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	<title>The Toonari Post - News, Powered by the People! &#187; Video Games</title>
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		<title>Healthy Eating to Help Video Gaming Abilities</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/healthy-eating-to-help-video-gaming-abilities/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=healthy-eating-to-help-video-gaming-abilities</link>
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		<pubDate>Thu, 30 Aug 2012 11:05:02 +0000</pubDate>
		<dc:creator>Jordan Fisher</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bananas]]></category>
		<category><![CDATA[brainpower]]></category>
		<category><![CDATA[cardio-based games]]></category>
		<category><![CDATA[Concentration]]></category>
		<category><![CDATA[Enhance memory]]></category>
		<category><![CDATA[fish]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Healthy Eating]]></category>
		<category><![CDATA[Spinach]]></category>
		<category><![CDATA[video game health]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Video games eating habits]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=75745</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Now everyone knows that you should eat healthy in order to be a healthy person however, but here is another reason; to improve your video gaming abilities. There being various different types of games which would mean that you require different types of food. This can apply to puzzle-based games, strategy games, first-person shooters, and more. [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/healthy-eating-to-help-video-gaming-abilities/">Healthy Eating to Help Video Gaming Abilities</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Now everyone knows that you should eat healthy in order to be a healthy person however, but here is another reason; to improve your video gaming abilities. There being various different types of games which would mean that you require different types of food. This can apply to puzzle-based games, strategy games, first-person shooters, and more.</p>
<p>One of these types of food is fish, which greatly enhances your brainpower. Fish is a good source of protein that is filled with omega-3 fatty acids. Omega-3 fatty acids assist in brain functioning and can also lower the risk of having dementia or a stroke. Thus fish plays a large role in slowing mental decline and enhancing memory however; you will need to eat three servings per week to receive these benefits. If you ever find yourself playing a game with memory based puzzles or an RPG where you need to remember all your quests, then you might want to eat something that’s pretty fishy.</p>
<p>Another type of food which will increase your brainpower is bananas, which have been shown to enhance memory. Furthermore, they contain vitamin B6, which helps in the body’s production of serotonin, norepinephrine, and dopamine. All of these improve your concentration. If you play fast-paced first-person shooters or stealth games then you should definitely go bananas.</p>
<p>Spinach is also sure to improve your mind, since the minerals in it have been proven to improve concentration. A regular consumption of spinach has also been linked to a reduced risk for brain deterioration and memory diseases such as Alzheimer’s. It is full of vitamins such as magnesium and vitamin B12, which both play an important role in the creation of red blood cells, which carry oxygen to the brain. This will keep your brain thinking quickly in games which might be timed such as racing games or battle games when you are competing against friends. In either case, this is a vegetable that is sure to make you stronger.</p>
<p>However, if you want to get a bit of a workout from your videos games and decide to play the Wii or Kinect then you’re going to need the right meal to help keep you from getting tired too fast. Unlike the other video games where you are stationary, it is important in cardio based games to watch what you eat.</p>
<p>For example, if you plan on playing these stimulating games and eat two or three hours before you play, then you should eat a meal in the 300-400 calorie range. The best kind of meal would be a lean protein with veggies or a fruit and nut bar with a small serving of yogurt. If you plan on working out one or two hours before you play an active game you should eat a snack under 200 calories. A bowl of cereal or trail mix would be ideal.</p>
<p>If you would rather not have to wait too long to play your entertaining games and plan to eat 15 or 30 minutes before you play, then <a href="http://www.fitsugar.com/What-Eat-Before-Working-Out-2923890?slide=3" target="_blank">it is recommended<strong> </strong></a>that you eat about 25 grams of carbs. Snacks that would fit into this category would be some raisins, saltine crackers, or applesauce.</p>
<p>However, if you don’t have any time to wait and have to play the game immediately, then you should have a snack that is about 15 grams of carbs: seven to nine jellybeans or one slice of white bread.</p>
<p>If you are interested in researching this for yourself, all this information can be found <a href="http://www.thirdage.com/nutrition/foods-that-help-concentration" target="_blank">here</a>.</p>
<p>Even though people do not generally eat healthy to help their gaming capabilities perhaps this will give people just another good reason to eat healthy. In fact, a majority of the time people expect video games to be a detriment to a fit human being. However, maybe video games will give people a good reason to continue trying to become healthier.</p>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/healthy-eating-to-help-video-gaming-abilities/">Healthy Eating to Help Video Gaming Abilities</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>BitComposer Announces Chaos Chronicles</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/bitcomposer-announces-chaos-chronicles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bitcomposer-announces-chaos-chronicles</link>
		<comments>http://www.toonaripost.com/2012/08/entertainment/bitcomposer-announces-chaos-chronicles/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 18:20:50 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bit composer]]></category>
		<category><![CDATA[chaos chronicles]]></category>
		<category><![CDATA[gaming. rpg]]></category>
		<category><![CDATA[jagged alliance]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=71910</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Eschborn, Germany &#8212; bitComposer Games is announcing Chaos Chronicles, a classic, turn-based role-playing game (RPG) for the coming year 2013. The game is being developed by the Munich-based studio Coreplay, which was also responsible for Jagged Alliance: Back in Action. The fantasy RPG will be available for (Windows) PC. Chaos Chronicles leads PC gamers into a lost [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/bitcomposer-announces-chaos-chronicles/">BitComposer Announces Chaos Chronicles</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Eschborn, Germany &#8212; bitComposer Games is announcing Chaos Chronicles, a classic, turn-based role-playing game (RPG) for the coming year 2013. The game is being developed by the Munich-based studio Coreplay, which was also responsible for Jagged Alliance: Back in Action. The fantasy RPG will be available for (Windows) PC.</p>
<p>Chaos Chronicles leads PC gamers into a lost empire full of legends, thrilling adventures, and dangerous opponents. Players can explore numerous ancient ruins, mystical places, and mysterious dungeons alone or in a group of up to five players. Chaos Chronicles unites the typical characteristics of classic turn-based role-playing games with modern graphics and a gripping atmosphere. The sophisticated gameplay will captivate veterans of the genre as well as newcomers.</p>
<p><strong>About Chaos Chronicles</strong></p>
<p>Over 200 years ago the flourishing kingdoms of elves, dwarves and mankind were consumed by chaos. Undead hordes lead by archwizards of the dark arts overran the land. Only few were able to escape. The survivors build their new homes on small, secluded islands off shore. A few years ago the Order of the Holy Flame sent its knights to lead an expedition to the mainland.</p>
<p>Even though the old cities lie in ruins and orcs, goblins and other creatures of evil roam the land there seems to be hope for a return to the land of their ancestors. The big harbor town Rethgard has been purged of the undead and the inner city has been fortified to stand ground against any kind of attack. Driven by their love for adventure the player’s party enters a boat in order to take part in rebuilding the kingdom.</p>
<p>More information on Chaos Chronicles and the bitComposer products can be found on <a href="http://www.bitcomposer.com/www_en/default.aspx" target="_blank">www.bitcomposer.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/bitcomposer-announces-chaos-chronicles/">BitComposer Announces Chaos Chronicles</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Red Johnson&#8217;s Chronicles to Be Released for Xbox Live Arcade</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/red-johnsons-chronicles-to-be-released-for-xbox-live-arcade/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=red-johnsons-chronicles-to-be-released-for-xbox-live-arcade</link>
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		<pubDate>Tue, 14 Aug 2012 17:20:36 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[one against all]]></category>
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		<category><![CDATA[Red Johnson's Chronicles 2]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=71908</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Lyon, France –– Leading publisher and distributor NAMCO BANDAI Games and game developer Lexis Numérique announced a worldwide distribution agreement for Red Johnson’s Chronicles – One Against All on Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft. The game will also be released on the PlayStation Network published and [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/red-johnsons-chronicles-to-be-released-for-xbox-live-arcade/">Red Johnson&#8217;s Chronicles to Be Released for Xbox Live Arcade</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Lyon, France –– Leading publisher and distributor NAMCO BANDAI Games and game developer Lexis Numérique announced a worldwide distribution agreement for Red Johnson’s Chronicles – One Against All on Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft. The game will also be released on the PlayStation Network published and distributed by Lexis Numérique.</p>
<p>The new installment in the Red Johnson series is a puzzle-based investigation game set in a noir universe with dark humour. In the shoes of the detective, Red Johnson’s Chronicles – One Against All players will have to use their brains — as well as Red&#8217;s — but also many tools to analyze crime scenes and question witnesses.</p>
<p>The first iteration of the series Red Johnson’s Chronicles was launched on the PlayStation Network only and was critically acclaimed. This opus still features our eponymous hero but in a totally new investigation. In addition to a new storyline, a new help system has been implemented and motion captured animations have been enhanced. With its totally unique design, Red Johnson’s Chronicles – One Against All will provide more than eight hours of fun.</p>
<p>“We are proud to publish such an original game and support the talented development studio Lexis Numérique” said Olivier Comte, Senior Vice President, NAMCO BANDAI Games Europe S.A.S, “We believe it is important to promote a variety of quality titles and Red Johnson’s Chronicles — One Against All is a unique game that will appeal to many players.”</p>
<p>José Sanchis, Lexis Numérique’s CEO, is also very enthusiastic about the partnership with NAMCO BANDAI Games: “We always try to build long-term relationships with our partners, and NAMCO BANDAI Games is definitely one we do trust and respect. We believe we have strong complementary assets that reinforce our common goal to be among the top online entertainment players”.</p>
<p>Red Johnson’s Chronicles – One Against All will be released on Xbox Live Arcade and the PlayStation Network mid September 2012. Red Johnson’s Chronicles” and “Red Johnson’s Chronicles – One Against All” will soon be available for PC.</p>
<p>For more information about Red Johnson’s Chronicles – One Against Allplease visit the official Facebook page: <a href="http://www.facebook.com/RedJohnson.thegame" target="_blank">http://www.facebook.com/RedJohnson.thegame</a></p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.gamespress.com" target="_blank">GamesPress</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/red-johnsons-chronicles-to-be-released-for-xbox-live-arcade/">Red Johnson&#8217;s Chronicles to Be Released for Xbox Live Arcade</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Europa Universalis IV Announced</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/europa-universalis-iv-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=europa-universalis-iv-announced</link>
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		<pubDate>Tue, 14 Aug 2012 14:45:15 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Cologne, Germany &#8212; Your dreams of leading a global empire have laid dormant for too long. Now, Paradox Development Studio and Paradox Interactive promise to bring those dreams to life with Europa Universalis IV. The award-winning series that has sold over a million copies and redefined grand strategy gaming for a generation is back with unprecedented [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/europa-universalis-iv-announced/">Europa Universalis IV Announced</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Cologne, Germany &#8212; Your dreams of leading a global empire have laid dormant for too long. Now, Paradox Development Studio and Paradox Interactive promise to bring those dreams to life with Europa Universalis IV.</p>
<p>The award-winning series that has sold over a million copies and redefined grand strategy gaming for a generation is back with unprecedented flexibility, new options for imperial management, and the same deep commitment to historical gameplay that has made Europa Universalis the legendary franchise it is today.</p>
<p>Prepare to join a worldwide community of over half a million players and experience the drama and tension that only the grand stage of history can provide. Following on the success of the critically acclaimed Crusader Kings II, Paradox Development Studio is ready to take you to worlds both old and new – each yours for the taking.</p>
<p>View the Europa Universalis IV Announcement trailer here:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/ONWTGEZKzn8?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Europa Universalis IV Features:</p>
<ul>
<li>Make your own decisions: Nation building is completely flexible.</li>
<li>Use your Monarch Power: In this new system, a leader&#8217;s traits will direct the ebb and flow of gameplay.</li>
<li>Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.</li>
<li>Turn the world into your playground: Enjoy over 300 years of gameplay in a lush topographical map in full 3D.</li>
<li>Gain control of vital trade routes and make the wealth of the world flow to your coffers in the all-new trade system.</li>
<li>Bring out your negotiating skills in a deeper diplomatic system.</li>
<li>Go online and battle against your friends in an all-new multiplayer game mode that features hot-join, improved chatting, a new matchmaking server, and support for a standalone server.</li>
<li>Create your own history and customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire.</li>
</ul>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/europa-universalis-iv-announced/">Europa Universalis IV Announced</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Assassins Creed III for PC Will be Released on November 23 in UK</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/assassins-creed-iii-for-pc-will-be-released-on-november-23-in-uk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=assassins-creed-iii-for-pc-will-be-released-on-november-23-in-uk</link>
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		<pubDate>Tue, 14 Aug 2012 13:00:11 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>London, U.K. — On August 10, Ubisoft announced that Assassin’s Creed III for PCs will be available in the UK on November 23, 2012. Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhakéton, of Native American and English heritage. Adopting the name Connor, he becomes [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/assassins-creed-iii-for-pc-will-be-released-on-november-23-in-uk/">Assassins Creed III for PC Will be Released on November 23 in UK</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>London, U.K. — On August 10, Ubisoft announced that Assassin’s Creed III for PCs will be available in the UK on November 23, 2012.</p>
<p>Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhakéton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date.</p>
<p>Assassin’s Creed III is set to release on October 31st for the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft and will be available for Wii U from Nintendo when the Wii U launches.</p>
<p>Initially launched in 2007, the first four Assassin’s Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.</p>
<p>Assassin’s Creed III can be pre-ordered at UBIShop by visiting: <a href="http://shop.ubi.com/store/ubina/en_US/pd/productID.247109000" target="_blank">http://shop.ubi.com/assassinscreed3</a></p>
<p>For more information on Assassin’s Creed, please visit the Assassin’s Creed Official Website (<a href="http://assassinscreed.ubi.com/ac3/en-US/index.aspx" target="_blank">www.assassinscreed.com</a>)</p>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/assassins-creed-iii-for-pc-will-be-released-on-november-23-in-uk/">Assassins Creed III for PC Will be Released on November 23 in UK</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Forza Horizon Versus Need for Speed Most Wanted</title>
		<link>http://www.toonaripost.com/2012/08/entertainment/forza-horizon-versus-need-for-speed-most-wanted/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=forza-horizon-versus-need-for-speed-most-wanted</link>
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		<pubDate>Mon, 13 Aug 2012 19:00:14 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[arcade racing games]]></category>
		<category><![CDATA[Forza]]></category>
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		<category><![CDATA[game releases]]></category>
		<category><![CDATA[Horizon]]></category>
		<category><![CDATA[Hot Pursuit]]></category>
		<category><![CDATA[Most Wanted]]></category>
		<category><![CDATA[multiplayer game]]></category>
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		<category><![CDATA[october game releases]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=71589</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Two of the largest racing franchises are getting ready to release new games in their series: Forza Motorsport with Forza Horizon, and Need for Speed (NFS) with Need for Speed Most Wanted. Both franchises promise that their game is loaded to the core with famous gameplay features, as well as introducing new features. But the [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/forza-horizon-versus-need-for-speed-most-wanted/">Forza Horizon Versus Need for Speed Most Wanted</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Two of the largest racing franchises are getting ready to release new games in their series: Forza Motorsport with Forza Horizon, and Need for Speed (NFS) with Need for Speed Most Wanted. Both franchises promise that their game is loaded to the core with famous gameplay features, as well as introducing new features. But the question is, which game stand above the other as the greatest racing game of the year?</p>
<p>The first of these two games to come out is Forza Horizon. The key selling point of the Forza franchise is the realism to their driving mechanic, always a staple feature in the games.</p>
<p>Developed by a different company, Playground Games, Forza Horizon looks to expand upon the series with some new features that have never been seen in any of the past Forza games. Horizon introduces an open world environment that lets players free roam around the map to explore or drive from race to race. The game further expands the car selection and customization; building on Forza&#8217;s vast collection of the hottest and most popular cars around, including Aston Martins, BMWs, Ferraris, and many others.</p>
<p>Horizon also has an online mode in which players can challenge their friends to races. &#8220;King&#8221; and &#8220;Infection&#8221; are two multiplayer modes that incorporate the open world environment. These two game modes and many other returning online matches will push the limits of the player as they compete to be the best against other human players.</p>
<p>Forza Horizon looks to be a promising installment to the Forza Motorsport franchise, but will the open world environment add to the Forza experience or will it hinder the design and gameplay of the series?</p>
<p>The week following the release of Forza Horizon, the NFS series will be coming out with Need for Speed Most Wanted. Most Wanted is a high definition comeback to the NFS Most Wanted game previously released back in 2005. With the success of the reboot of NFS Hot Pursuit by Criterion Games, the developer has been signed on once again to develop Most Wanted.</p>
<p>The game lives up to what the original version was like, with the addition of the Autolog from Hot Pursuit. Autolog 2 is advertised as a new means of online play in which it gives the player a more personalized and customizable means of online interaction. Autolog 2 for Most Wanted takes the online features from Hot Pursuit and expands them even further by letting players customize their broadcast feeds and recommendations for challenge and competition updates.</p>
<p>But the key feature advertised for Most Wanted is survival. As a staple for most NFS games, drivers must not only race against others in high speed races, but must also survive against waves of cops trying to shut down the race. But the police don’t only pursuit the driver in races, they are also on full force in the free roam mode.</p>
<p>Most Wanted looks to be a grand revival of its predecessor as well as a more advanced update to the new features that were added in Hot Pursuit. But will this high octane adrenaline rush be able to compete with the realism of Forza Motorsport’s newest installment? The important thing to understand is what the two franchises push for in their games. Forza focuses on the realism of racing and pushes the boundaries with the feel and look of the cars that most racing games don’t dwell too much into, while Need for Speed is all about intense arcade racing action.</p>
<p>Both franchises are looking to take their genres of racing to whole new levels. With Forza Horizon coming out October 23, and Need for Speed Most Wanted coming out October 30, players will choose for themselves which game will come out on top.</p>
<p>The article <a href="http://www.toonaripost.com/2012/08/entertainment/forza-horizon-versus-need-for-speed-most-wanted/">Forza Horizon Versus Need for Speed Most Wanted</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>August Game Releases for 2012</title>
		<link>http://www.toonaripost.com/2012/07/entertainment/august-game-releases-for-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=august-game-releases-for-2012</link>
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		<pubDate>Sat, 28 Jul 2012 14:30:52 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[3DS]]></category>
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		<category><![CDATA[darksiders 2]]></category>
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		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Persona 4 Arena]]></category>
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		<category><![CDATA[Transformers: Fall of Cybertron]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=66922</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The summer season for games is not as expansive as the winter releases, but the August game releases include some of the biggest games coming out for the summer season: a new Mario game on the horizon, a sequel to the popular Transformers game, and an introduction to the next Square Enix game Sleeping Dogs. [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/07/entertainment/august-game-releases-for-2012/">August Game Releases for 2012</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The summer season for games is not as expansive as the winter releases, but the August game releases include some of the biggest games coming out for the summer season: a new Mario game on the horizon, a sequel to the popular Transformers game, and an introduction to the next Square Enix game Sleeping Dogs. The August game releases show much promise to some exciting games.</p>
<p><strong><span style="text-decoration: underline;">Action</span></strong></p>
<p>8/7 Persona 4 Arena (PS3, Xbox 360)</p>
<p>8/14 Darksiders II (PS3, Xbox 360)</p>
<p>8/14 Sleeping Dogs (PS3, Xbox 360)</p>
<p>8/19 New Super Mario Bros. 2 (Nintendo 3DS)</p>
<p>8/21 Transformers: Fall of Cybertron (PS3, Xbox 360)</p>
<p>8/28 Damage Inc. Pacific Squadron (PS3, Xbox 360)</p>
<p>8/28 Ratchet &amp; Clank Collection (PS3)</p>
<p>8/28 Journey Collector’s Edition (PS3)</p>
<p>Persona 4 Arena is a new take on ATLUS’ most popular game franchise. ATLUS is taking the characters from Persona 4 and putting them into a fighting game. Each character will have special moves and combos based on their focal traits from the RPG, and there will be various levels that will showcase some of the scenes from the RPG. Persona 4 Arena was actually a Japanese Arcade game, but due to the dying arcade franchises in the US, the Arcade game was never released in the States, but instead has been turned into a console game.</p>
<p>Sleeping Dogs is a new game by Square Enix, and with the financial success of Deus Ex and Final Fantasy 13-2, Square Enix is looking to further success with a new franchise. The game focuses on the player playing as an undercover cop in Hong Kong to take on the Triads in a Grand Theft Auto style open-world city. The style garnered high appeal at E3.</p>
<p>New Super Mario Bros. 2 is the continuation of the revamped side-scrolling Mario adventure. This is the 3DS version of the New Super Mario Bros. series, with the console New Super Mario Bros. game to come out for the Wii U later this year. The game<strong> </strong> is all about collecting coins, with new powers and game modes which focus entirely on collecting coins. So instead of just going around to collect the most 1-Ups you could possibly get, players must now compete to see who can collect the most coins.</p>
<p>Transformers: Fall of Cybertron is the sequel to the successful Transformers: War for Cybertron. The game brings in more expansive levels for the game missions and multiplayer maps and also introduces a few new features to the game. The online mode customization is back and more expansive with new transforming abilities and weapons to pick and choose from, and the game also features the ability for players to transform into dinobots.</p>
<p><strong><span style="text-decoration: underline;">RPG</span></strong></p>
<p>8/14 The Last Story (Nintendo Wii)</p>
<p>8/28 Guild Wars 2 (PC)</p>
<p>Guild Wars 2 brings back the popular MMO to the forefront in this new installment. With the human race in decline, different species have starting coming out to the forefront to strive and take over humanity. Guild Wars 2 introduces an in-depth story being told through the game in which every action the player takes leads to changes in future events. The game also includes a new action-oriented combat system to change the combat flow from your typical RPG to a more faced paced combat feel.</p>
<p>With the addition of a Player Vs. Player mode, Guild Wars 2 also has a World Vs. World mode, in which hundreds of players compete for domination over various expansive maps in one large scale battle. The game also does not have a subscription fee in-order to play the game, so once the game has been purchased, the player can jump right in without having to pay for a subscription in order to play the game, as most MMOs require now.</p>
<p><strong><span style="text-decoration: underline;">Sports</span></strong></p>
<p>8/28 Madden NFL 13 (Nintendo Wii, PS3, PS Vita, Xbox 360)</p>
<p><strong></strong>Madden NFL 13 truly seems to be the next generation in sports games. The game features a new physics engine powered by the infinity engine, a massive connected Career network, and Madden Social which adds a more unique experience with challenging against your friends. The game also introduces the Madden Ultimate Team, which allows players to build their own team by using both NFL and fantasy players.</p>
<p>The article <a href="http://www.toonaripost.com/2012/07/entertainment/august-game-releases-for-2012/">August Game Releases for 2012</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Halo 4 Trailer Released at San Diego Comic-Con</title>
		<link>http://www.toonaripost.com/2012/07/entertainment/halo-4-trailer-released-at-san-diego-comic-con/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=halo-4-trailer-released-at-san-diego-comic-con</link>
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		<pubDate>Sat, 14 Jul 2012 12:20:27 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=63940</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>San Diego, U.S.A. &#8212; At the San Diego Comic-Con International, the world&#8217;s largest pop culture convention, 343 Industries and Microsoft unveiled the official trailer for &#8216;Halo 4: Forward Unto Dawn,&#8217; the landmark live-action digital series based on the best-selling Xbox franchise. The series will be initially distributed worldwide by Machinima, debuting on its new channel, [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/07/entertainment/halo-4-trailer-released-at-san-diego-comic-con/">Halo 4 Trailer Released at San Diego Comic-Con</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>San Diego, U.S.A. &#8212; At the San Diego Comic-Con International, the world&#8217;s largest pop culture convention, 343 Industries and Microsoft unveiled the official trailer for &#8216;Halo 4: Forward Unto Dawn,&#8217; the landmark live-action digital series based on the best-selling Xbox franchise. The series will be initially distributed worldwide by Machinima, debuting on its new channel, Machinima Prime, as well as on Halo Waypoint, on Oct. 5, 2012.</p>
<p>&#8216;Halo 4: Forward Unto Dawn&#8217; will unfold through a series of five episodes, setting the stage for the worldwide launch of &#8216;Halo 4&#8242; on Nov. 6. The official &#8216;Halo 4: Forward Unto Dawn&#8217; trailer is now available on <a href="http://www.youtube.com/MachinimaPrime)" target="_blank">Machinima Prime</a> and on<a href="http://halo.xbox.com/ForwardUntoDawn" target="_blank"> Halo Waypoint</a>. Machinima will also be releasing exclusive content, backstory and character pieces leading up to the launch of this highly anticipated series.</p>
<p>&#8216;Halo 4: Forward Unto Dawn&#8217; tells an exciting story of heroism and sacrifice on a scale never before seen in the Halo universe, taking fans back to the beginning of the human and Covenant war and leading into the events of &#8216;Halo 4.&#8217; Set against the backdrop of a United Nations Space Command (UNSC) military academy, a group of highborn cadets are training to be the next generation of soldiers in the UNSC&#8217;s ongoing war with insurrectionists in the outer colonial planets.</p>
<p>Among these cadets, Thomas Laskystruggles with his doubts about this war, and with the burden of expectations he may not be able to carry. As Lasky comes to terms with his potential as a military leader, the terrifying alien alliance known as the Covenant arrives and turns his world upside down. Inspired by the Master Chief, he must decide what it means to be a hero. &#8216;Halo&#8217; fans who experience Lasky&#8217;s thrilling origin story in &#8216;Halo 4: Forward Unto Dawn&#8221; will be rewarded with special insights into the story of &#8216;Halo 4&#8242; and the &#8220;Halo Infinity Multiplayer&#8221; experience.</p>
<p>Directed by Stewart Hendler (&#8216;H+,&#8217; &#8216;Sorority Row&#8217;) and written by Todd Helbing and Aaron Helbing(&#8220;Smallville,&#8221; &#8220;Spartacus&#8221;), &#8216;Halo 4: Forward Unto Dawn&#8217; features a diverse cast of established and up-and-coming Hollywood talent, including Tom Green (&#8216;Dance Academy&#8217;) as Thomas Lasky, Anna Popplewell (&#8216;The Chronicles of Narnia&#8217;) as Chyler Silva, Daniel Cudmore (&#8216;X2,&#8217; &#8216;X-Men: The Last Stand,&#8217; &#8216;The Twilight Saga&#8217;) as the Master Chief, Ayelet Zurer (&#8216;Angels &amp; Demons,&#8217; &#8216;Munich&#8217;) as Mehaffey, Mike Dopud (&#8216;Mission Impossible – Ghost Protocol&#8217;) as General Black, Enisha Brewster (&#8216;Footloose&#8217;) as April Orenski, Masam Holden (&#8220;Grey&#8217;s Anatomy,&#8221; &#8216;Elizabethtown&#8217;) as Michael &#8216;Sully&#8217; Sullivan, Osric Chau (&#8217;2012&#8242;) as JJ Chen, Iain Belcher (&#8220;Supernatural&#8221;) as Vickers, and Kat De Lieva as Dimah.</p>
<p>&#8220;Halo 4: Forward Unto Dawn&#8221; is backed by a top-tier production team led by executive producers Lydia Antonini and Josh Feldman, former Warner Bros. and Playtone executives, respectively. Continuing its involvement with the &#8216;Halo&#8217; franchise, Legacy Effects (&#8216;The Hunger Games,&#8217; &#8216;The Avengers,&#8217; &#8216;Avatar&#8217;) is creating specialized costumes and armor, and visual effects are being designed by an award-winning team led by John Sullivan (&#8216;The Pacific&#8217;). Production services are provided by Herzog &amp; Co.</p>
<p>An extended, 90-minute Special Edition featuring additional footage and bonus content will be availableNov. 6 in the &#8220;Halo 4&#8243; Limited Edition and on on-demand video services.</p>
<p>The article <a href="http://www.toonaripost.com/2012/07/entertainment/halo-4-trailer-released-at-san-diego-comic-con/">Halo 4 Trailer Released at San Diego Comic-Con</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>July Game Releases for 2012</title>
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		<pubDate>Sun, 01 Jul 2012 11:00:13 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<guid isPermaLink="false">http://www.toonaripost.com/?p=55152</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The following is a list of games that will be released in June of 2012 with their respective dates and console releases. Some featured games looking to release in July 2012 is the new Kingdom Hearts, two Rhythm games, and a few ports of previously released games. As usual, the summer releases are generally slow [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/07/entertainment/july-game-releases-for-2012/">July Game Releases for 2012</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The following is a list of games that will be released in June of 2012 with their respective dates and console releases. Some featured games looking to release in July 2012 is the new Kingdom Hearts, two Rhythm games, and a few ports of previously released games. As usual, the summer releases are generally slow in the gaming world, but every so often a few gems do come out from the woodwork.</p>
<p><strong><span style="text-decoration: underline">Action</span></strong></p>
<p>7/3- B-Units: Build It (Nintendo Wii, DS)</p>
<p>7/10- Ice Age Continental Drift Artic Games (PS3, Xbox 360, Nintendo Wii, DS, 3DS)</p>
<p>7/10- Rhythm Thief &amp; the Emperor&#8217;s Treasure (Nintendo 3DS)</p>
<p>7/17- Heroes of Ruin (Nintendo 3DS)</p>
<p>7/24- Myst (Nintendo 3DS)</p>
<p>7/24- Prototype 2 (PC Port)</p>
<p>7/31- Kingdom Hearts 3D Dream Drop Distance (Nintendo 3DS)</p>
<p>‘Kingdom Hearts 3D Dream Drop Distance’ is another installment to the highly praised Kingdom Hearts series. New features Dream Drop Distance introduces are the option to switch between two protagonists (Sora and Riku), the option to recruit various spirits to fight alongside characters, and the introduction of new worlds to discover. Dream Drop Distance is looking to be a strong addition to the Kingdom Hearts franchise as well as breaching the series onto the 3DS.</p>
<p><strong><span style="text-decoration: underline">RPG</span></strong></p>
<p>7/3- Theatrhythm Final Fantasy (Nintendo 3DS)</p>
<p>7/31- Growlanser: Wayfarer of Time (Sony PSP)</p>
<p>7/31- The Last Story (Nintendo Wii)</p>
<p>7/31- Risen 2: Dark Waters (PS3, Xbox 360 Ports)</p>
<p>‘Theatrhythm Final Fantasy’ is considered the first Rhythm RPG game. Users play an ‘Elite Beat Agents’ styled rhythm game to the music from the various Final Fantasy series. The users are also given the option of choosing their favorite characters from the different Final Fantasy games as they play through various missions and campaigns.</p>
<p><strong><span style="text-decoration: underline">Sports</span></strong></p>
<p>7/3- Test Drive: Ferrari Racing Legends (PS3, Xbox 360)</p>
<p>7/10- NCAA Football 13 (PS3, Xbox 360)</p>
<p>7/24- Mi Coach by Adidas (PS3, Xbox 360)</p>
<p>‘Test Drive: Ferrari Racing Legends’ is another addition to the Test Drive series, but focuses on Ferraris this time around. With 52 different Ferraris, 36 circuits, and a Campaign mode that takes the gamer through the history of the Ferrari, Test Drive offers a racing game for Ferrari fans and looks to compete with the future racing game releases of Need For Speed Most Wanted and Forza Horizon.</p>
<p><strong><span style="text-decoration: underline">Simulation</span></strong></p>
<p>7/10- The Sims 3: Diesel Stuff Expansion (PC)</p>
<p>‘The Sims 3: Diesel Stuff’ is another one of the many expansions for The Sims 3 game. For this expansion players are given new clothing accessories and furniture from the company Diesel.</p>
<p>The article <a href="http://www.toonaripost.com/2012/07/entertainment/july-game-releases-for-2012/">July Game Releases for 2012</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Two New Castlevania Games in Development</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/two-new-castlevania-games-in-development/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=two-new-castlevania-games-in-development</link>
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		<pubDate>Tue, 12 Jun 2012 19:36:42 +0000</pubDate>
		<dc:creator>William Shadbolt</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Dracula]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2012]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Konami 2012 games]]></category>
		<category><![CDATA[Konami E3]]></category>
		<category><![CDATA[Lords of Shadow]]></category>
		<category><![CDATA[Lords of Shadow 2]]></category>
		<category><![CDATA[Mirror of Fate]]></category>
		<category><![CDATA[Nintendo3DS]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[vampires]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=51723</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Those fearing vampires will now forever be associated with the awful “Twilight” brand name are in for a treat. Konami announced at E3 they are working on two new Castlevania games: Mirror of Fate and Lords of Shadow 2. Both are set after the events of Castlevania: Lords of Shadows, released in 2010 on the [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/two-new-castlevania-games-in-development/">Two New Castlevania Games in Development</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Those fearing vampires will now forever be associated with the awful “Twilight” brand name are in for a treat. Konami announced at E3 they are working on two new Castlevania games: Mirror of Fate and Lords of Shadow 2. Both are set after the events of Castlevania: Lords of Shadows, released in 2010 on the PlayStation 3 and Xbox 360 consoles. Taking place in 11<sup>th</sup> century medieval Europe with a plot concerned with the beginning of the Belmont/Dracula feud, Lords of Shadow served as a reboot to the series featuring the new character Gabriel Belmont.</p>
<p>Originally revealed by Nintendo Power a few days before E3, <a href="http://www.youtube.com/watch?v=lmt0aGWywqw" target="_blank">Mirror of Fate</a> is being developed for the 3DS by MercurySteam, the studio that made Lords of Shadow. Set 25 years after Lords of Shadow, the plot follows Trevor Belmont as he tries to discover what happened to his father, Gabriel Belmont. Trevor, however, is far from being the only playable character. Simon Belmont, Alucard and one other yet to be revealed character will all be controllable, with the player switching between characters in predetermined areas in the game.</p>
<p>Interestingly, many of these characters have already appeared in the franchise, although under different circumstances. Trevor Belmont was the main character of Castlevania III: Dracula’s Curse on the Nintendo Entertainment System and also featured in Castlevania: Curse of Darkness on the Playstation 2 and Xbox, both of which were set in the late 15<sup>th</sup> century. Simon Belmont is probably the most famous of all Belmonts, having been in several Castlevania games, including the first two, and was born in 1667. Alucard, the son of Dracula, has also been playable in several games, with his most noteworthy appearances being in Castlevania III: Dracula’s Curse alongside Simon, and Castlevania: Symphony of the Night.</p>
<p>It is unclear whether these characters in Mirror of Fate are meant to represent the characters listed above in an alternate universe, or are simply completely different people. Perhaps Konami is trying to ease fans into this reboot by including familiar characters.</p>
<p>Also uncertain is the style of the game: although it is known the game will be set in 2D, it is not known if it will feature different levels, as was the case of Lords of Shadow, or just have one big playing area, with certain areas requiring special abilities for access. Previous games that have fallen into the latter category have been nicknamed “Metroidvania” for their gameplay reminiscent of Metroid. Since Symphony of the Night, all major 2D Castlevania games have been this way.  However, with the reboot and a different story may come a different style of gameplay.</p>
<p>Mirror of Fate is meant as a prequel to Lords of Shadow 2, setting up the events for its console counterpart, and is due for release this fall.</p>
<p>Although details are scarce about Lords of Shadow 2, some elements of the plot were revealed. The game will star Gabriel Belmont, now a vampire, as he deals with a new threat in addition to his former family hunting him down. The <a href="http://www.youtube.com/watch?v=vUcUz5Vo6iw" target="_blank">debut trailer</a> showed Alucard, although at this time it is unknown whether or not he will be a playable character.</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/two-new-castlevania-games-in-development/">Two New Castlevania Games in Development</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Super Smash Bros vs. PlayStation All-Star Battle Royale</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/super-smash-bros-vs-playstation-all-star-battle-royale/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=super-smash-bros-vs-playstation-all-star-battle-royale</link>
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		<pubDate>Tue, 12 Jun 2012 18:12:12 +0000</pubDate>
		<dc:creator>William Shadbolt</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[fighting games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation all-star battle royale]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[Super Smash Bros Brawl]]></category>
		<category><![CDATA[Super Smash Bros Melee]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>While most fighting games consist of one-on-one matches, health bars and have simple 2D stages for arenas, Nintendo’s Super Smash Bros series does things a bit differently. First appearing on the Nintendo 64 as a slow paced fighting game, its sequels, Melee and Brawl, have increased both the speed of the gameplay and the roster, [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/super-smash-bros-vs-playstation-all-star-battle-royale/">Super Smash Bros vs. PlayStation All-Star Battle Royale</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>While most fighting games consist of one-on-one matches, health bars and have simple 2D stages for arenas, Nintendo’s Super Smash Bros series does things a bit differently. First appearing on the Nintendo 64 as a slow paced fighting game, its sequels, Melee and Brawl, have increased both the speed of the gameplay and the roster, bringing it from 12 to 35. Up to four characters can duke it out at once, with interactive stages and items, like laser swords and the now iconic sandbag, that can easily change the course of the match. Some do not even consider the series to be a fighting game. Truly, it is one of a kind…</p>
<p>…Until now. Sony recently announced PlayStation All-stars Battle Royale for the PlayStation 3 and Vita, the company’s answer to Nintendo’s acclaimed series. Much like Super Smash Bros, Battle Royale will feature some of Sony’s most well known and console exclusive  characters, including Nathan Drake, Fat Princess, Kratos and PaRappa the Rapper. Big Daddy from Bioshock fame will also appear as a playable character, opening the possibility for other third-party characters to join the mix.</p>
<p>Stages will be more similar to Super Smash Bros than other fighting games. Platforms, conveyor belts and other obstacles will be incorporated, making stages very hectic. Items will also appear on stages, which players can readily use by hitting the R1 button.</p>
<p>Despite all these similarities, though, Sony insists that their game is fundamentally different than Nintendo’s. In the game, players deal out damage to earn power points, which can be saved and then used for devastating super moves. These moves <a href="http://herocomplex.latimes.com/2012/06/08/e3-video-playstations-a-listers-brawl-in-all-stars-battle-royale/" target="_blank">are the only way to defeat other players</a> and earn points, and are thus performing them is the object of the game. The one with the most points at the end of the round is the winner.</p>
<p>Sony’s argument for originality, however, has convinced very few. Many still claim the game is a Super Smash Bros clone and some <a href="http://venturebeat.com/2012/04/27/playstation-all-star-battle-royale-really-though-preview/" target="_blank">doubt Sony characters are iconic enough to warrant such a game</a>.</p>
<p>While the way characters are eliminated may be different, pretty much everything else is the same. In the God of War stage shown at E3, Hades is present in the background and occasionally performs an area attack on the stage, similar to Kraid and Arwings in Metroid and Star Fox stages in Super Smash Bros. Super moves themselves are similar to “Final Smash” moves from Super Smash Bros Brawl, which are powerful, character-specific moves that almost ensure the elimination of other players. One difference, though, is that Final Smashes can only be activated by breaking a “Smash Ball” item, which appear and float around stages for a brief amount of time.</p>
<p>At this time, other game modes in PlayStation All-Star Battle Royale, such as a single player mode, have yet to be revealed. However, considering the direction the multiplayer mode is being taken, it is likely that a single-player mode would be reminiscent of the “classic” and &#8220;adventure” modes in Super Smash Bros.</p>
<p>In classic mode, players battle against computer controlled characters with mini-games occasionally thrown in, much like in a typical “arcade” mode, while adventure mode focuses more on special stages like mazes where the goal is not to defeat other characters but to reach the end of the stage. Players of Brawl will remember the epic Subspace emissary, an expanded and juiced up version of “adventure” mode complete with its own storyline that takes around a whopping 10 hours to complete.</p>
<p>Although PlayStation All-Star Battle Royale is undeniably and unabashedly a clone of Super Smash Bros, gamers should not automatically turn a blind eye to it. It still will probably be a fun game, and, if nothing else, will tide over hardcore Super Smash Bros players until the next one releases.</p>
<p>PlayStation All-Star Battle Royale is due for launch this fall, just in time for the holidays.</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/super-smash-bros-vs-playstation-all-star-battle-royale/">Super Smash Bros vs. PlayStation All-Star Battle Royale</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Paper Mario Sticker Star at E3</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/paper-mario-sticker-star-at-e3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=paper-mario-sticker-star-at-e3</link>
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		<pubDate>Sun, 10 Jun 2012 14:00:29 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Animal Crossing]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Mario and Luigi]]></category>
		<category><![CDATA[Nate Bihdorff]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Paper Mario]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Software Showcase]]></category>
		<category><![CDATA[Sticker Star]]></category>
		<category><![CDATA[stickers]]></category>
		<category><![CDATA[The Thousand Year Door]]></category>
		<category><![CDATA[Treehouse]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=51070</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>It has been five years since the last Paper Mario game with Super Paper Mario, a good game but the weakest in the series. In E3 2011, Nintendo announced a new Paper Mario game, simply known as Paper Mario 3DS. But at E3 2012 Nintendo reintroduced Paper Mario 3DS at their press conference giving Paper [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/paper-mario-sticker-star-at-e3/">Paper Mario Sticker Star at E3</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>It has been five years since the last Paper Mario game with Super Paper Mario, a good game but the weakest in the series. In E3 2011, Nintendo announced a new Paper Mario game, simply known as Paper Mario 3DS. But at E3 2012 Nintendo reintroduced Paper Mario 3DS at their press conference giving Paper Mario its official name, Sticker Star. Due to the time constraint of their conference, the audience only got a taste of what was to come from this new Paper Mario game. Yet for those of us willing to sit through another hour of game showcases after Nintendo’s lackluster performance, we got a true sample of what is to come with Paper Mario Sticker Star.</p>
<p>Discussing and giving a play through of the game was Nate Bihldorff, senior localization manager and producer for Nintendo Treehouse (Paper Mario Series, Mario and Luigi series, and Animal Crossing). Nate talks about all the features of the game as he plays through it, showing the audience how the new fighting and RPG system work. The one key point Nate made about the Paper Mario series, is that Paper Mario always tries for something new. But what does Nintendo offer with the next Paper Mario installment?</p>
<p>Stickers! The title says it all, this Paper Mario game is all about collecting stickers, and these stickers are used for everything, from completing tasks to fighting. The combat system for Sticker Star is nothing like the previous three Paper Mario games, in that the player’s only means of attack are through the use of stickers. From basic jumping, to hammer attacks, to item and special attacks, the player must collect different types of in order to attack, or even defend. As for the real time action commands for attacking and defending, they are still there like in the first two Paper Mario games.</p>
<p>Another new feature added is the Battle Spinner. The Battle Spinner functions similarly to the bonus spinner from Paper Mario: The Thousand Year Door, except the payoff is different. In Sticker Star, the player only has one battle slot to attack with, but when the player is up against multiple enemies at once, the player has the option to invest coins into the Battle Spinner. When the Battle Spinner is activated, a slot machine event pops up, and if the player gets matching images, they can increase their battle slots to gain the ability to use multiple stickers in one turn.</p>
<p>A new mode has also been added simply known as Paperization. In Paperization mode, Mario pops off the screen as it shifts into a isometric plane which Mario can then place stickers he’s earned to complete tasks such as placing flower stickers in a Toad’s garden, or placing a giant fan in the background to move a windmill. Paperization mode is used to complete various tasks and unlocking secrets which gains the players more stickers as well as special stats boost items.</p>
<p>These stat boost items replace the leveling up system as used in the previous Paper Mario games. The RPG element is still in the game but with a different twist. Instead of defeating enemies to earn XP to level up, players must explore different parts of the world to help the townsfolk or to find hidden passages to earn special items such as Health Boosts, Attack Boosts, and Increased Sticker Slots. This leveling up system is a bit of a stretch for many RPG fans, but is a concept that can only be critiqued through experience.</p>
<p>Paper Mario Sticker Star shows much promise and looks to be the true third installment of the Paper Mario series. With a completely new battle system, a new leveling up system, and beautiful design that can really pull off the true potential of the 3DS, Paper Mario Sticker Star looks to be a must have for the system. With the release date bumped back to the Holiday Season, fans anticipating the game must wait longer before they can go sticker crazy with Mario and friends.</p>
<p>&nbsp;</p>
<p>Image Courtesy of  <a href="http://www.shutterstock.com/gallery-401914p1.html?cr=00&amp;pl=edit-00">1000 Words</a> / <a href="http://www.shutterstock.com/?cr=00&amp;pl=edit-00">Shutterstock.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/paper-mario-sticker-star-at-e3/">Paper Mario Sticker Star at E3</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Max Payne Outsells Diablo 3 in Physical Copies in the UK</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/max-payne-outsells-diablo-3-in-physical-copies-in-the-uk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=max-payne-outsells-diablo-3-in-physical-copies-in-the-uk</link>
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		<pubDate>Tue, 05 Jun 2012 20:20:50 +0000</pubDate>
		<dc:creator>William Shadbolt</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard entertainment]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[physical copy]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[sales]]></category>
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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Blizzard’s Diablo 3 breaking sales records to become the fastest selling PC game of all time should come as no surprise. The title, long awaited and massively hyped, sold over 3.5 million copies in its first day of release despite issues at launch, eventually breaking the 6 million mark before the week closed. What is [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/max-payne-outsells-diablo-3-in-physical-copies-in-the-uk/">Max Payne Outsells Diablo 3 in Physical Copies in the UK</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Blizzard’s Diablo 3 breaking sales records to become the <a href="http://www.ingame.msnbc.msn.com/technology/ingame/diablo-3-sales-set-record-despite-launch-issues-790219" target="_blank">fastest selling PC game of all time </a>should come as no surprise. The title, long awaited and massively hyped, sold over 3.5 million copies in its first day of release despite issues at launch, eventually breaking the 6 million mark before the week closed.</p>
<p>What <em>is</em> surprising is that Max Payne 3, Rockstar Games’ big release of the year, managed to <a href="http://www.ign.com/articles/2012/05/21/max-payne-3-outsells-diablo-iii-boxed-copies-in-uk" target="_blank">outsell Blizzard’s much-anticipated gem in the UK</a>. In physical copies, at least, Max Payne 3 was able to sell 8,000 more copies than Diablo 3 to the British gamers, locking on to the number one spot in UK sales charts.</p>
<p>While digital copies are not counted in the charts, Max Payne 3 achievement says a lot, and may be proof that new Max Payne games are a worthwhile endeavor.</p>
<p>The original Max Payne game was released in July 2001 for Windows and was later ported to the PS2, Xbox, Macintosh, and the Gameboy Advance. Its grit and hard-boiled atmosphere garnered much praise from prestigious gaming websites such as IGN and Gamespot, and a sequel soon followed. Subtitled “The Fall of Max Payne,” it followed in much the same vein as its predecessor. Despite positive reviews from the same major websites (although many criticized the short length), sales were unsatisfactory. According to the website VGChartz, the game eventually went on to sell <a href="http://www.vgchartz.com/gamedb/?name=max+payne+2" target="_blank">2 million across all consoles</a> (the original sold 3.3 million) but the damage was already done. The only entry in the Max Payne series until now was a (predictably bad) movie tie-in released in 2008.</p>
<p>Leading up to Max Payne 3’s release, Rockstar began an aggressive advertisement campaign—a risky move, considering Max Payne is not one of the companies’ flagship series, titles that guaranteed to rake in a lot of money such as Grand Theft Auto. Also unlike Grand Theft Auto, Max Payne games (3 included) have been traditionally linear, resulting in little replay value, and relatively short game play. Max Payne 3 aims to fix this by including a multiplayer mode, lauded by critics.</p>
<p>Could this incentive to keep players busy after completing the story mode result in more sales?  The Diablo Battle Chest was the <a href="http://pc.ign.com/articles/945/945328p1.html" target="_blank">18th bestselling PC game of 2008</a>, mostly due to its online mode. Online multiplayer modes seem to be the path to success. Could it be the key to Max Payne reestablishing itself as a franchise? A strong online following certainly would help the series. There is not much Max Payne fans can do, other than cross their fingers and wait.  Oh, and play more Max Payne.</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/max-payne-outsells-diablo-3-in-physical-copies-in-the-uk/">Max Payne Outsells Diablo 3 in Physical Copies in the UK</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Turtle Beach Products to Be Previewed at E3</title>
		<link>http://www.toonaripost.com/2012/06/entertainment/turtle-beach-products-to-be-previewed-at-e3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=turtle-beach-products-to-be-previewed-at-e3</link>
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		<pubDate>Tue, 05 Jun 2012 20:10:51 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[audio mixer]]></category>
		<category><![CDATA[gaming equipment]]></category>
		<category><![CDATA[gaming performace]]></category>
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		<category><![CDATA[pro gamers]]></category>
		<category><![CDATA[pro series headset]]></category>
		<category><![CDATA[seven series headset]]></category>
		<category><![CDATA[Turtle Beach]]></category>
		<category><![CDATA[turtlebeach headset]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=49698</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Valhalla, U.S.A &#8211; Turtle Beach, pioneers and market-leaders of the gaming headset category, and Major League Gaming (MLG), the world&#8217;s largest competitive video game league, have announce a multi-year product and marketing partnership under which Turtle Beach will develop the official headsets and audio equipment of Major League Gaming. The first official products offered under this partnership [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/turtle-beach-products-to-be-previewed-at-e3/">Turtle Beach Products to Be Previewed at E3</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Valhalla, U.S.A &#8211; Turtle Beach, pioneers and market-leaders of the gaming headset category, and Major League Gaming (MLG), the world&#8217;s largest competitive video game league, have announce a multi-year product and marketing partnership under which Turtle Beach will develop the official headsets and audio equipment of Major League Gaming. The first official products offered under this partnership will be MLG versions of the all-new Ear Force XP7 and Z7 MLG Pro Circuit Programmable Surround Sound Headsets for console and PC play, along with the Ear Force TM1 Tournament Audio Mixer.</p>
<p>Slated for release in Fall 2012, working prototypes of these exciting new game audio products and others from the Turtle Beach line will be available for preview in Turtle Beach&#8217;s Electronic Entertainment Expo (E3) booth; Los Angeles Convention Center South Hall #2447, from June 5– 7, 2012. MLG Pro Players will be on hand to help introduce the new products, with appearances in the Turtle Beach booth daily from 2-3 p.m. PT.</p>
<p>Developed specifically for console and PC tournament use, the XP7 and Z7 headsets significantly raise the bar for tournament and competitive online multi-player performance. The most technologically advanced headsets on the market; they are part of the new Seven Series line of high-performance gaming lifestyle audio products offered by Turtle Beach. Working in partnership with MLG, Turtle Beach plans to release final versions of the XP7 and Z7 headsets and TM1 audio mixer at MLG Pro Circuit competitions later this year. Complete details regarding Turtle Beach&#8217;s line of official MLG Pro Circuit Products will be issued in the coming months.</p>
<p>XP7 and Z7 headsets will feature Turtle Beach&#8217;s acclaimed Programmable DSP Technology for the ultimate in customized immersion and competitive advantage, making the XP7 and Z7 some of the most precise and powerful tournament headsets on the planet. Ongoing collaboration by Turtle Beach and MLG will deliver unique audio presets customized for specific tournament games, maps and levels that can be loaded onto the XP7 and Z7. These and many others will be available for download via Turtle Beach&#8217;s Preset Community Portal.</p>
<p>The Seven Series is the ultimate &#8220;Swiss Army knife&#8221; of headsets for passionate gamers on the move. Using a variety of unique cables and connectors, the Seven allows gamers to effortlessly move from console or PC to smartphones, tablets or portable gaming devices. A removable boom microphone, optional in-line mic with multi-function controls, lay-flat ear cups and much more, combine with a dramatic new design and stellar audio performance to offer the features that avid gamers demand.</p>
<p>Turtle Beach will also preview working prototypes of its new TM1 Tournament Mixer. Developed as the ultimate audio mixer for console and PC LAN tournaments, game centers or home use, the TM1 enables crystal clear communication for up to six individual players. Additional options allow a single unit to deliver three versus three team play, the chaining of units for up to 12 audio channels, a broadcast feed and numerous other competition features. Combined with the XP7 and Controller, the TM1 represents the single most powerful revolution in game tournament audio.</p>
<p>&#8220;At Major League Gaming, our mission is to create the most competitive environment in e-Sports,&#8221; said Sundance DiGiovanni, CEO of MLG. &#8220;We look forward to working with Turtle Beach and to utilizing the XP7 and Z7 headsets and TM1 mixer at our Pro Circuit events and offering exciting new audio products to our fans.&#8221;</p>
<p>&#8220;Quality audio is a competitive advantage whether you play at home or in a tournament,&#8221; said Bob Picunko, Turtle Beach&#8217;s Chief Marketing Officer. &#8220;This partnership allows our audio engineers and MLG&#8217;s tournament experts to work closely to deliver the best possible, high performance tournament equipment for professional competitors and gamers at all levels.&#8221;</p>
<p>The marketing and product partnership between Turtle Beach and MLG intends to deliver more unique and exciting game audio products, new technologies and lifestyle excitement in the coming years.</p>
<p>The article <a href="http://www.toonaripost.com/2012/06/entertainment/turtle-beach-products-to-be-previewed-at-e3/">Turtle Beach Products to Be Previewed at E3</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Florida Anime Experience Shines even Brighter in Its Second Year</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/florida-anime-experience-shines-even-brighter-in-its-second-year/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=florida-anime-experience-shines-even-brighter-in-its-second-year</link>
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		<pubDate>Thu, 31 May 2012 15:30:31 +0000</pubDate>
		<dc:creator>Talisha Harrison</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Anime Addicts Anonymous Podcast]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[Cosplay]]></category>
		<category><![CDATA[Crossplay]]></category>
		<category><![CDATA[Dan Woren]]></category>
		<category><![CDATA[Daric Jingoro Jackson]]></category>
		<category><![CDATA[Darrel Guilbeau]]></category>
		<category><![CDATA[Durarara!!]]></category>
		<category><![CDATA[Florida Anime Experience]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Manga]]></category>
		<category><![CDATA[Orlando]]></category>
		<category><![CDATA[Robotech]]></category>
		<category><![CDATA[Sailor Moon]]></category>
		<category><![CDATA[Terri Hawkes]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>This past Memorial Day weekend, anime fans from all over came to the International Palms Resort &#38; Conference Center in Orlando, Florida to attend the second annual Florida Anime Experience. For a convention in its second year, there were many things to do and see. The convention on its second day passed last year’s total [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/florida-anime-experience-shines-even-brighter-in-its-second-year/">Florida Anime Experience Shines even Brighter in Its Second Year</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>This past Memorial Day weekend, anime fans from all over came to the International Palms Resort &amp; Conference Center in Orlando, Florida to attend the second annual Florida Anime Experience.</p>
<p>For a convention in its second year, there were many things to do and see. The convention on its second day passed last year’s total attendance and proves that though it’s a small convention its popularity is growing steadfast. Toonari Post had the opportunity to attend the convention on Friday and Saturday.</p>
<p><strong>Day One</strong></p>
<p>As is usual for a convention, the first and last day are slow. Needless to say, there were many convention goers on Friday of all colors, ethnicities, and ages. Some were dressed in their cosplay outfits, others wore wigs of varying colors, while some fans wore geek t-shirts.</p>
<p>The convention had four mainstay rooms that fans could enjoy. For video game enthusiasts, there was the Japanese Game Room where attendees could play old games that were only released in Japan and not released in the U.S. such as Transformers, Sailor Moon and Card Captors.</p>
<p>The convention also featured the Magna Library and Tea Room where fans could sit and read magna or play board games while sitting down on mats Japanese style at a small table as they waited for their order of tea and snacks to be delivered to them. The artist alley room featured local and out-of-town artists who showcased their work for fans to purchase.</p>
<p>The Anime viewing room hosted by the Anime Addict Anonymous Podcast showed anime shows and movies all three days of the convention. Finally, the Vendor room hosted anime merchants and their wares for attendees to buy.</p>
<p>There were many panels for attendees to choose from. We attended the AMV Hour of Power!, which was hosted by fandom guest Daric &#8220;Jingoro&#8221; Jackson. This panel showcased AMV (Anime Music Videos) created by anime fans. Next up was the Anime Retro: Sailor Moon. From the magna to the anime, to the video games and live action show in Japan, this panel discussed everything Sailor Moon. The Girl’s Guide to Con-Going panel hosted by the women of the A.A.A.</p>
<p>Podcast put their collective 20+ con experiences together in an informative and amusing way to tell con stories from the girl’s perspective. The room was almost full for this panel and there were men in attendance as well. Another interesting event was the Otaku Speed Dating. This was fun, enjoyable and a bit socially awkward for some.</p>
<p><strong>Day Two</strong></p>
<p>Saturday is usually the busiest day for a three day convention and indeed that was the case for Florida Anime. The first panel of the day was the &#8220;Traveling to Japan&#8221; which was hosted by Chiaki of the Anime Addicts Anonymous Podcast. This panel was funny as well as informative. Chiaki gave out great information to would-be travelers to the land of the rising sun. She had a Power Point presentation with important information which is available on the Anime Addicts Anonymous Podcast site for fans to download.</p>
<p>Later in the day, the convention hosted the Robotech panel with special guests Dan Woren (the voice of Roy Fokker from Robotech ) and Fuzzy. They showed video from the series as well as interviews with the voice actors of the series.</p>
<p>After that, we attended the Voice Actor’s Panel which featured Dan Worren (the voice of Roy Fokker from Robotech), Terri Hawkes (the voice of Sailor Moon from Sailor Moon) and Darrel Guilbeau (the voice of Mikado from Durarara). Panelists answered questions from the audience that were about their experience in the voice acting industry, how to get into voice acting, as well as taking character voice requests from the audience.</p>
<p>Another great panel was the Wasabi Anime Goes to Japan which was a humorous photo slideshow of their visit to Japan and finally, the Crossplay Contest opened. Crossplay is where ladies cosplay as male anime characters and men cosplay as female characters.</p>
<p>Other panels of interest included the Adult Swim Anime Retrospective that was about fans favorite anime shows that aired on the cartoon block; Animusical Idol 2012, Gundam Panel Year 2, The Great Cosplay Dating Game and Otaku Insomnia Dance.</p>
<p>The Florida Anime Experience is a great convention to attend especially if you’re new to the convention scene. The staff is friendly and ready and able to help you and the attendee goers are pretty cool as well. We definitely will attend next year and I hope you will too.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="https://www.facebook.com/FloridaAnime" target="_blank">The Florida Anime Experience</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/florida-anime-experience-shines-even-brighter-in-its-second-year/">Florida Anime Experience Shines even Brighter in Its Second Year</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Problems for the PlayStation Vita</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/problems-for-the-playstation-vita/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=problems-for-the-playstation-vita</link>
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		<pubDate>Wed, 23 May 2012 13:45:59 +0000</pubDate>
		<dc:creator>William Shadbolt</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[handheld gaming]]></category>
		<category><![CDATA[nintendo 3ds]]></category>
		<category><![CDATA[nintendo ds]]></category>
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		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>
		<category><![CDATA[video game sales]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Sometimes the technology used in a product is so advanced that even its rivals cannot help but be impressed. While in Paris promoting a 3DS-powered visitor’s guide for the Louvre, Nintendo superstar Shigeru Miyamoto could not help but express his praise for the Sony PlayStation Vita’s technological capabilities. Of course, the legendary game designer found [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/problems-for-the-playstation-vita/">Problems for the PlayStation Vita</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Sometimes the technology used in a product is so advanced that even its rivals cannot help but be impressed. While in Paris promoting a 3DS-powered visitor’s guide for the Louvre, Nintendo superstar Shigeru Miyamoto could not help but express his praise for the Sony PlayStation Vita’s technological capabilities. Of course, the legendary game designer found another way to criticize the machine.</p>
<p>Miyamoto says he finds the handheld’s software lineup ultimately unsatisfying. &#8220;[The Vita is] obviously a very hi-spec machine, and you can do lots of things with it,&#8221; he said. &#8220;But I don&#8217;t really see the combination of software and hardware that really makes a very strong product.&#8221;</p>
<p>The Vita was released in Japan last December in Japan and late February for the US, UK and Australia. Despite selling 325,000 units after its release date in Japan and 600,000 in other regions, sales of the handheld have slumped. In Europe both the Wii and PlayStation Portable—the handheld the Vita was supposed to replace—outsell Sony’s new console.  Sales in the United States are more positive. There only the PlayStation3, Xbox 360 and 3DS outsell it, with the Vita slowly catching up to the 3DS in weekly sales.</p>
<p>In Japan, though, the 3DS is trouncing the Vita,<a href="http://vita.ign.com/articles/122/1222311p1.html" target="_blank"> outselling it 10:1</a>. This is in spite of a <a href="http://gametheoryonline.com/2011/05/11/nintendo-3ds-sales-copies-sold/" target="_blank">slow start for the Nintendo handheld</a>, which only picked up after a price drop for the 3DS. Miyamoto blames the poor initial sales on a lack of games available at launch.</p>
<p>&#8220;When we launched the 3DS hardware we didn&#8217;t have <em>Super Mario 3D Land</em>, we didn&#8217;t have <em>Mario Kart 7</em>, we didn&#8217;t have <em>Kid Icarus: Uprising</em>,&#8221; he said. &#8220;We were striving to have all of these ready for the launch, but we weren&#8217;t able to deliver them at that time. We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware.&#8221;</p>
<p>The solution to Sony’s problems, then, is more games with maybe a price drop, and few Vita owners would disagree. Despite a collection of launch title representing a wide range of genres, the trickle of games released has slowly dried up. <em>Gravity Rush </em>is the next big game due for release in the United States and Europe, coming out in mid-June.</p>
<p>Little <a href="http://www.gamespot.com/news/low-psp-sales-due-to-piracy-sony-6263607" target="_blank">support from publishers</a> proved to be the bane of the PlayStation Portable. Although its sales were not abysmal, compared to its competition, the DS, they left <a href="http://www.gamasutra.com/view/news/28136/Analysis_DS_Games_Outselling_PSP_8_To_1_In_US.php" target="_blank">something to be desired</a> .</p>
<p>So will more games solve the Vita’s problems? At this point Sony may need to more than just that and to drop the Vita’s pricey retail value of $249, in order to see significant changes in sales. It worked for the 3DS, so a change in price may make the Vita victorious.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.flickr.com/photos/40245211@N08/" target="_blank">Ricardo &#8220;Eb&#8221; Trejo</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/problems-for-the-playstation-vita/">Problems for the PlayStation Vita</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>‘Spidey’ Back to Free-roaming Through Manhattan</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/spidey-back-to-free-roaming-through-manhattan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=spidey-back-to-free-roaming-through-manhattan</link>
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		<pubDate>Tue, 15 May 2012 20:30:59 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Amazing Spider-Man]]></category>
		<category><![CDATA[amazing spiderman movie]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cinematic]]></category>
		<category><![CDATA[manhattan]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Peter Parker]]></category>
		<category><![CDATA[Spider-man]]></category>
		<category><![CDATA[spiderman pc game]]></category>
		<category><![CDATA[spiderman the game]]></category>
		<category><![CDATA[Stan Lee]]></category>
		<category><![CDATA[The Amazing Spider-man]]></category>
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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Santa Monica, U.S.A. &#8211; True Believers, get ready for spectacular news – Activision Publishing, a wholly owned subsidiary of Activision Blizzard and Spider-Man Merchandising L.P, a subsidiary of Marvel announced some amazing pre-order exclusives for fans that reserve an early copy of The Amazing Spider-Man video game in North America.  Fans Can Take on the Rhino Challenge and [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/spidey-back-to-free-roaming-through-manhattan/">‘Spidey’ Back to Free-roaming Through Manhattan</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Santa Monica, U.S.A. &#8211; True Believers, get ready for spectacular news – Activision Publishing, a wholly owned subsidiary of Activision Blizzard and Spider-Man Merchandising L.P, a subsidiary of Marvel announced some amazing pre-order exclusives for fans that reserve an early copy of The Amazing Spider-Man video game in North America.  Fans Can Take on the Rhino Challenge and For the First Time Ever &#8211; Play Stan Lee as Himself!</p>
<p>Planned to launch June 26, 2012 the game brings Spidey back to the thrill of free-roaming through Manhattan in an original epilogue story to Sony Picture Entertainment&#8217;s upcoming feature film.  The pre-order exclusives for The Amazing Spider-Man<strong><em> </em></strong>video game are available and include the Rhino Challenge from GameStop and a special mission featuring a fully playable Stan Lee from Amazon.com.</p>
<p><strong>The Rhino Challenge</strong></p>
<p>Take control of the massive, genetically engineered villain Rhino and rampage around Manhattan in an exclusive game play challenge of pure destruction!  As Rhino, players will be able to unleash his formidable powers to destroy anything and everything that gets in his way in a timed event full of speed, combo streaks, and of course, a ton of things to break!  Unlock able for the Xbox 360 video game and entertainment system from Microsoft and PlayStation3 system only.</p>
<p><strong>Play as Stan Lee for the First Time Ever</strong></p>
<p>All the rumors can officially be put to rest – for the first time ever, fans will be able to play Stan…Lee as himself in The Amazing Spider-Man.  Players will take on the role of Stan &#8220;The Man&#8221; Lee in his own special mission across Manhattan, borrowing abilities from his old pal Spider-Man as they help Stan collect pages of his latest script in a spectacular race around Manhattan.</p>
<p>Stan&#8217;s mission is punctuated with his witty banter that fans have come to know and love, and a special surprise waits for them at the end of the mission – after all, it is Spider-Man&#8217;s 50th anniversary this year!</p>
<p>Go beyond the feature film and find out what happens next in The Amazing Spider-Man<strong> </strong>video game, which brings Spider-Man&#8217;s free-roaming, web-slinging action back to New York City.</p>
<p>Players take on the role of a young Peter Parker discovering his new Spider-Man powers and added Super Hero responsibilities, using the game&#8217;s innovative Web Rush mechanic to swing freely around Manhattan, combat a variety of criminal activities and take on classic Marvel Super Villains.</p>
<p>Set against an original story crafted by Hollywood writer Seamus Kevin Fahey (episodes of<em> </em>Spartacus: Gods of the Arena<em> </em>and the re-imagined<em> </em>Battle star Galactica) that takes place entirely after the events of the upcoming feature film, The Amazing Spider-Man<strong><em> </em></strong>video game delivers a brand-new, immersive and cinematic adventure allowing players to truly harness the power of your friendly neighborhood Spider-Man.</p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/spidey-back-to-free-roaming-through-manhattan/">‘Spidey’ Back to Free-roaming Through Manhattan</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2</link>
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		<pubDate>Tue, 15 May 2012 18:00:18 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gaming evolution]]></category>
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		<category><![CDATA[Nintendo overview]]></category>
		<category><![CDATA[Nintendo's Development]]></category>
		<category><![CDATA[Nintendo's Evolution]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Wii U]]></category>

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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>We have already covered various aspects of Nintendo’s peripherals from Nintendo’s Laser Guns to the infamous Power Glove. In part two of Nintendo’s peripherals, we examine devices from the Roll ‘n Rocker to the Wii U’s controller. The Roll ‘n Rocker In 1989 the company LJN develops the Roll ‘n Rocker for the NES. The [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>We have already covered various aspects of Nintendo’s peripherals from Nintendo’s Laser Guns to the infamous Power Glove. In part two of Nintendo’s peripherals, we examine devices from the Roll ‘n Rocker to the Wii U’s controller.</p>
<p><strong>The Roll ‘n Rocker</strong></p>
<p>In 1989 the company LJN develops the Roll ‘n Rocker for the NES. The Roll ‘n Rocker is a balance board with a ball on the bottom. The Roll ‘n Rocker works by plugging the NES Controller to the Roll ‘n Rocker. The A, B, and Start buttons are used on the controller while the Roll ‘n Rocker is used as a glorified D-Pad. That is all the Roll ‘n Rocker is good for. With shoddy controls, poor functionality, and only a 100lbs weight limit, the Roll ‘n Rocker is one of the most useless peripherals for the NES.</p>
<p><strong>R.O.B.</strong></p>
<p>Jumping back to 1985, Nintendo introduces the Robotic Operating Buddy (R.O.B.) to Japan and North America. R.O.B is one of Nintendo’s most intriguing inventions even today. R.O.B. is an interactive robo buddy that the user is able to interact with on various games that came out for R.O.B.</p>
<p>The two games that came out for R.O.B. are “Gyromyte” and “Stack-up”. Both games require R.O.B. to do various tasks in order for the user to progress through the game. R.O.B. may be primitive at best, but he functions well. Though there are not too many other games released for R.O.B., he still is a predominant player in the gaming revival back in the videogame saturation of 1983.</p>
<p><strong>Nintendo up to Today</strong></p>
<p>With the many different peripherals on the NES, Nintendo is continuing to focus on new means of gameplay, and a lot of what they have today seem to be variations of their past projects. For the Nintendo 64 (N64) and the Nintendo GameCube, Nintendo tries two different voice recognition gameplay with “Hey You Pikachu” on the N64 and “Odama” on the GameCube.</p>
<p>Though both work better than their Laser Scope counterpart, they both suffer from command issues and are panned greatly for that. As for the Wii Speak, its only function is to communicate with other gamers.</p>
<p>As part of a new focus to get its gamers healthy, Nintendo introduces the Wii Balance board with the Wii Fit. The Wii Balance Board shares a strikingly similar function with the Roll ‘n Rocker, except the Wii Balance Board actually works and offers a lot more features that the Roll n’ Rocker cannot do.</p>
<p>The biggest development to come from Nintendo is the Wiimote (Wii Remote). From what seems like a combination of the NES Zapper and the Power Glove, the Wiimote masters functionality as well as gives gamers a completely unique gaming experience that no other developer is able to offer.</p>
<p>This leads to the possibility that the Power Glove was probably to advanced for its time and also shows that Nintendo had the technology back then, but needed time to perfect it before it could be a viable function as a gaming device.</p>
<p>Currently known as the Wii U Controller, the WiiPad a combination of an iPad with a basic gaming controller. Its style is very similar to the DS’ base and functions just like it. It will be interesting to see how Nintendo’s WiiPad will function once the Wii U officially comes out to the public Winter of 2012. Nintendo has certainly come a long way through the years and still continues to push gaming to the limit in how people play games.</p>
<p>To classics like the Nintendo Zapper, which to this day the only thing the Zapper is not able to shoot is the dog from Duck Hunt, and the abysmal failures of the Roll ‘n Rocker, which only accomplished making games unplayable, Nintendo stood up to their mistakes and flaunted their triumphs. It will be interesting to see what others successes and possible failures Nintendo will come up with in their future of video game peripherals.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.shutterstock.com/gallery-490279p1.html?cr=00&amp;pl=edit-00" target="_blank">Barone Firenze</a> / <a href="http://www.shutterstock.com/?cr=00&amp;pl=edit-00" target="_blank">Shutterstock.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-2/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 2</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</title>
		<link>http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1</link>
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		<pubDate>Tue, 15 May 2012 17:58:21 +0000</pubDate>
		<dc:creator>David Sklepko</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Classic Nintendo Games]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gaming evolution]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo Gamecube]]></category>
		<category><![CDATA[Nintendo overview]]></category>
		<category><![CDATA[Nintendo's Development]]></category>
		<category><![CDATA[Nintendo's Evolution]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=41375</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Nintendo Company is known for experimenting with different means of gameplay and coming up with the next big thing in interactive gameplay. With so many different types of games to choose from, Nintendo wants to introduce to gamers many different ways to play these games. What better way to examine Nintendo’s methods of gameplay [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Nintendo Company is known for experimenting with different means of gameplay and coming up with the next big thing in interactive gameplay. With so many different types of games to choose from, Nintendo wants to introduce to gamers many different ways to play these games. What better way to examine Nintendo’s methods of gameplay than to look into its evolution from the experimental phase of the Nintendo Entertainment System (NES) to the more professionally established peripherals of Nintendo’s later systems.</p>
<p><strong>Nintendo Laser Guns</strong></p>
<p>One of the Nintendo’s first peripherals, and probably most famous one, was the NES Zapper. The NES Zapper came out in 1985 with “Duck Hunt”, but could also work on various games that used the shooting gallery type function. The way the Zapper works is when the user pulls the trigger on the Zapper, it causes the entire screen to go black for a split second, except for the target area, which flashes white. By doing this, the sensor in the gun reads the white area and if a shootable object is caught in the white block, it would register as a hit.</p>
<p>Back in the day it was seen as a marvelous technical advancement, and even today the game Duck Hunt is still seen as a must-play classic with the NES Zapper, though the Zapper’s function can only work on CRT display TVs and cannot work on LCD or Plasma TVs.</p>
<p>In 1992 Nintendo came out with the Super Scope for the Super Nintendo Entertainment System (SNES). The Super Scope is about twice as large as the NES Zapper and functions a little differently by shooting out an &#8217;0&#8242; signal as it reads the various 1’s and 0’s that shoot through the TV signals. With this, the game retrieves the data to acknowledge the target position of the Super Scope and is then able to register a hit or a miss. But like the Zapper, the Super Scope can only work on CRT display TVs.</p>
<p>The Laser Scope, developed by Konami for the NES, is a device that the player wears like a headset. The Laser Scope is one of the first peripherals that introduces voice activated commands for gameplay. The Laser Scope includes a laser guided crosshair, which sits just above the user’s right eye, and a microphone attached to the left earphone.</p>
<p>The laser crosshair works just like the NES Zapper, but instead of pulling a trigger, the user merely has to say “Fire.” The issue with the Laser Scope is that it picks up any sound and causes the device to misfire. The device is big, clunky, and does not function the way it is intended to work. The Laser Scope came out in 1990 with the game Laser Invasion.</p>
<p><strong>The Power Glove</strong></p>
<p>In pop culture the Power Glove is seen at the butt of many jokes as well as a popular internet meme. As most of its critics discuss the Power Glove, they always refer back to the 1989 movie “The Wizard” and deliberately misquote the line “It’s so bad” when referring to the Power Glove, mainly because the Power Glove is in fact “so bad.”</p>
<p>Licensed by Nintendo, but developed by Abrams Gentile Entertainment, the Power Glove is intended to be one of the first interactive motion sensor games, in which the user’s hand was the controller. The Power Gloves works by having the user enter an input code found on the forearm of the controller.</p>
<p>This code is used to set the control system to designated games. Once the controller is “linked” to the game, the user’s hand movements are registered for gameplay. One of the games designed specifically for the Power Glove is “Super Glove Ball,” in which the user throws balls to destroy walls.</p>
<p>The Power Glove itself became an utter failure. The controls are unresponsive and it is almost impossible to get the device to function properly. Power Glove, now, is merely used as a glorified NES controller, since the controller buttons are also built on the forearm.</p>
<p>Part two will continue on Nintendo&#8217;s development from the Roll &#8216;n Rocker to the Wii U&#8217;s controller system.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.shutterstock.com/gallery-490279p1.html?cr=00&amp;pl=edit-00" target="_blank">Barone Firenze</a> / <a href="http://www.shutterstock.com/?cr=00&amp;pl=edit-00" target="_blank">Shutterstock.com</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/05/entertainment/evolution-of-nintendos-peripherals-power-glove-to-wiipad-part-1/">Evolution of Nintendo’s Peripherals: Power Glove to WiiPad Part 1</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Will the New Playstation Block Used Games?</title>
		<link>http://www.toonaripost.com/2012/04/entertainment/will-the-new-playstation-block-used-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=will-the-new-playstation-block-used-games</link>
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		<pubDate>Tue, 17 Apr 2012 15:00:55 +0000</pubDate>
		<dc:creator>William Shadbolt</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[David Cole]]></category>
		<category><![CDATA[DFC Intelligence]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Downloadable Content]]></category>
		<category><![CDATA[Gamestop]]></category>
		<category><![CDATA[Michael Pachter]]></category>
		<category><![CDATA[new playstation]]></category>
		<category><![CDATA[new playstation games]]></category>
		<category><![CDATA[Orbis]]></category>
		<category><![CDATA[playstation]]></category>
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		<category><![CDATA[Sony Computer Entertainment]]></category>
		<category><![CDATA[used games]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Wedbush Securities]]></category>

		<guid isPermaLink="false">http://www.toonaripost.com/?p=42120</guid>
		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>A new rumor that sprung up late last week says that the new Playstation console, reportedly called “Orbis,” may include software preventing gamers from playing used titles or require them to pay a fee to do so by limiting the number of times the game can be installed on a console. Some PC games developers [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/04/entertainment/will-the-new-playstation-block-used-games/">Will the New Playstation Block Used Games?</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>A new rumor that sprung up late last week says that the new Playstation console, reportedly called “Orbis,” may include software preventing gamers from playing used titles or require them to pay a fee to do so by limiting the number of times the game can be installed on a console. Some PC games developers are <a href="http://www.escapistmagazine.com/news/view/115298-PC-Upgrades-Trigger-Ubisoft-Activation-Limits" target="_blank">already doing this</a> in the form of activation limits. If the rumor turns out to be true, protests look to be on the horizon, but gamers will not be alone in these complaints.</p>
<p>GameStop, one of the leading video game store chains, generates <a href="http://online.wsj.com/article/SB123249378212700025.html" target="_blank">42% of its profit from selling used games</a>. If the company does put a stop to this flow of cash and alienate gamers, Sony will likely be hurting only themselves.</p>
<p>Wedbush Securities analyst Michael Pachter said, “It isn&#8217;t really in Sony&#8217;s or Microsoft&#8217;s best interests to block used games. It would benefit Activision and EA slightly, and would hurt GameStop a great deal. If Sony unilaterally did this, I could see GameStop refusing to carry their console, and sales of the PS4 would therefore suffer.”</p>
<p>Although the Orbis would still be readily available, the percentage of people who shop at GameStop is too high of a number to ignore. Many would likely switch to Microsoft or Nintendo consoles for the sake of convenience, especially considering the number of multi-platform games released in recent years.</p>
<p>David Cole of DFC Intelligence, a strategic market research and consulting firm focused on video games, remarked, “A system that tried to stop used game sales would probably turn off the core consumers that rush to trade in their old product to buy new product. In other words, I don&#8217;t think it would do so well in the core market.”</p>
<p>Many gamers are already showing disgust over game developers adding downloadable content (DLC) purchasable online for a fee as opposed to including the content in the game free of extra cost. Blocking used games would further enrage them. Even fans that have been with the company since Playstation’s original release could refuse to purchase the Orbis over the matter, regardless of the quality of games on the console.</p>
<p>&#8220;Customers would rebel. Until there&#8217;s the equivalent of a great &#8216;used&#8217; digital console game trade-in program up and running, gamers will continue to like the ability to trade in discs and basically get discounts on other games,&#8221; Cole commented.</p>
<p>Pachter said he does not think Sony will actually go through with the plan. “If one does it and the others don&#8217;t, the one who does it will see a loss of market share,” he said. He also remarked that he thought none of the big three console makers &#8220;are stupid enough to do this unilaterally&#8221; and none of them &#8220;are evil enough to do it together.&#8221;</p>
<p>Although it is still too early to see if these rumors will amount to something, one thing is certain: if Sony actually does incorporate this feature into Orbis, they’ll be doing massive damage to themselves.</p>
<p>&nbsp;</p>
<p>Image Courtesy of   <a href="http://www.flickr.com/photos/nic/" target="_blank">nic0</a></p>
<p>The article <a href="http://www.toonaripost.com/2012/04/entertainment/will-the-new-playstation-block-used-games/">Will the New Playstation Block Used Games?</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Video Game Design Courses to Be Offered in North-American Colleges</title>
		<link>http://www.toonaripost.com/2012/03/entertainment/video-game-design-courses-to-be-offered-in-colleges/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=video-game-design-courses-to-be-offered-in-colleges</link>
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		<pubDate>Sun, 04 Mar 2012 13:07:46 +0000</pubDate>
		<dc:creator>TP Newswire</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game art and design]]></category>
		<category><![CDATA[The Art Institute of Vancouver]]></category>
		<category><![CDATA[The Princeton Review]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[vdeo game design courses]]></category>
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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Princeton Review has announced their &#8220;Top Schools to Study Video Game Design for 2012,&#8221; ranking The Art Institute of Vancouver, BC, Canada number five on the top 10 of the list for undergraduate schools.  This is The Art Institute of Vancouver&#8217;s third appearance on the list and the only school from Canada included in the top 10. The Princeton [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/video-game-design-courses-to-be-offered-in-colleges/">Video Game Design Courses to Be Offered in North-American Colleges</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>The Princeton Review has announced their &#8220;Top Schools to Study Video Game Design for 2012,&#8221; ranking The Art Institute of Vancouver, BC, Canada number five on the top 10 of the list for undergraduate schools.  This is The Art Institute of Vancouver&#8217;s third appearance on the list and the only school from Canada included in the top 10.</p>
<p>The Princeton Review conducted a comprehensive survey with 150 colleges in the United States and Canada. The survey asked approximately 50 questions associated with the video game design courses offered at these schools, with topics ranging from the quality of academics to the institutions&#8217; facilities. Other important factors taken into consideration by the surveyors were faculty credentials and career opportunities. The company&#8217;s full report on the 2012 list is accessible now at <a href="http://www.princetonreview.com/game-design.aspx" target="_blank">http://www.princetonreview.com/game-design.aspx</a>.</p>
<p>&#8220;We are very proud to be ranked again in the top ten list by The Princeton Review,&#8221; said John Mazzoni, President of The Art Institutes. &#8220;It is a testament to the great work by our faculty and staff at the school who are dedicated to achieving excellence and helping students reach their educational goals.&#8221;</p>
<p>Marc Aubanel, Academic Director for Media Arts at The Art Institute of Vancouver, has set the precedent for his school. Aubanel has an extensive background in the media arts industry including producing the TV program &#8220;Sanctuary,&#8221; which is now shown on the Syfy network.  In addition, Aubanel was previously a Vice President and Executive Producer at Electronic Arts Canada.</p>
<p>&#8220;Academic and professional programs in video game design studies – from very specialized college majors to highly concentrated graduate degrees – have evolved tremendously over the past 10 years,&#8221; said Robert Franek, Princeton Review&#8217;s Senior VP/Publisher at The Princeton Review, in a statement made for the press release announcing the study&#8217;s results on March 1, 2012 (<a href="http://www.princetonreview.com/game-design-press-release.aspx" target="_blank">http://www.princetonreview.com/game-design-press-release.aspx</a>).</p>
<p>&#8220;We salute the schools on our list this year for their commitment to this burgeoning field and the innovative programs they offer. For students aspiring to work in this more than $10.5 billion industry and for the companies that will need their creative talents and skills, we hope this project will serve as a catalyst for many rewarding connections,&#8221; said Franek.</p>
<p>To learn more about The Art Institute of Vancouver&#8217;s Game Art &amp; Design program, visit:<a href="http://www.artinstitutes.edu/vancouver/media-arts/game-art-and-design-d-curriculum-13615.aspx" target="_blank">http://www.artinstitutes.edu/vancouver/media-arts/game-art-and-design-d-curriculum-13615.aspx</a>.To learn more about The Art Institute of Vancouver, go to <a href="http://www.artinstitutes.edu/vancouver" target="_blank">www.artinstitutes.edu/vancouver</a>.</p>
<p>For more information on The Princeton Review&#8217;s rankings for the top 10 graduate and undergraduate programs for video game design in North America, visit:  <a href="http://www.princetonreview.com/game-design.aspx" target="_blank">http://www.princetonreview.com/game-design.aspx</a>.</p>
<p>The article <a href="http://www.toonaripost.com/2012/03/entertainment/video-game-design-courses-to-be-offered-in-colleges/">Video Game Design Courses to Be Offered in North-American Colleges</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Warriors Orochi 3 Is Coming To North America And Europe</title>
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		<pubDate>Thu, 02 Feb 2012 13:34:33 +0000</pubDate>
		<dc:creator>Chris Pressnall</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[dynasty warriors]]></category>
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		<category><![CDATA[xbox 360]]></category>

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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>Warriors Orochi 3 is a hack and slash video game developed by Tecmo Koei and Omega Force for the Playstation 3 and Xbox 360. It is part of the Warriors Orochi series, which is a crossover between two of Koei&#8217;s most popular series, Dynasty Warriors and Samurai Warriors. It is set in a fictional universe where the Serpent King [...]</p></p><p>The article <a href="http://www.toonaripost.com/2012/02/entertainment/warriors-orochi-3-is-coming-to-north-america-and-europe/">Warriors Orochi 3 Is Coming To North America And Europe</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p><em>Warriors Orochi 3</em> is a hack and slash video game developed by Tecmo Koei and Omega Force for the Playstation 3 and Xbox 360. It is part of the Warriors Orochi series, which is a crossover between two of Koei&#8217;s most popular series, <em>Dynasty Warriors</em> and <em>Samurai Warriors</em>.</p>
<p>It is set in a fictional universe where the Serpent King Orochi creates a time rift in time and space and creates a new universe where characters based on real warriors from the Three Kingdoms era of China and the Warring States period of Japan (which are over a 1,000 years apart from each other) are brought together. Orochi wants to test the strength of the warriors of these two eras. <em>Warriors Orochi 3</em> is a direct sequel to <em>Warriors Orochi 2</em>. The game was released in Japan on December 22, 2011.</p>
<p>Tecmo Koei America and Europe have recently confirmed that <em>Warriors Orochi 3</em> will be getting a North American and European release, which will be a relief to fans who were let down when <em>Warriors Orochi Z</em> didn&#8217;t make it overseas. The game will be released for the PlayStation 3 and Xbox 360 on March 20th, 2012 for North America and March 30th, 2012 for Europe.</p>
<p>For the first time in the history of the <em>Warriors</em> franchise&#8217;s history, the North American version will not have English voices and will in fact only have Japanese voices with English subtitles. While this may make some fans more hesitant to buy, it was most likely done in order to cut costs as there are around 130 characters and a lot of voice work. On a more positive note, now that Tecmo Koei no longer have to cast and record English voices, it should significantly hasten the  localization of the game.</p>
<p>The game features three new characters:</p>
<ul>
<li><strong>Kaguya (Technique)</strong>: Comes from <em>The Tale of the Bamboo Cutter</em>, a 10th century Japanese folklore.</li>
<li><strong>Shuten Doji (Womder)</strong>: Based off a gigantic ruler of the Oni.</li>
<li><strong>Ne Zha (Speed)</strong>: Based off of a Taoist protection deity.</li>
<li><strong>Susanoo (Power)</strong>: Based off of the Shinto god of the sea and storms. According to Japanese mythology he slayed the eight-headed serpent Orochi.</li>
</ul>
<p>In addition to the new characters from Japanese and Chinese mythology, the game will also feature special guests characters:</p>
<ul>
<li><strong>Ryu Hayabusa (Power)</strong>: The main character of Tecmo&#8217;s <em>Ninja Gaiden</em> series.</li>
<li><strong>Joan of Arc (Wonder)</strong>: One of the main characters from Koei&#8217;s <em>Bladestorm: The Hundred Years&#8217; War, </em>loosely based off of the historical figure Joan of Arc</li>
<li><strong>Achilles (Power)</strong>: One of the playable characters in Koei&#8217;s <em>Warriors: Legends of Troy, </em>based off of the hero from Greek mythology.</li>
<li><strong>Ayane (Speed)</strong>: From Tecmo&#8217;s <em>Dead or Alive</em> and <em>Ninja Gaiden </em>series</li>
<li><strong>Nemea (Technique)</strong>:  Koei&#8217;s <em>Trinity: Souls of Zill O’ll</em></li>
</ul>
<p>The game promises fans great hack and slash gameplay along with new and improved features such as:</p>
<ul>
<li><strong>Bonds System</strong>: The forming and strengthening of relationships between all of the different playable characters that have in  game benefits, such as more in-game dialogue and more powerful musou attacks.</li>
<li><strong>Musou Battlefields</strong>: A battlefield editor that allows players to edit any stage they have cleared in either Story or Free mode to create their own battlefields.</li>
<li><strong>Online Play</strong>: Two players can now play together online in Story Mode and Free Mode. You can either recruit a partner to help clear a stage you&#8217;ve already completed or respond to a recruitment request from another player.</li>
<li><strong>New Character Development</strong>: Your officers now have a special skill that they increase in proficiency of as they defeat more and more enemies.</li>
<li><strong>Weapon Fusion</strong>: Weapons become stronger with use and now you can fuse two weapons together to create a single, more powerful weapon. Weapon Fusion also allows for the transferring or strengthening of attributes.</li>
</ul>
<p>For more information head over to the official site at <a href="http://www.tecmokoeiamerica.com/orochi3/">http://www.tecmokoeiamerica.com/orochi3/</a> for the United States or <a href="http://warriorsorochi.co.uk/3/">http://warriorsorochi.co.uk/3/</a> for the United Kingdom.<br />
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<p>The article <a href="http://www.toonaripost.com/2012/02/entertainment/warriors-orochi-3-is-coming-to-north-america-and-europe/">Warriors Orochi 3 Is Coming To North America And Europe</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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		<title>Mobile Gaming: Confounding the Gamer Title</title>
		<link>http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mobile-gaming-confounding-the-gamer-title</link>
		<comments>http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 13:00:00 +0000</pubDate>
		<dc:creator>Daniel Comfort</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Iphone]]></category>
		<category><![CDATA[John Carmack]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox 360]]></category>

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		<description><![CDATA[<p><p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p>With the mass popularity of smartphone devices, nowadays, there is an ever increasing amount of the population with near-constant access to a very powerful, highly refined piece of technology. It’s not as if the basic idea behind the communication aspect of cell-phones is evolving much. People are simply finding more and more that having a [...]</p></p><p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/">Mobile Gaming: Confounding the Gamer Title</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a></p><p><span style="font-family: arial, helvetica, sans-serif">With the mass popularity of smartphone devices, nowadays, there is an ever increasing amount of the population with near-constant access to a very powerful, highly refined piece of technology. It’s not as if the basic idea behind the communication aspect of cell-phones is evolving much. People are simply finding more and more that having a powerful device with them at all times can be quite convenient. </span></p>
<p><span style="font-family: arial, helvetica, sans-serif">E</span><span style="font-family: arial, helvetica, sans-serif">specially, it turns out, for the sake of mobile gaming, a <a href="http://blog.flurry.com/bid/57219/Mobile-Social-Gamers-The-New-Mass-Market-Powerhouse">relatively recent statistic</a> published at <em>Flurry.com</em> (a mobile application marketing and analytics company) has revealed.</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Revealed in the same blog entry is the fact that there are an estimated 250 million iOS and Android devices around the world, compared “to the 180 million Wiis, Xbox 360s and PlayStation 3s currently on the market.” Given this sort of information, what does this say about who “gamer” is now personified by? To have access to a seemingly endless number of games, one no longer needs to purchase a dedicated gaming machine (e.g. Xbox 360, Wii, Playstation 3, etc.). </span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Gaming is now a secondary function to a device that many individuals in the Western world clarify as a necessity. Yet, as <em>Flurry.com’s</em> study has shown, people are using their smartphones more and more frequently to game, with as many as 37% of the apps launched by smartphone users being games.</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">John Carmack, a long-time veteran of game development, <a href="http://www.industrygamers.com/news/john-carmack-unquestionable-that-mobile-will-surpass-current-consoles/">recently stated</a> that he believes smartphone devices will soon be “more powerful than the current-gen consoles.” At that point, when games like the ones we now play on consoles can be played on a phone, how will one distinguish “gamer” as a hobby? You may have heard some disambiguation with terms like “hardcore gamer” and “casual gamer” being thrown around, with the latter having a greater inclination toward mobile gaming. But these are also misleading. </span></p>
<p><span style="font-family: arial,helvetica,sans-serif">What isn’t “casual” about only spending three or four hours a week playing games on an Xbox 360, and what isn’t “hardcore” about those who check up on their iPhones every ten minutes to play a few minutes of a game they’re currently invested in?</span></p>
<p><span style="font-family: arial,helvetica,sans-serif">Perhaps the next few years will manage to distinguish these two very different types of enthusiasts, as differences in hardware become reduced on the respective gaming platforms, and the decision of gaming software becomes the clarifying criteria.<br />
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<p>The article <a href="http://www.toonaripost.com/2011/07/entertainment/mobile-gaming-confounding-the-gamer-title/">Mobile Gaming: Confounding the Gamer Title</a> appeared first on <a href="http://www.toonaripost.com">The Toonari Post - News, Powered by the People!</a>.</p>]]></content:encoded>
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