
<p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/ten-of-the-most-influential-games-of-all-time-part-1/">Ten of the Most Influential Games of all Time: Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>The Music of Soulcalibur</title>
		<link>http://www.toonaripost.com/2012/03/entertainment/the-music-of-soulcalibur/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-music-of-soulcalibur</link>
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		<pubDate>Tue, 06 Mar 2012 18:30:21 +0000</pubDate>
		<dc:creator>Thomas Curreri</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat arcade]]></category>
		<category><![CDATA[mortal kombat games]]></category>
		<category><![CDATA[music of soul calibur]]></category>
		<category><![CDATA[play street fighter]]></category>
		<category><![CDATA[soul calibur 4]]></category>
		<category><![CDATA[Soul Calibur 5]]></category>
		<category><![CDATA[soul calibur series]]></category>
		<category><![CDATA[soul calibur v collector's edition]]></category>
		<category><![CDATA[street fighter 4]]></category>
		<category><![CDATA[street fighter game]]></category>
		<category><![CDATA[street fighter games]]></category>
		<category><![CDATA[street fighter online]]></category>
		<category><![CDATA[super street fighter 4]]></category>
		<category><![CDATA[super street fighter iv]]></category>
		<category><![CDATA[taki soul calibur]]></category>
		<category><![CDATA[tekken]]></category>
		<category><![CDATA[tekken 6]]></category>
		<category><![CDATA[the mortal kombat]]></category>
		<category><![CDATA[video game music]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=37799</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Soul Edge and Soulcalibur games are unique amongst fighting games. To this day, Street Fighter has mostly perfunctory rock music, Tekken has an array of mainly electronic music, and Mortal Kombat is the only one with a real theme song (just yell &#8220;Mortal Kombat!&#8221; and the punchy, energetic theme will come rolling out of [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/the-music-of-soulcalibur/">The Music of Soulcalibur</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Soul Edge and Soulcalibur games are unique amongst fighting games. To this day, Street Fighter has mostly perfunctory rock music, Tekken has an array of mainly electronic music, and Mortal Kombat is the only one with a real theme song (just yell &#8220;Mortal Kombat!&#8221; and the punchy, energetic theme will come rolling out of you), accompanied by techno stage music.</p>
<p>But the Soul series opts for fully orchestrated background music, as opposed to pop rhythms. It is classical music as much as symphonic metal is classical music, but it does provide a certain mediaeval, epic-tale aura to the games. And that suits the games’ subject matter well.</p>
<p>More than any of the other fighting game series, Soulcalibur’s music has grown with the times. Fighting games were, in their heyday, a primarily arcade-based spectacle. You would go down to your local arcade and inevitably find yourself standing behind some older kid kicking butt against arcade mode or another player, patiently waiting to test your own skills.</p>
<p>In that scenario, though, the music was barely audible amidst the pounding noise of all the machines, the snattering groups of teenagers passing by, and the children running around with their newly earned prizes, screaming to play more skee ball.</p>
<p>Today fighting games, like all video games, are enjoyed in the quiet comfort of one’s own home. We play them on HD consoles connected to HD TVs with powerful sound systems. The music of a fighting game is no longer muffled, competing with the shrieks of eager children. The once etiolated music of fighting games is free to flower into something it couldn’t be before.</p>
<p>Soulcalibur seems to be the series doing this best (or, indeed, at all). Even between Soulcalibur III (on the PS2) and Soulcalibur IV (on the Xbox 360), there is a marked difference in the quality and tone of the compositions, for the better. Soulcalibur III had one Japanese composer, and IV featured four Japanese composers. But for V, there were three Japanese composers and three American composers, and a ‘best of the series’ music CD included in the collector’s edition.</p>
<p>Compare this to the latest iterations of Street Fighter, Mortal Kombat, and Tekken. The music for these games is not bad, but it still feels vestigial and ignored. Now, there are not many elements to a fighting game: good graphics, good controls, good stages, and something to listen to while you play. But it should be more than just something to listen to, or something to pump you up to fight. It should speak to the game, underpin and support the experience, immerse you in the world of the game.</p>
<p>Considering that there probably will not be another Soul game (IV was supposed to be the last hurrah, and V was a fan-demanded encore), that leaves the stage of fighting game music fairly barren. Now that we have the technology to appreciate and explore it, it sure would be nice if the other fighting game franchises would take their music just a little more seriously.</p>
<p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/the-music-of-soulcalibur/">The Music of Soulcalibur</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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